Laguna Walkthrough
Back to the Basics: Level 7
Walkthrough Dutchy & Gerty
MS=Monkeyswing, CS=Crawlspace, MP=med-pack, UW =underwater,
have fun!
Names in Red are for
later reference.
First Slides.
Slide down a slope and as soon as you regain control over
the view, you have to jmp over a Spike-pit, then
you’ll see an opening to the L we’ll get the
Pharos Knot from later.
Just hop over the last Spike-pit and slide into…
The 1st Room.
See the stand for the Portal
Guardian in the W and go get some Ammo
from the fallen pillar R and in front and turn L to spot
more Ammo on the pillar L, then go to the SE corner
to climb the grated E wall into a CS. Go into a room with a
closed door and a Bird-statue.
Pull the pillar SW away from the CS behind it and go in to
climb the L hand wall in the back, up into the
Star passage where a
Star will be needed to
open the SE door. Go to the SW door and it opens.
Crowbar Room.
Go into a room where you’ll get a flyby showing the Crowbar
under flames and a lot of buttons and closed doors. There’s
a pillar on a ledge to the NE. Be sure to pull it to
the N Tile, or you’ll get a Boulder in the neck. This
action will open the door in the W passage where the buttons
are. Go to the flame W and hop into that alcove behind it to
get the MP and Shotgun (in the dark corner) Go
out and L, there’s a button there you better leave alone, as
it has a Spike-trap. Head into the W passage and
there are 2 rooms. One N and one S, the S one has a button
that can’t be reached for now, first you have to get a block
out of the wall underneath it (and that block is timed.)
Timed runs, N Room.
Go into the N room and push the button there, then stand on
the Tile L of it and you’ll see the block coming out of the
wall behind the grating, go a bit to the closed door in the
W wall and face the exit, sprint over the corner of the
trigger Tile (this way you are already in the passage before
the block came out of the wall) . Into the passage, R and R
and onto the block to push the button. Then sidestep R, turn
R and jmp/grab up to the ledge above (maybe you have to go
back to the Tile (N room) again for this)
S Room.
In the SE corner is another timed Tile, shoot the Skellie
off the ledge and the Tile will get a block out of the wall,
so you can get up onto the ledges in the N room.
Run over the Tile to the N and drop from the ledge in front
of the exit, run to the N room and hop on the block.
N Room.
Jmp/grab to the upper ledge next to it and go to the trigger
Tile (not timed) on it, this will open the door on ground
floor W of the room, you can see it from here.
Pole Room.
Drop from the ledge and go into that W door and go up the
pole in the SW corner, there’s an
opening W in that corner
when you backflipped off, (that is for later) go to the
ledge in the E and from there a very long runjmp/grab to the
N side floor (you really have to line up straight for this
jmp, best is if you drop/hang from the ledge, then pull up
and roll and you should be lined up for the jmp). You’ll
hang on a trigger Tile. Pull up (screen shot) and it will
raise a block (not timed) near the Tile up in the S room
where the Skellie was. So drop from the Tile, head out to
the N room, run over the Tile at the button and R through
the passage to the block in S room.
S Room/Portal Guardian.
Up to the ledge and onto the block on S wall, grab the MS
and follow into a hole in the ceiling. Follow to a room with
a lever, shoot the vases on the lever and use it to open the
door W in S room. Go back over the MS to the block and now
you have to drop/grab the block, stand on the NE corner of
it and standjmp around the W pillar onto the ledge at the
door, run in and get the Portal Guardian.
Back to the Start.
Push the button on W wall (to open a door for later) and
drop out, go E to the Crowbar Room, E and to the Star
passage, climb back down and crawl to the room with the
Bird-statue, down the CS and ladder to the 1st Room.
Place the Portal Guardian on the stand in the W of the room
and enter the opened door. An elevator will take you up to
the balcony, overlooking 1st Room.
The Flood Button.
Go up the passage W (this door you opened in the room where
you got the Portal guardian) and to the R up the stairs (a
Spirit comes after you), stay on the L side a bit so
when the Boulder starts to roll, you can curve R and
jmp onto the higher floor, go into the small room and L is a
button that will flood the lower part of the 1st room (and
drain the Pool room we’ll go to later), go back down the
stairs and L into the opening you came from, run straight E
out to the balcony and dive in, swim SE and into that CS to
the Bird-statue room. The Spirit will disappear and the E
door is open here. Go push the button to the L in that small
room, head back into the water of 1st room and swim to the
W, up to the balcony you came from and go up the W passage,
L down the stairs this time.
The Pool Room.
Go around the now drained pool (don’t get tempted to use the
Knot on the bridge over the “pool” yet) and go to the NW
corner. Down the ladder and runjmp over the ledges to the
button (this will open a door high up in the Crowbar room.
So head back to the boulder slope and up, out the E passage
to the balcony of 1st room, swim over to the Bird-statue
room and go up the ladder in the CS, through the Star
passage to the Crowbar room.
Crowbar Room- 2nd visit.
In the SW is a ledge with a thin ledge above to the S, grab
up and go N, jmp the gap and shoot a Skellie off the
ledge, go to the button on N wall to lower a rope from the
ceiling. Back over the ledge and grab the rope, swing up to
an alcove W at that big door there and look for that open
door up L. Go R inside and throw the lever to open the big
doors and let the water pour down on the Crowbar. In the
space R of the lever is a Skellie, drowned before you could
open the doors I think. Go back down the Crowbar room and
grab the Crowbar.
Crossbow/Golden Star.
Head into the W passage and to the N room, into the W door
and up the pole, now go into that opening W. Careful,
Spikes, time the jmp over the 1st trap and look L and
up, see a ledge on the S wall you can runjmp up to when the
2nd Spiketrap is down. Go W a bit and climb up N to the
upper floor, jmp over the hole in the floor and look for the
hole in the floor on E wall. You have to do a runjmp to the
2nd hole there and find the Crossbow. Pull back up
and immediately jmp to land back on the upper floor, go to
the closed door W and drop back down in the gap, to land
past all the traps. Go up the ladder in the next room, then
N and L of that structure to get some Ammo from a
vase in an alcove, then to the central structure and up for
the Golden Star.
Hold backflip as Lara pries it off the wall as Spikes
will pop up soon. Go back S to the previous room and a door
opened there to the E, it’s the door you saw when picking up
the Crossbow. Go in and to the E, drop from the floor
between the E Spike-traps and one jmp past the Spikes will
get you to the pole again, down and out to the N room, out
to the Crowbar room and to the Star passage E. Place the
Star and go in.
Pillar Pool.
Jmp to the ledge over the water and go to the NE tip,
there’s a MS overhead and it goes with bends in a NE
direction and then turns to the higher N platform (shortcut
here: Swim N and pull up on the N side of a ledge the
moveable pillar is on and turn around, jmp and you are on
the N platform). Go to the Pillars on the lower ledges N and
face S (this must be an unfinished puzzle according to the 2
Tiles on the platform, 2 pillars and 2 closed doors that
didn’t open for me).
Mechanical Beetle/Pharos Knot.
Looking up S, you’ll see a hole up in ceiling with a
climbable wall. Go up and into a room that comes out to the
1st slides. Look for a MP in the S and go into the N
side to get the Mechanical Beetle from the alcove.
You have to go down the slopes W and hop over the 1st
Spike-pit, on the next slope you have to jmp (no grab) L
into the opening and go R and down a CS to the Pharos
Knot. Sidejmp back on the slope and jmp over the next
Spike-pit, slide down to the 1st Room.
Swim over to the W balcony, go into the W passage, L and
down the steps to the Pool room.
The Pool Room- 2nd visit.
In the room over the drained pool is a ledge with
Spike-traps, stand on the Tile and use the Beetle. Go to
the receptacle, pick up the Beetle and place the Pharos
Knot. Doors open in the W side of the room, go in and go
into the W room with
the Goodies. Blast the Mummy and head N to a
room with a pole, go down and pull/push the pillar E to the
grated window and then S once.
Go up the pole again and to the E room, head N from there.
Shoot the Mummy and look for a pillar to the L, on a
ledge you fixed by using the pillar below (before hand it
would sink a bit, so you couldn’t push the pillar). Push it
to the face Tile in the S alcove and the room floods.
Swim back to the previous room and to the W room where the
Goodies were, swim up into a hole in the SW corner to get
the Secret of the level, more Goodies you
don’t need anymore. Swim back to the E room and climb the
bridge in the top of the room, go to the Tile and use the
Beetle to de-activate the Spike-traps, follow the
ledge to the Beetle (you don’t need anymore) and come to a
room with a burning floor and a pole. Look NE and spot the
grated floor tile that isn’t burning, you’ll have to end up
on that one.
Runjmp/grab the pole and turn around so you can backflip to
the NE corner, where the floor is safe, climb the N ledge
and hop into the sloped corner passage to end the level, a
Boulder will come after Lara, I hope she will escape
that one…
18-01-2005.
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