The Origins Walkthrough
Back to the Basics: Level 15
Walkthrough by Dutchy & Gerty
MS=Monkeyswing, CS=Crawlspace, MP=med-pack, have fun!
Some names are in Red
for later reference.
The Canyon.
Climb up the S wall between those two sand hills and turn
around, overhead is a MS, backflip to the sloped floor
behind you and jmp/grab up, go over to the n side with a few
turns and go L a bit to find the CS in the N wall, go in and
pull the pillar in the end once into that CS passage, get
out (crawling to the L) and drop into the canyon again. Go
W.
Into the Palace.
There are 4 passages leading out from the Main hall.
N side:
Boulder alley.
Be careful, there’s a nasty Spike-pit in front of the
opening, stand on the edge of the next passage and L is a
Boulder, turn around. Facing S and backflip into the
alcove on the other side of the Boulder-passage,
jmp/grabbing back to land in the opening again. The Boulder
is now triggered and you can jmp to the L (W) when the
Boulder goes E, run to the opening R and put your face in
the wall opposite, backflip and you’re in.
Push the button to open a door in the other side of the
passage, stay back in the alcove a bit and watch the Boulder
get close, jmp into the W side of the passage where you can
safely watch the boulders movements and run after it, run
sharp R and against the wall under the entrance to backflip
onto the sloped wall opposite the entrance, then jump/grab
back into the entrance again, wait for the Boulder to go W
and run in to the R, turn L, face against the wall in the
end and backflip into the open door, climb the ladder and go
L, past that pillar you pulled before and push the button.
Revolver, Lasersight and Pharos Knot.
Turn around and go W, and look R, above the ladder you just
came up from to spot the first pickup, jump up and get the
Shotgun. Then go into the room where there are some
vases to shoot on the NW blocks, get the Ammo and the
Lasersight and go to the S room, over that
Spike-pit and shoot the vase L for the Revolver,
then jmp over the hole to the main hall and get the
Pharos Knot from the vase there, drop down into the hole
to Main hall and head into the passage in the SE.
SE side:
Pharos Pillar, Horseman’s Gem.
Go L at the crossing and L into the pool, if you get the
chance, shoot the head off the Skellie and shoot the vase in
the pool, dive in to get the Pharos Pillar and a
Spirit comes out, get out of the water and head S, R at
that vase and into the room with the purple light (on the S
wall there you’ll see a receptacle for the Pillar, it will
get the Spikes in front of the S pool up, but I think it’s
better not to use it now). Just runjmp from the tip of that
sloped block at the pool and over the Spike-trap,
stay under water till the Spirit is gone, get to where you
can stand and shoot the vase in the pool, dive in to get the
Horseman’s Gem. Run back through the Spikes, and go
NW, in the corner of the room is a CS in W wall.
Grab up to the CS and go L, drop out backwards and jmp to
backflip onto a ledge with a lever that will get some blocks
out of a wall as shown in the flyby, runjmp/grab back to the
CS, go forward and don’t go down the hole L. Drop back out
to the purple room and go to those vases E, to shoot them
for the Flares (look S and spot the passage
(1) with the 2 pillars
in front as you’ll be back here to go in there, after you
got the Music Scroll) and head N, L at the crossing of that
1st pool, R at the next crossing and back to Main hall. Go
L.
S side:
Pillars.
Go R at the stairs and there’s a small pool, dive in and get
the Flares, then straight up into a room with a
closed door (2) to
the R, go S to a room with 2 pillars on ledges, shoot the
vases on the upper ledges to get Ammo and a MP,
shoot the Skellie in the head with the revolver if
you like and go pull/push the 2 pillars to the raised
blocks. The door (2)
N opens,
go in there and place the Knot. Another Skellie appears,
just run back to the previous room and get back into the
water NE, swim back and head L/L to the Main hall. Take the
1st L.
W side:
The water that previously filled the big pit has gone, drop
back from the edge and climb down the ladder. Throw the
lever to make the passage on top of the stairs S side safe
and get the Revolver, go back up the wall and R intro
the S side again. Go up the stairs.
S side: Up the stairs.
The Room with the many Traps.
On top L and place the Gem to dear the pool behind you, go
over to the other side and runjmp/grab to the ledge with the
lever and throw it, a flyby will show the room with the many
traps, take a step back and hop to the ledge without Spikes
R. From there a runjmp into the opening in N wall, turn and
walk to the edge, runjmp to the SW platform and go into the
NW corner, where the Mummy comes out L is a ladder,
go up and at the lighter L wall, backflip to a ledge, push
the button to get a block out of the wall somewhere. Go back
down the ladder to the platform and into the SW corner.
Go up on the block there and turn around, jmp/grab up to the
upper floor and throw the lever (1st for the Spikes on the
NE roof) . Grab some Ammo L on the block and go back
down to the platform with the Mummy. To the SE side, look on
S wall for the sloped Spike-ledge and see the one
spot without Spikes, runjmp onto that spot and grab the edge
on sliding off, go L to the end and pull up. Shoot the vase
for the Flares inside and go in, shoot a bunch of
vases and grab the Grenade-gun.
Beetles poured out of the vase too, go out N and on
the roof there, is a button to the L, push it quick (kills
the spikes on the NE roof) and head off the side R, down to
ground floor, run W and hop in the deep pool, wait for all
the critters to follow and get out again. Go to the NE
corner and jmp/grab the ladder. Backflip/roll off and go to
the lever to open the door on the W platform with it. Go
down the ladder and backflip/roll off, head to the opening
in N wall and run along the R hand wall, jmp onto the sloped
end as far as you can with a roll in mid-air, jmp and grab
the ladder on the wall of the shaft.
Go up and runjmp to that W platform again, (deal with that
Mummy if you want, cause now you have the firepower) enter
the door and go L/L and push the button, Lara looks L, go
back and R to the N side, R and to a lever, throw that and
go to the NE corner where you’ll find a ladder. On top are
some vases and a button on a block E, first go SE and shoot
the vase on that ledge for Secret#1, a Grenade-gun.
Go down and to the ladder on W wall and go up,
backflip/roll/grab to the hanging pillar and go L around the
corner, backflip/roll/grab to the next pillar and go R
around the corner, backflip/roll/grab to the next and go R.
then backflip onto the block with the button. Push it and
grab up to the MS on the ceiling. Go all the way to the end
E and drop onto that ledge with the Spikes, turn S and see a
door opened there, run through the Spike-trap in the end as
they are down and runjmp over the burner floor in front of
the block with the Music Scroll.
Get the Scroll and jmp/grab back into the passage through
the spike-trap and runjmp to the E opening, go down to the
Main hall and into the SE passage, follow to the 1st pool,
go R and straight through the room with the pillars into the
S (1) passage, get
the Ammo in the water and head W to a closed door
(3) place the Scroll in
the R hand room and the door (3)
opens.
Head through that door and slide out of the level…
07-01-2005
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