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Island of Silver Moon Walkthrough

Walkthrough by Dutchy

CS= crawlspace, MS= monkeyswing, UW= underwater, Jmp =jump. Have fun!

Great levels, looks great too, the title screen is beautiful.

As there are many Bats in the levels, I cannot mention them all, but you will find them as you go along.

Story:

Year 1002. Near the Rapa Nui Island, an extinct volcano activates. The series of powerful explosions bring the secret island to life.

Year 1949 - 1st research discovered powerful cosmic energy source. In 1950 Indiana Jones decided to explore the island but he has never come back...

Every night when the moon's full the moonlight brings island to life, discloses secret passages, temples and tombs which hide Artifact of the Silver Moon...

Year 2002 - 52 years after Indy's expedition, Lara Croft decides to explore the island, and find that mystique artifact.


Level 1: Midnight Lagoon

When the level starts, you stand in a small cave entrance, turn around, go in and shoot all Bats, get the Flares in the dark, behind a pillar. Find the hole nearby and drop to the lower cave, go for the Ammo L of the gate and look up on the pillar there to find a Jmpswitch to use, go back up and climb up, follow to the beach at the 1st Lagoon.

1st Lagoon.

Go out and shoot the Croc coming from behind, then follow the Lagoon to the SW and in the corner there is a big palm tree, S side of it you can climb the vines on the rock and pull up into a CS (crawl space). Get all Ammo and return to the Palm tree to get some Ammo on the W side of it, shoot a Croc and go into the water along the W wall, there is another CS up in the rock wall, get the ½ MP inside and go down. Go E over the L beach and walk in a straight line to the rock in the Lagoon, a bit L. In the water you will find a tunnel, swim in and follow to a room with a lever, throw it and swim back, a Croc is probably waiting for you in the tunnel, so swim past him quickly and go to the S when you come to the surface, run into the Arch there (or shoot the Croc first when you feel vindictive) and inside the Arch is a switch next to the gate R side. Pull it to open the gate and enter, follow to a big hall, get the Flares in the SW corner and look for the tunnel in the centre of the room, There will be 2 Crocs in this water, you can lure them to this hole and shoot them first or try to dodge them while you swim to the back of the cave, go over the Skeleton on the bottom to release the Bladetrap and find the small tunnel in the far R corner, go in and pull the UW lever inside, go out and now you can pick up the Skeleton Key next to the Skeleton. Swim back and see the remains of Indiana Jones lying on the bottom where you climb back out, whip still in hand. Climb out to the hall and go back to the 1st beach. Enter the cave in S wall.

1st Cave.

At the crossing, go R and into the small tunnel, crawl into the CS and get Secret #1, Ammo, go back out and opposite the entrance to the cave is an open gate, go in to collect Secret #2, Revolver, MP and Ammo. Go out and R, run through the cave to the E, shooting the Bats and jmp over the Skeleton lying there, it is trapped too! Go R at next crossing and reach the 2nd Lagoon. Here you can shoot some Bats flying high up in the air, great trick, looks nice, Lara looking straight up and shooting, go over to the S side and to the 3rd Lagoon. Maybe you meet some Crocs, you know what to do! In the S of the 3rd Lagoon is a Skeleton lying in the water, get the Jeep Keys he dropped. Go jmp into the cave in the S side of the Lagoon and enter the open gate to get Secret #3, Ammo of all sorts, after shooting all Bats. Go out and to the W side of the Lagoon and enter the cave there, over the ridge and hop in the Jeep.

The Jeep Ride.

Go W and L at the end of the tunnel, over the slope slowly and R, follow to a ridge with a MP, get it and step on the "Star" Tile behind the ridge. Jmp back and drive the Jeep back to the slope, only this time go straight, pass a second tunnel L (this is the one to go back to the Lagoon, remember it well!) Go on past where the tunnel goes R and L a bit and take 1st L. follow to the corner in the end and leave the Jeep there, after you turned it around, so it faces the way back. Go E and climb over the ridge, up the Altar to throw the lever, 3 Fire Wraiths will come after you, so sprint like the wind, jmp over the ridge and sprint to the Jeep, the sprint gives you a little head start while climbing into the Jeep. Race it back, straight/R/R over the slope, don’t hold back this time, race over and R, get out at the ridge near the Lagoon and get into the water fast to get rid of those B…..! Now go back to the Jeep and drive W, R at the crossing and get out at the gate, go in and down the pole, backflip off and go throw the lever, runjmp/grab back to the pole and backflip to the top floor, get back to the Jeep and drive to the Lagoon, this was the last we saw of the Jeep, pity!

The 1st Oceanic Mask.

Head back to 2nd Lagoon and see the gate open in the E Arch, go in and get the 1st Oceanic Mask.

Go back to the 1st Lagoon and hop over the Skeleton in 1st Cave, go L when you go out of the Cave and to the W along the S wall, there is a rock on the beach, making it possible to runjmp/grab into the cave in the S wall. Follow the cave down to a gate you can open with the Key. Go in and to far L corner, go into L passage and reach the Pillar room.

The Pillar Room.

Here you will have to do some hard and exact jmps. The route to the lever is L pillar 1st row, far R one in 2nd row, then to the 2nd from the L in the 3rd row. These are the safe ones, you have to runjmp exactly from corner to corner and then you can just make it, if you miss the pillar, aim a bit different before the next attempt. From the 3rd pillar, this one is next to the one on the wall with the ladder, stand all the way back on the edge, facing the pillar on the wall and standjmp/grab, go L and climb down, go get Secret #4, Ammo, MP and Flares. Now climb back up and when Lara is pulling up to the pillar, hold jmp and R so she will immediately sidejmp R. Jmp to the ledge with the lever and throw it, (see the screenshot of a Key on a pedestal and some Ammo next to it) Do a roll if you want to get out of the screenshot and get the MP. From the lever, with your back to the wall, standjmp back to the safe pillar, do the jmp series again and don’t forget to grab when jmping into the exit. If you cannot do the jmp to the last pillar at the exit (like me!), standjmp/grab to the one L of it and go shimmy to the R hand corner, pull up and immediately sidejmp R to the last safe pillar and then to the exit. Go back to 1st Lagoon and into 1st Cave, to the 2nd Lagoon and into the W cave there, go along the Golden fence L and runjmp over the Spikes behind the Spider webs, climb into the crack in the wall and drop/hang from the other side, go L and around the corner till you hang over a slope, drop and immediately jmp with a R curve to land on a safe ledge, climb into the opening in N wall.

The 2nd Oceanic Mask.

Go N and get some Ammo L, follow N to an open gate L and go in, run into R hand corner and pull the switch fast, go to the other side of the gate and pull the switch there, roll and run to the SW pillar opposite the switch, next to it is a ladder, climb up and get the Shotgun, now you can blast the Skeletons in the pit or just drop to the roof like ledge W side of the room and get into the gate you opened, they won’t follow. Take the 2nd Oceanic Mask from the pedestal and go get some Ammo near the Skeleton. Go out through the open gate in S wall and slide to a couple of ladders to climb. Shoot the Demigod in next room and look for the 2 Jmpswitches on both sides of the room, get the Ammo on the floor and look for a sloped floor part in the NE corner, from this you can pull up into a CS, follow to the pedestal you saw in the cutscene and take the Uli Key. (The cutscene shows the water next to 1st beach.) Jmp to L the bridge spanning the room and to the floor N, get Secret #5, Ammo. Jmp back to the pedestal and go over to the S bridge, into the R alcove there for more Ammo and see the ½ MP on the ledge over the entrance to this place, get it and drop back to the floor to go back to the 1st Lagoon. (At the Spiketrap, stand to the Golden fence and runjmp/grab the crack.)

The 3rd Oceanic Mask.

When you stand on the N side of the 1st beach, walk along the N rock to the W and go around the R corner, jmp to the next corner and do a runjmp to the Uzis in the water to the E. Secret #6 is yours now. Runjmp back and go to the hole in the water next to 1st beach, swim in and follow the tunnel to a Chain trap, get past it and open the door.

The Globe Room and the Horsemen.

Follow the passage, jmp over the Spikepit and blast the 2 Skeletons into this pit. Put 4 Globes on 4 Tiles and throw the lever, sprint L into the gate and climb the red wall real fast, go over and get the 3rd Oceanic Mask. Use the Jmpswitch in the NE corner and go over the red wall again, jmp over the Spike balls and go up the slope in the centre. Follow the Ammo passage to the Horsemen’s room. A pillar raised here when you used the Jmpswitch. Shoot the Horsemen, by hopping back from them shooting the pistols and they will perish. Climb the grey pillar and grab the rope, swing to the lever and use it. See a gate opening up in the Arch in 3rd Lagoon. (There is a ladder in an alcove L of the lever ledge, with a pickup on a burner, couldn’t get this!)

(Tip from Idealist: From Lara’s starting position in the level, look behind the tree to her left. Up high is a crawlspace she can reach facing east, standing to the south of the tree and north of the rock. Climb in and drop down on the other side. Run down the passage. Take the Normal Shotgun Ammo before pulling the switch. When you pull the switch, the flame mentioned above will go out, so that Lara will be able to retrieve Secret #7: Explosive Crossbow Ammo when she returns there. As Lara leaves the cave, teeth spikes will activate in the square with the skeleton (which is why it is important to get the Ammo before she pulls the Switch).

The 4th Oceanic Mask.

Go back to the 3rd Lagoon and enter that E gate, get the 4th Oceanic Mask from the pedestal and an earthquake rocks the room, go to the 1st Cave and instead of going L to hop over the Skeleton go straight N into the new opening in the wall, follow to the end of level 1 and the start of:

Level 2: Volcano

The Main Room.

Turn around from where you stand in the beginning of the level and look in the dark corner of the cave for a CS, go in to get Secret #7, MP, Flares and several sets of Ammo. Go back to the top of the stairs and drop on the L side of the stairs, get the Crossbow and climb the ledge NW to pull the switch. Go over to the other side and drop into the same hole to get a ½ MP and climb the ledge to get the Lasersight there and pull the next switch. Go back to the stairs and down to the Lava area, 3 Skeletons will awake, try to get them all together and shoot them with one explosive arrow. Get another Shotgun at the Skeleton lying there and go to the open gate S, draw the Shotgun and blow the Skeleton in the passage into the Lavapit ahead.

The Rope pit.

Runjmp to the rope (yeah, sure!) better runjmp to the R hand sloped wall and grab the edge, go L to the centre of the Face Tile on the wall, pull up and backflip/roll/grab the rope, swing to the other side and grab when you go into the opening in the wall. Follow the passage to a deep, deep Lavaroom.

The Deep Lavaroom.

In the centre is a big pillar with a pedestal on top, that’s where you have to go, but you have to go around the room to get to the somewhat higher pillar next to it, you can see in front and to the L a bit. On this side of the centre pillar is a flat ledge you can use to get up later. Here we go; standjmp/grab the pillar R side and shimmy R around corner, from the centre of that side, save/pull up and runjmp to the next, do a runningjmp to the next and walk forward to the edge, standjmp/grab the next and go R to the centre of the R side, save and runjmp, walk forward to the edge and standjmp/grab, save and pull up, draw the Shotgun and do a runjmp, while shooting a Skeleton off the next pillar. Put the Shotgun away and walk to the edge, standjmp/grab the corner pillar. Go R around the corner again and save, pull up, draw the Shotgun, runjmp and walk forward, shoot the Skeleton off next pillar, put the gun away and standjmp/grab to that pillar.

Go around the corner to the corner close to the next pillar and pull up, turn R and standjmp/grab. Save again and go around R to face the big centre pillar pull up and runjmp/grab the higher pillar close to the centre pillar, this one will not burn, runjmp to the ledge on the centre pillar when the Skeleton jmped off this pillar and climb up to get the 2nd Uli Key on top, go down and shoot a couple of Skeletons. Jmp back to the last pillar and from this one you can do a long runjmp/grab to the exit. So I hope you got that! Go into the passage and open the gate in front of you. Pull the lever to open the L gate, go slide down backwards and grab the edge of the pit, pull up and backflip, slide to the bottom, look for the Jmpswitch over the entrance to stop the burner under the switch, use it and climb the ladders N, throw the lever again and go down the ladders, find the open gate at the end of the slope and get the Skeleton Key. Climb the ladders again and exit E, go L and back to the Rope pit. Use the same trick to get back to the Main Room.

The Mirror Room.

Go to the N gate and open it, go in and here’s another Rope pit, you know what to do now, go to the Mirror room. Drop from the entrance to a ledge below and walk to the far edge of it, from about the centre of that side, standjmp/grab with a R curve to the higher pillar, just have a look in the mirror and make your way over to the other side, pull the lever and return to the Main Room. Shoot a Skeleton in one of the pits and go to the gate in the SW.

The Demi God room.

Jmp the ledges to the SW corner and runjmp/grab the higher ledge in the corner, walk around and look to the centre of the room, the Demigod will not shoot you, but you can shoot HIM from here, just with the pistols to save Ammo. Pull up to the E ledge and runjmp/grab the sloped wall E side, shimmy R and when you reached the flat block, pull up/backflip and jmp with a R curve onto the flat block, runjmp to the slope on E wall and slide/jmp twice to land at the Revolver, drop backwards off the N side of this ledge and grab the edge, shimmy R to the end and pull up/backflip and jmp with R curve to a flat corner ledge, jmp over to the opposite one and do a runjmp to the W slope going N to the block there, shimmy R and at the block, pull up/jmp R. jmp to the slope on W wall and slidejmp/grab to the block in the corner. Climb all the way up and use the ropes to go over to the lever o the other side, use it and take a MP, drop from the N side to the flat block below after you checked the health and hold "Ctrl". (Don’t take a MP after the drop; you’ll get one for free in a moment, when you go to next level) Run off the block to the slope S of it and you’ll land on a ledge below, go back to the Main Room and up the stairs, go into the dark corner of the cave and get Secret #8, MP, Flares and all kinds of Ammo. Go down the stairs and enter a gate in the NW.

Note from Idealist: The descriptions of two different Secrets in the second level, Volcano, are identical. There is, in fact, only one Secret in the entire level.

Level 3: Mystique Maze

Main Room.

Go L and R for goodies and enter the Main room, under the Arch, in the pool is some Ammo, go to the golden fence W and enter, shoot the Horseman coming from behind and enter the L passage, hear the gate open, go L and into next room, throw the lever. Go into the passage in the W, L and follow till you see another golden fence, (No it’s not the same room, go in and throw the lever there, get back in the passage and go R, follow back to the 1st lever room and head over to the Main room.

The Maze.

The gate in the N opened, go in and follow, watch the flyby of this enormous place and go R, find the Jmpswitch on the wall L in the red wall part and use it to open a gate L of you, a Demigod will make his entry, go take him out and enter the new passage, go to the end and L/L and at the lava pit, you better turn around and shoot the Skeleton. Runjmp/grab over to the other side and use the lever, shoot the Horseman and go get some Ammo where he came from. Go back to the beginning of the Maze and past the entrance to the W, around the corner to shoot another Demigod, pick up some Ammo and go on. You will meet a Horseman, follow the passages to a T crossing with a Lava pit R and a Jmpswitch opposite a sloped block L, stand under the switch and backflip/jmp/grab the switch, go to the Lava pit and shoot the Skeletons in when you go over to the other side, one will come from behind when you’re over. Shoot the Horseman and go get the Ammo near the Skeleton E and go back over the pit, L and L into the open gate, there will be a Horseman waiting in the R hand passage.

Take him out before you go and get the Ammo at the Skeleton, use the lever N and the sound of thunder rolls through the Maze.

From the lever, go L/R/R into an open gate with a pool, dive in and swim to the W end fast, stand and turn, shoot the Crocs and get the Ammo, now swim all the way to the other side of the tunnel and climb out at the ladder, use the switch to open a gate and also the big ones L of you, go through them and R, past the entrance of the Maze and into the gate R. Get the Key from the pedestal and return to the place where you jmped over the lavapits, so go out, L/R in the end, L in the end, L and R (shooting the Horseman on your way) at the T-crossing, over the pit and L to the golden fence, go behind it and open the gate. Follow the passage. Pick up the Ammo, shoot the Skeleton and go L when you reach the open space, shoot 3 Horsemen on your way E and jmp over the Darts, notice the 2 closed gates that need Keys. Use the ropes in the end to swing all the way to the N side of the Maze. Shoot the Horseman lurking around and look in the NE corner for an alcove in the wall, use the slope to jmp in there and pull the switch to open a gate to a Secret later in the level. Go to the Big gate in N wall and open it with 2 Oceanic Masks. Enter and come to a room where you can place the 3rd Mask. Look behind you and enter the small Labyrinth NE, find the Mask on the pedestal in the back, 2 ½ MPs and some Ammo, go place the Mask in last room and enter the passage L of it, under the strange water filled pillar. Pick up some Ammo inside and crawl through the CS. Here you reach the Mystique Madness level.

Level 4: Mystique Madness

The 1st Mystique Pillar Room.

Follow the directions on the following Scheme:



And when you got the 1st Key, go out to where the ropes are, R and follow the ledge, shooting one more Horseman, to another big gate you can open with the last 2 Oceanic Masks.

The 2nd Mystique Pillar Room.

Inside you can dive into the pool under the Arch, swim through the tunnel and R, into the water filled pillar, collect Secret #9, the MP near the window. Swim back and to the other side, get some Ammo and look on L wall for the UW lever and use it. Swim back to the pool and go into the N gate, now you have to do the same as in the 1st room. It’s identical. Get the 2nd Key and go back using the ropes to the S side of the Maze where the 2 gates are.

Mystique Maze.

Open the 1st and shoot a Horseman, get the 1st Serpent Stone from the pedestal and collect ½ MP and a Revolver. Go out and L, to the 2nd gate and get the 2nd Serpent Stone. Now you have the Stones, you can return to the Volcano level. When you come back to ground level of the Maze, go over the Lava pit, L/L/R/R/L and 2nd R to the Main room. Climb the golden fence L of where you come back into the room and go L, pull up on the flat ledge over the entrance and runjmp over to the top of the Arch. Get Secret # 10, Ammo on top and go down again and into the S gate (you opened before), get Secret # 11, in the Silver Moon Room. There are several pickups. Now go back to the Volcano.

Volcano.

Open the Serpent Gate over the lava bridge E and take a flare before sliding underneath the Volcano.

Level 5: Underneath the Volcano

You slide into a cave, walk slowly here because the floor is trapped with Blade traps, walking slowly will trigger them, but they will not harm you, get the MP and the Ammo L, go to the R side of where you landed and get the Ammo, walk along the R side of the Cave to the MP, ready to shoot 2 Skeletons and a Horseman, which will drop a Shotgun. Go to the NW corner and climb the ladder, use the switch, go down and get some Ammo there, walk over to the gate and get the Ammo beyond in the corner, enter the gate and shoot a Horseman in next room, climb the lower block and jmp to the higher block, try to land on the edge of it, while shooting the Skeleton off, you will be pushed off by the Bladetrap. Get back up and follow the ledges all the way to the top, be careful, the thick ledges have Bladetraps, try to hop on and backflip to the ledge you jmped from. When you reached the top level, on N side of the room, runjmp to the thick ledge and hop back grabbing the edge (Bladetrap), drop to the ledge below and climb back up.

There are a lot of Skeletons on the ledges, deal with them as you go along, when you jmp to the ledge in front of the Demigod room, shoot the 2 Skeletons and the DG, don’t fall into the pit and get the Flares. Go into the sloped room in the SW and run up to the switch, pull and sprint back down, straight into the open gate and runjmp up the higher floor to get out of the way of the Spike ball. Follow the passage to a MS (monkeyswing) and use it to go over the sloped pit, go L around the corner into the Key room and enter the passage in the W, use the MS to go over the pit and stay close to he wall, a Blade trap protects the Key so be careful. Get the Key and return to the Key room, look for the Jmpswitch L, next to the entrance and use it to open the gate in N wall, go in and shoot a couple of Crocs in the pool you come to.

The Bladepool room.

Dive in and use the UW lever under the entrance ledge, go back to the Key room and the gate in S wall is open, throw only one of the levers and use the Key. A gate opened in the other end of the Bladepool room.

Note: throwing both levers will prevent you from finishing the game. One of the levers opens the two final doors you need to finish. The correct lever plays music when pulled. If you pull both levers, the doors won't open and you can't finish the level.

Go back there and standjmp to one of the sides of the 1st ledge, because the ledges are trapped with Blades, you better not jmp in the centre. When you jmp to one of the sides, you will just fall off and you can swim back to jmp on it again. This way you will have to go over to the ledge in the centre with the Ammo, this one is safe. (Well… safe?) Take out the old Shotgun and blast all Skeletons into the water, try to hit them as they are airborne while jumping from ledge to ledge. Now you can go on triggering all the ledges to the other side and enter the room there. A Demigod, a Skeleton and 2 Wraiths where the resistance I came across, the Wraiths took off to the water by them selves in my game, but if they don’t, take them there before you start working on the Demigod.

Go on to take the Flares and ½ MP in next room and go look for the Jmpswitch behind the SE pillar. The gate to the Lava Spike room opens. First shoot the 2 Horsemen and enter the room.

The Lava Spike Room.

Jmp to the other side, follow the path on the Picture. Start with the 1st ledge R and standjmp to it when the Spikes are about to go up, do a runningjmp with sharp L curve to the 3rd, (discard the 2nd) and a standjmp will get you to the safe 4th. Runjmp to the 5th from the L side of #4 when you expect the Spikes to come up and a runningjmp will get you to the ledge at the switch. Pull it (see the lave turn to water) and from this ledge, runjmp back to the 5th again at the moment you expect the Spikes to go up and a runningjmp to the safe 4th. Don’t use the 2nd ledge again and standjmp to the 3rd when you expect the Spikes to go up. A runningjmp with a sharp R curve will get you to the 1st and a runningjmp will get you to the exit. Go to the room with the lava pits, near the Blade pool room and go both sides to throw 2 levers and pick up some goodies, dodge the Skeletons and go to the Demigod room, shoot the Twins and leave these wonderful levels through the gate E.

Boy, what a great set of levels.

Dutchy

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