Back to the Basics: Level 3
Walkthrough by Dutchy
MS=Monkeyswing, CS=Crawlspace, MP=medi-pack, have fun!
Into the Ruins.
You slide into a desert valley, go to the other side
where you can go down into an old ruin and the doors in
front will open, throw the lever inside and wait on
things to happen, the whole room changes, dodge all the
attacking Mummies and go to the W side of the
room, take the NW or SW passage to a wider W passage. Go
down into that lower passage and come to the Serpent
Tower (look up).
On and around the Serpent Tower.
Go over to the W side, R hand alcove and only use “Ctrl”
to climb up into a crooked passage leading up to a room
with
2 closed doors ( 1) (2)
and a sloped passage up to the E. Come to the alcoves
that give view to the Serpent Tower and a flyby will
show the path leading up to the top of the Tower. Go
into the R hand alcove and runjmp/grab to the ledge that
goes around the pillar.
Top of the Serpent Tower,
for the Crowbar.
Follow up to the Gem display at the top, go to the SE
corner at the broken but still standing pillar and turn
facing N to grab up to the roof, shoot the vases for
some Ammo and get the Crowbar. (A
Skellie wakes up, just get down fast)
Burner room - 1st Golden Star.
Drop back down and go to the NW corner steps and from
there you can runjmp to the NW corner alcove with the
broken roof in front, go in and be careful, where the MS
and pool are, burners will start. Save and run to the
water, get the ½ MP and go up to the waters edge
from where you can just grab up to the MS and avoid the
1st two burners. You should be able to get past the next
3 burners in one go and then time the last one from
hanging close as you can get, go to get the 1st
Golden Star, run down into the water and go up the
slope other side, crawl under the burner and time the
run back through. From the broken ledge at the Serpent
Tower, you can runjmp back to the steps on the big
pillar. Go up and to the SE corner and see the alcove S.
Rope and Shaft jmp - 2nd Golden Star.
Runjmp to the alcove S, follow to a room with a pool and
a Skeleton. Go in the L side opening overlooking
the pool and runjmp/grab over to the pillar on the ledge
S. Go into the room there and spot the rope and an
alcove S, grab the rope and hit swing shortly, release
swing and at the moment Lara puts her feet up on the
rope again, (in the backswing position) hit swing again
and she will go far enough to jmp and grab the alcove S
(even to the crack over the alcove, if you want the
Secret), throw the lever to get a block out of the wall
at the Skeleton, so you can go push the button there.
If you want the Secret of this level, you will
have to get up to that crack over the alcove with the
lever and shimmy R all the way to a ladder going up, go
E and follow to a big room, climb the centre ledges, get
the Grenade gun, Shotgun and several sets
of Ammo lying around on the ledge, then go down
the ground floor and head N into a passage L and follow
down to some Ammo between the glass panels, then
go up again and to the other passage in the N of the big
room.
There’s a closed door at the end and a nice view out to
a courtyard. Go back to the big room and to the S side,
down to the room with the rope and go on with the job at
hand. In the S, L of the passage back to the ladder is
another door at the end of a tunnel. This door will open
from the Underground City level once you collected all
the Secrets there and then you can again get all the
Goodies that you just picked up.
Go back down the ladder and drop into the room with the
rope, go S and up to that pool and from the ledge
(standing in some debris) you can see a short pillar on
the N side, runjmp with a grab to land on it and quickly
head over to that block under the button a bit to the L.
When you push it a block lowers in the pool below, so
dive in quick and swim N, find the triangular crevice
and go into the tunnel to a shaft with sloped ledges.
Pull up on the N side and backflip with a roll, keep
jmping till you can grab the edge of the upper floor (on
the 4th jmp after the backflip) Get that 1st Golden
Star off the wall, a screenshot of the Serpent Tower
room and the level where you’ll find the room to place
the Stars later.
Drop back down into the shaft, swim back S and go back
to the Skeleton, get onto the block with the triangular
top, standing on the ledge in the water, standjmp/grab
from the block to the upper ledge S, just R of the block
with the broken pillar and get up onto the block with
the pillar to runjmp/grab back to the N floor, go to the
Serpent Tower again, runjmp/grab over to the steps and
go down to the W side, just past where you got the 1st
Star.
Skeleton room/Pillar push - 3rd Golden Star.
See a crack in the pillar between the alcoves,
runjmp/grab to the crack and go L, enter the passage to
a room with the Skeletons. You have to run and jmp over
the ledges, picking up some Ammo on the way (if
you happen to fall off the ledges, there’s a ladder in
the SE corner) and end up in the NE corner, chased by a
bunch of Skellies. Quickly grab the Shotgun
on the ledge there (or the Grenade-gun for a more
dramatic effect) and arm yourself with it, roll and
shoot the Skellies off the ledge, push the button on N
wall and see a block coming out of the W wall. Go over
to the W side and climb the block to get up to the 1st
floor and get that pillar right where you climb up, and
pull/push it all the way under a circle Tile on the
ceiling in the far E side. Skellies wake up and a block
rises under the Star on N wall. just run there and
quickly jmp up the block get the 3rd Golden Star,
get down and to the hole where you can drop back down to
the lower floor.
Fire pillar jmps - 4th Golden Star.
Go to the Serpent Tower and climb around the L pillar,
from that alcove you can runjmp/grab back to the steps,
go straight down to the E and runjmp into the alcove
there, a Skellie wakes up. Draw the Shotgun and
stand close to the Serpent Tower, as he comes for you,
jmp/roll over him and shoot him into the abyss. A bit
into the passage you can see the glass pane from which
you got the Ammo before. Follow the passage to a pool
with pillars and burners on top, go to the far W side
and jmp to the 1st pillar, then to the one SE and then
straight to the S, the last one is to the SW and then to
the ledge where you can get the 4th Golden Star.
Dive into the pool and head back to the N side, go down
to the Serpent Tower again.
Placing the Stars.
Jmp back to the steps, go all the way down to the end
and then runjmp with a grab in the end to land in the R
hand alcove on S wall, go L and use the cracks in the
pillars to go all the way around to the N side, drop at
the MP and go in, shoot the vases for a ½ MP
and go L, follow the passage jmping over the Mummies
and come to the room where the 4 Golden Stars can be
placed, in the SE and SW corner alcoves are some
Goodies. The cover on the Gem is gone and the bottom
of the Serpent Tower filled with water (also the door
(1)
S opened here. Go S and into that room with the 2 closed
doors again, L and up to the 1st alcove you visited.
Runjmp/grab from the R hand one to the steps and go all
the way up to get the Horseman’s Gem.
The Pharos Knot.
The door
(2)
opens, go back down the steps to one floor above the
alcove you just came from and runjmp with a grab in the
end to land into that alcove (take the one opposite the
lowest part of the steps, SW corner) Go down to the room
with the doors and enter the S door to get the Pharos
Knot. Go back up to the Serpent Tower and jmp down
into the water, go N and into the L alcove, follow
around the corner to the receptacle for the Knot and an
elevator will get you one floor up, climb up and the
next elevator goes up, go to the doors and they will
open, a lever will set you free.
Just jmp into the deep and the level ends.
03-01-2005.