The Underground City
Walkthrough
Back to the Basics: Level 17
Walkthrough by Dutchy
MS=Monkeyswing, CS=Crawlspace, MP=medi-pack, have fun!
The Entrance.
A Flyby will show a river Lara is about to fall into and she
will be taken by the current to end up in front of a
building and a Pillar to the R.
The Revolver.
Go to the SE corner next to the entrance structure and see a
broken pillar on the S side you can walk under, a door opens
nearby, stand facing N and walk back as far as possible,
standing a bit R of centre of the ledge. Then backflip, grab
the edge of the roof and pull up, backflip/roll and run into
the open door in the S rock wall, follow the long passage,
but be careful in the corners as there are Spike traps.
You will end up at a slide, just go down and to the cave
where it all started and on a ledge on the other side of the
river is the revolver, go over the ledges R and jmp to
Secret #1, the Revolver. Save as a Wraith
comes out to play, jmp into the river and go to the entrance
again, to the L side and to a ladder next to the green vase,
go up. Backflip to the roof and head for the bird statue on
the centre. The wraith only disappeared when I let Lara hang
from the W end of the central roof, near the statue. Drop
and go to that pillar in the water.
Opening the door.
Push the pillar to the grating in the water S of the
entrance to the building and the flow of water through the
grating will be stopped, go into the building and all the
way to a closed door
E, dive into the R hand channel and follow the tunnel to the
W, up L into a room where you can push a button (1st for the
E door). Go back and push the pillar to the N side grating
and do the same in the N channel there. The
door in the building E
will open. Go in and look L and R of the small room for the
Goodies. Go E and come to a large room where you’ll
need the Portal Guardian (in the E) to proceed.
The Guardian Room.
N Crypt.
Go to the N side of the room and find the entrance to the N
crypt, the grated wall is climbable. Go R when inside and
hop over the Spike-pit into the opening, a Mummy
stands guard, go L and get the Flares around the R
hand corner, then go E and past a block in the wall, at the
Lava-pit in the end you have to get into the S opening, jmp
there with a curve and a grab from the opening or go L first
and runjmp over the pit. Throw the lever and see 2 blocks
moving. Go over the Lava-pit to the N and L, to the ladder
you came down from on the R and go up to backflip/roll into
the guardian room, go straight S and down the ladder to the…
S Crypt.
Go R when down there and over the Spike-pit into the
opening, a Mummy stands guard, go L and get the
Flares around the R hand corner. Go W and into the R
hand opening into a room that connects both Crypts, the
block in front opens later to give access to the L hand
block. Go R and drop down into the hole in the floor.
Boulder room.
Look N and run behind the centre Boulder. Crossing over to
the R as the R hand Boulder is gone and go up to the NW
ledge with the button, which will open the door around the
corner. Watch out for the Boulders, go around the corner and
come to a room with windows overlooking a kind of slot
machine like contraption and 3 levers between the pillars.
There are 2 ways to go now, both give access to the Ornate
handle, one is simple and without enemies and the other is
with Beetles, a Skeleton, but provides you
with some MP’s.
Simple:
Throw the S and centre lever and see a block go up in the
slot machine, go to the N of the room and up the passage to
another room overlooking the slot machine and a
door (1) to the L go up
the S passage and a door will open for you, go in and throw
the lever to release the Boulder, it will finally drop into
a pit on the L side of the room below. The door to the L of
you opens, go in and jmp/grab over the hole to get the
Ornate Handle (door (1)
opens).
Bit harder:
Throw the N lever and go up the N passage, follow through
the room with the closed door to the next passage S and go
up to the door that opens, throw the lever and the Boulder
drops into the R hand pit. Beetles poor out of the
floor and the R hand door opens, go down to a room with a
Skellie and a ½ MP. Get it and quickly get onto
the ladder, drop in the end and get the MP, go over
the hole in the floor to get the Ornate Handle (door
(1) opens).
Drop down into the hole in the floor to the room overlooking
the Slot machine and go to the W window from where you
dropped down and get the ½ MP. Look for the
door(1) in E wall that
has opened and go in, follow all the way to that lever in
the N Crypt you threw before. Throw it again and go L at the
Lava-pit, go around the Crypt to the ladder to the Guardian
room and straight to the S Crypt.
Go R and follow the crypt around to the NW and over a
similar Lava-pit to the room with the lever, blocks shift
again and now the N entrance to the centre connection crypt
is open. Go back over the Lava-pit, past the Mummy L and to
the R up the ladder to the N Crypt. Go down the ladder and
R, hop over the Spike-pit, go L and L and enter the
Connection Crypt from the N side this time. Enter the opened
block to your R (the L block gave access to the Boulder room
before) drop into the hole in the floor and don’t move,
here’s another Boulder trap. Although slightly
different. Look up to the L at the flat ledge on top of the
1st Boulder ramp and spot the Ammo there, do a runjmp onto
that ledge and claim Secret #2, A Shotgun and
Ammo. Time the standjmp with a grab (in NE
direction), or you’ll get squashed, past the 2nd Boulder and
get a ½ MP L.
Vase Puzzle.
Head into the N passage and go through the door that opens
for you. To the R is a lower part of the floor that is
obviously very deadly, grab the MS near the door and go to
the cracked pillar, drop/grab and go along the crack and
stop at every one of the 5 vases and wait for the Skellie
to smash them. Then go on to the L till you are on a climb
wall, go down to the bottom and backflip over the sloped
block, slide and backflip to the safe ledge. Or climb L on
the wall till you are over the slope, drop and slidejmp to
the ledge. A door opened there, go to the next room R.
The Hathor Effigy.
Turn around in the entrance and hop back, grabbing the edge,
drop/grab to a lower ledge and climb over to get Secret
#3, MP a bunch of Ammo and the Uzis.
Go back up the ledge and look into the room several ways to
get across, but what I did was runjmp/grab one of the upper
ledges, runjmp/grab the ledge near the ½ MP and drop from
that one, 2 jmps with a grab to end up sliding onto the
ledge to get the ½ MP. Standjmp/grab to the pole,
turn around and go up to one block from the top. Backflip to
the ledge near the pedestal, which appears to be empty, go
hang from the ledge and drop/grab to the lower one, climb
over and push the button there (the Effigy appears), turn
around from the button, climb back up the ledge and standing
on the Golden centre Tile under the black circle you can hit
“Ctrl” and Lara will grab the Hathor Effigy. So no
real need to climb up to the pedestal, small bug in your
advantage.
Standing under the corner of the ledge sticking out above,
you can runjmp to the sloped side of the room and when you
aimed correct one jmp/grab will get you onto the pole, turn
to the pedestal and go up with Lara’s feet above the lighter
party of the pole, backflip to the centre ledge and then
runjmp/grab to one of the ledges at the exit. Then a runjmp
with a curve to the exit and grab to pull up, go R and climb
up the hole in the end where a block retracted and you are
back at the lever in the S Crypt. Jmp over the lava-pit, go
L and R onto the ladder to the Guardian room, go E and
combine the 2 parts to place the Portal Guardian on
the stand. The doors L and R of the stand open up, they both
lead to the same place, only the L one has a secondary
Dart trap that goes diagonally through the elevator
shaft while you go up, so the easiest one ids R, just stay
in the exact centre of the floor an you’ll be OK.
The Courtyard.
Once up you are in a Courtyard you probably saw before when
you got the Secret in the Desert Ruins and Snake Tower level
(if you managed to get up there. I described that in the
walk I did for it) Look in the pool under the Fountain for
the Horseman’s Gem and go onto the bridge over the
pool, look up W ands spot the window you’ve seen from the
other side.
The Bonus for finding all the Secrets.
There’s a little detour you could make, nice to see, but not
necessary to finish the level. Go into the N alcove and up
the ladder to one block from the top, backflip onto the
ledge and go out to the balcony, to the R and go till you
come to the pillar next to that window, shimmy past the
window. Pull up and go on to the S alcove, run through the
Dart traps and you’ll find the same door as in the
Snake tower level. The door has opened. Go to the big room
and up the central steps to collect the Goodies once
again, Grenade-gun, Shotgun and Ammo
around on the ledges. Go down and N and into the L passage
down to the Ammo in the display. You cannot go
further back into this previous level as the doors are
closed.
Then go up again and to the S of the big room, into the L
passage back to the Courtyard and drop to the ground floor,
go E and into the passage there, find the receptacle for
your Gem and turn around to walk out of this place.
04-01-2005
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