Through the Shadow of Death
Walkthrough
Back to the Basics: Level 18
Walkthrough Dutchy & Gerty
MS=Monkeyswing, CS=Crawlspace, UW=underwater, MP=med-pack,
have fun!
1st Square.
The Flyby will show several corners of the building and
finally some big doors open and there’s Lara waiting to go…
W in front of you are some big closed doors (1) and 2
openings to stairs N and S. go n first and up the stairs to
get some flares from the vase, go on and into a room with a
lot of debris. In the corner is a closed door (2) and a
block to climb in the SE corner, grab up to the ledge above
and see a door with a receptacle for the Pillar, jmp to the
ledge NE and go to a ledge in the NE corner of the next
room.
Timed run 1.
This tile will trigger a timed door to open in the S passage
on ground floor. So run from the tile to the opening S and
safety drop down, doing a roll upon landing and sprint to
the S, up the stairs and into the room there, quickly into
the open door.
Shoot the orange vase to get some Ammo and go up the pole,
backflip to the upper floor where you’ll see the Crossbow
behind the W window, shoot the vase to get the Shotgun and
go out the SW passage, follow to the balcony with the Pharos
Pillar on a pedestal, get it and a Spirit appears, go N,
drop from the balcony roll upon landing and take a MP,
sprint N and up the stairs, hard l into the room and up the
block, up to the ledge above and run to the receptacle, go
in the door and down the pole, run to the Bird-statue and
lure the Spirit to it, then go shoot some vases for the Ammo
and ½ MP, go back up the pole, (where you’ll see the
Lasersight behind the W window) to throw the lever for doors
(1) and go down the pole to exit through door (2).
Enter the doors W of the square and go R, up the passage to
the R up in the dark corner, roll in the end and go up the
climbable wall to get the Lasersight upstairs. Go through
the S side passage and grab the MS over the gap at the
ground floor entrance, find Secret#1, the Crossbow.
The Crypts.
Return over the MS to the location you found the Sight and
go down to the lower passage again, here’s a dark green
tunnel down W to the Crypts, but all is closed there for
now, so go to the S past the entrance and down into the
Crypt there, once at the wide room with the pool, you can
jmp up to the SW corner and pull up for another Shotgun and
Ammo. Go to the pool and spot the door W that needs Stars.
Dive in the into the pool and swim to a large flooded room.
In the adjacent W and E rooms are closed doors, swim into
the far SW room and R to the next, where you’ll find a small
tunnel in the NW corner.
Timed Swim.
Go through to a room with a trigger Tile that will show the
opening of the E door (tricky screenshot, as the W door
opens too and you’ve to go there first and the doors are
timed!), so swim back out of the tunnel, R/L and into the
large room, L and L into the next opening, R and up the
steps to the timed door.
The Crowbar.
Pull/push the pillar inside to the S (raises a part of a
floor upstairs) and go back to that timed trigger Tile to
open that E door.
Swim into the large room and L a bit crossing over to the e
side, into the room there and get into that door quick.
Follow the passage over a bridge in the large room and into
the W side where you’ll find a pillar on the floor you
raised, push/pull it to the opposite corner Tile and go
through the door. Out to the large room and over the bridge
to the E passage, a Skellie appear, take him to the bridge
and shoot ‘m off, go down to the E room and get the Crowbar
in the NE corner, shoot some vases to get the Ammo and climb
up the SE coffin, up in the alcove above to get Secret#2, a
MP.
The Ornate Handle.
Go back to the bridge and to the S steps, 2 more Skellies
appear behind you so roll and blast them back off the
bridge. Go down the steps and here are 2 passages.
Go L and L intro the room, between the coffins is a vase
with the Ornate Handle and some Flares in another. 3 more
Skellies come out, get them over to the bridge and deal with
them, back into the L passage and now R at that room where
you were before. You’ll come across a closed door at the
stand for the Portal Guardian, go on and enter the W room to
the L and come to a water filled shaft.
The Hathor Effigy.
Dive in and go into the E tunnel, follow to some Ammo on a
ledge, swim straight up and push the button there to open
the door to the Hathor Effigy. Swim back and into the S side
of the shaft to go to the Hathor Effigy, a Spirit comes
after you, swim back (notice the Bird-statue behind the
grating) straight into the N tunnel of the shaft, to that
statue and leave the spirit there, quickly go back and up
for air (you may need a MP here) In the last W side tunnel
is a ½ MP.
The Pharos Knot.
Go back to that passage with the stand for the Portal
Guardian (combine both parts first) and place it on the
stand (you have to face SW) to open the door next to you. Go
in to take the Pharos Knot. Head back out and go to the
bridge in the large room, dive into the water and swim back
N, go up L in the pool and to those W Star doors, to the R
of them is a block, climb up and see a door opening up. It’s
a timed door and it’s down that green passage to the other
Crypt.
Timed run 2.
So save here and run off to the R side of the pool, jmp over
the corner of the pool, go out to the passage up (there are
some nasty corners here and there) to the entrance to the
1st Square, straight and down the green passage. Run
straight into that open door to the lever and a flyby takes
over of some buildings over the Abyss.
2 Sprits are released and will come for you, come back later
for the lever and run back down those steps at the entrance,
R and jmp/grab the ladder on the R hand wall over the shaft,
go down and turn around, drop grab back into the pit and let
go, there’s a Bird-statue here to leave the Spirits behind.
Notice the closed doors, collect Ammo and ½ MP and go back
up the ladder W (one more closed door there), up the shaft
and go back to the N room with the lever, throw the lever,
opens a door where you go now and get some Flares from the W
vase.
The Abyss.
Go out and L at the crossing, you’ll find a pole, go up and
backflip/roll off, go R into the open door and keep the
Shotgun ready, run to one of the open spaces between the
blocks ahead and turn around, a Skellie is coming, jmp/roll
over him when he’s close and shoot him down into the abyss.
Go to the SE corner (or the opposite SW, leads to the same
room) climb the sloped block and just slide off. Land on a
sloped surface and grab the edge, go R as far as possible
and drop again, loose some health, but that can be replaced.
Go into the door that will open for you and look for the ½
MP in the L vase at the door. Push the button N (see burners
go off), roll and go to the door, a Skellie jmps into the
picture quite dramatically. Shoot him into that pit with the
Bird-statue and go up the ladder SW again.
Straight to the pole to go up to the roof you were before
and another Skellie comes out, deal with him first. Go to
the NE corner, look for the MS over the sloped block and
pull up, jmp/grab to the ceiling to go over to the NE corner
(some turns in the MS) of the Abyss and into the passage
where the burners were, go push the button to lower a block
near the lever in the N room. Go back over the MS and drop
to the roof, go in S and L, down the pole and R into N room.
Drop into the new hole and follow the CS to the lower
Crypts.
Lower Crypts/Horseman’s Gems.
Go N and place the knot to open the n doors, go out over the
bridge to the Death side and get the 2 Horseman’s Gems. Go
back over the bridge into the Crypt and to a passage R, push
the button and a door opens somewhere, go take the Skellie
that’s in the passage behind you to the Abyss and shoot him
in. Go S through the passage again and L in the end, follow
to a crossing with a closed door (3) to the L, go R and jmp
over the bridges to the ledge with the Timed trigger Tile
for that door (3).
Timed run 3.
Wait a bit for 2 Skellies so come for you and shoot them
down. Then save on the Tile and runjmp, standjmp and runjmp
to get back across and to that open door (I hope). Push the
button to see another door opening up, go back out to the
pit you came from and jmp to the 1st bridge, turn and wait
for the 2 Skellies to come. Then go back N to that CS up to
the N room. Go straight S and to the last alcoves R and L.
Both doors there are open now, go in L and to the back of
what seems to be a dried out fountain room.
Timed run 4, 1st Water room.
Go up the ladder to 1st floor and to the SW corner. Stand on
the trigger Tile to open the door SE and sprint around the
room to get to the pole behind the door before it closes.
Down and to the E where Skellies awake in this Crypt, go L
and push the button to open a door W, so turn R from the
button and L in first passage, L again and L into the open
door, jmp to the ledge in the pool and roll, shoot the
Skellies as they land on the ledge. Place the Gem to get the
water in the fountain room going.
2nd Water room.
Go back up the pole SW and to that opposite W room, under
the face is a CS, follow to a Crypt, go N and shoot the 2 S
vases, get the Goodies and shoot the vase on the block in
the floor N. The block goes down, but the passage to the
button isn’t accessible yet, turn S and shoot the vases at
the arch to get the Ammo and ½ MP, the other vase (E wall)
is better left alone. Go back to the fountain room through
the CS and up the ladder in the back. First to the SE corner
for a ½ MP, then to the open door NW. throw the lever to
retract the Spikes in the passage downstairs, go back
through the CS and see the closed door in the W, go R to the
button in the lower passage and run for the door as Skellies
are on their way, from the ledge you can shoot them in the
pool again, place the gem to flood room 2. Dive in the pool
at the receptacle and look in the gap under the ledge for
the alcove with Secret#3, the Explosive arrows. (As I found
them only later I went through the level without them so
didn’t mention the use of them. Well you can use them where
you want, I’m not going to rewrite the walk)
Go to the CS and swim back to the room.
Go out to the central passage and N, R to that pole (If you
jmp S over the ledges in the top of the room here, there’s
some Ammo.)
to go up to the N roof at the Abyss. Look to the W and see a
similar structure to that structure you landed on E before,
is now filled with water.
1st Golden Star.
Runjmp (nice effect is to pull up on a sloped block and
slide jmp with shift to swan-dive down) to dive in and swim
in S go R and up to a large room with huge pillars. Go R (N)
and look on he last pillar L for a button on the back. That
will get a block out of the wall and that block is in the
far SW corner of the room, you can let the Skellies be, just
dodge them and get on the block fast, climb the ladder in
the hole over the block and go up to a ledge with ropes in
the top of the large room. From rope 2 (don’t go down the
rope all the way you can swing to a ledge between the
pillars in front and get a ½ MP. Jmp/grab back and from rope
2 swing to the 3rd and over into the alcove with the 1st
Golden Star.
2 Spirits come out, safety drop from the alcove and go L to
the water hole ands swim R at the crossing, follow down to
the Bird-statue room and leave the Spirits there, go back to
that huge room and sprint past the Skellies to that SW room
again and see another block raised in the SW corner. Push
the button (door opens) and sprint to the waterhole again,
go R at the crossing and to the Bird-statue room up the SW
corner and into the shaft to the central passage, up the
pole E and out to the roof N.
Beetle alley/2nd Golden Star.
Dive into the E pool this time and swim S, L and up to a
room, go to the S side hole and climb down to an open door,
opposite this door is the exit door (4) for later.
Go down the passage to a room where Beetles (and lots of
them, health goes quick, so watch that) will come for you.
Run to the 1st door L and get Secret#4, a MP. Go to the
centre of the room with the Beetles and grab up to the MS,
go all the way over to the room with a pole and go down. But
hang for a while to take a look around, N is an empty
alcove, but you have to go in that one to trigger the Timed
exit door (4) to open, S is the 2nd Golden Star and E and W
some Pickups you can choose to take or leave.
Timed run 5.
So go for the Pickups and the Star first, then go to the N
alcove tile and save there, run out and jmp/grab up the
pole, backflip as soon as possible, jmp past the pole to the
S and just run out of that room, sprint through Beetle alley
to the steps and R/R out the door and an elevator will take
you back up.
Finale.
Go back through the water and L, to the Bird-statue room and
up the ladder SW, R when you come to the central passage and
up the green passage, down the S passage and over the pool
in the Crypt there, place both Stars and go into the
Cathedral. When you take the Music Scroll the level will end
with a flyby…
14-01-2005
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