Rapid Fall Walkthrough
Back to the Basics: Level 13
Walkthrough: Dutchy
MS=Monkeyswing, CS=Crawlspace, UW=underwater, MP=med-pack,
have fun!
Some names are in Red for later reference.
The Falls.
Lara lands in a channel, wait for the flyby to end and swim
up see the UW door (1) closed N and a door (2) in the SW
passage, look behind the W side waterfall for the CS, follow
up to a trigger Tile that will open door (2). Go back and to
the SW passage and come to a room with a temple, go to the
SW side and onto a block along the W wall, a triangular
runjmp/grab will get you hanging from the roof. Go L and to
the fore last pillar under the roof, pull up and backflip to
a pillar, from which you can runjmp to the roof of the
temple, look for the hole in the top where you can throw the
lever for door (1). Go to the SE corner and slidejmp to the
pillar with the MP, drop and go back to the Falls.
Timed swim.
Swim through the N door and drop down into a room with a
pool, L is a closed door (3) and R (NE) is a tunnel down in
the floor. Save and dive in, through the crack in the
opposite wall and in the next room are some pillars you have
to swim through (go R/L a bit), keep high as possible and
through the hole between 2nd and 3rd pillar, go to the next
room and there’s a closed too to the E, swim to the far NW
building and in, in the back is a trigger Tile, roll at the
back wall and swim out, E and into the open door. Throw the
lever to open door (3), swim back out and to the other
building to pick up a ˝ MP there. There’s another trigger
Tile, but I didn’t use that. Swim back S and through the gap
between the pillars up to the room with the open door in the
NW corner. The current will take you to the next room, in
the pool is a timed UW door.
Pit/Tile Puzzle.
The pit below the floor is deep and deadly. Walk slowly W
and from the ledge where you climb out, you can see Tiles on
the dark wall W (Binocs). They are the clue here, first the
friendly Face just in front of you, then the brown one L and
in front (standjmp) then the square figure R and in front
(standjmp), standjmp to the ledge along the W wall and go up
onto the higher ledge, the UW door opens, so runjmp/grab to
the pillar straight E and pull up, runjmp to the door and
run into the pool, the current will take you to the next
room.
Pillar/Tile Puzzle.
Watch the flyby as you walk up to the floor with the many
Tiles. The last Tile in screen will be the one you have to
pull/push the pillar to, there are 3 of them and the door S
opens.
Go out to a dark passage leading to a large room with water,
slide down.
Pool jumps.
Wait…!! a MP… too late, drop in the water and climb up the
ledge SE at the ladder, go to almost at the top,
backflip/roll/grab and slide/jmp/grab the MS, go W and drop
onto a sloped pillar, slide and jmp/grab the ladder on the
wall, go L and at the end down to two steps from the bottom,
where you can backflip to a sloped block, slide and jmp to
the next block with a slight L curve in the end, so you go
off that one forward, curve hard R to land on the flat block
and immediately (Boulder!!) runjmp/grab (turning R) through
to the broad ledge S, shimmy L to the end where you can
climb up, go standjmp to the sloped block NE and jmp up to
the pillar with Secret#1, a ˝ MP, runjmp to the Boulder
block again and line up in the centre to do a runjmp to the
wide S ledge and a jmp/grab to the rope. Swing to the alcove
with the lever to open the UW door SW.
Skellie Alley.
Swim through to a door that will open, going up the slope a
flyby starts showing the Gem. Save as soon as the flyby
stops and sprint to a CS to the R, when the Boulder passed
quickly get out again before the Skellie pins you inside,
run to a pit And quickly grab up to the MS, go to the end
and drop/grab the next slopes edge. Pull up and just after
that dark shaft up do a jmp/roll and grab the end of the
slope, drop/grab to a CS and get in fast, go forward before
the Boulder drops and follow to a water hole.
Dive in and swim through the small tunnel to the Falls room
that’s now changed and flooded, go L a bit and up to the
ceiling, near those lower parts of the ceiling is a hole up
to the room with the Gem, jmp to the block and the level
ends…
13-01-2005.
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