Another
Catacomb Walkthrough
Back to the Basics: Level 1
Level and walkthrough by Kevin Learwood (staticon)
There are 9 secrets in this level.
While exploring a cave system, Lara is following an
interesting passage when, suddenly, a gate or grille closes
behind her. There is no way back that way - looks like the
only way to go is forward.
The passage appears to drop down quite a way vertically but,
on closer inspection, she finds a ladder set into the wall.
Fascinated, she descends and thus begins the adventure in
'Another Catacomb'.
Follow the passage to the larger caves. Though you may stop
and have a look around if you wish, there is little to do
here at the moment as this cave is mainly an access passage
to the catacomb though it does contain one secret currently
visible but inaccessible behind glass.
Continue downward until you find another ladder leading down
to a sloping, tiled passage. This is the way to go so down
you climb.
At the bottom of the ladder, drop into the passage and slide
down the slope into a room with a single door which, at the
moment, is closed. The first puzzle is to find out how to
open it.
If you look around, you should see, near the bottom of the
slope, an opening in the ceiling. To climb up into it, you
will need to stand with Lara’s back to the slope, do a
backward jump onto it then forward jump, grab and pull up
into a room with a lever in one corner and two plinths. On
one of these is a crowbar, which you will need later.
Operate the lever, collect the crowbar and then drop back
onto the slope and back to the room with the door, which is
now open.
Go through the door and into a room with three closed doors
facing you. There are three puzzle holes mounted on the wall
beside the doors and, at the southern end of the room, a
large, wall mounted switch. Press this switch and the door
to your left will open.
Follow this passage to a room with a pit and door ahead of
you, a large opening to your left and a small opening in the
wall to the right. Climb up into this opening first. Crawl
through and drop into a room with a lever and some flares.
Operate the lever and watch the floor rise in the pit
outside. Pick up the flares then return to the previous
room.
On the other side of the filled in pit, you will see a
single darker tile. You need to slide something onto this to
activate the double doors ahead and, in the large alcove,
you find just the thing you need. Once the big pillar has
been pulled from the alcove, you will see some smoke rising
from an outlet in the floor. There is also a small medi-pack
here. Pick it up and you have found secret #1.
Slide the pillar out and maneuver it onto the large grey
tile. The double doors will open and a skeleton will rise
from the floor. Run into the next room and, to the left of
the closed door ahead; jump up onto the raised block to
collect some shotgun ammo.
There is another raised block on the other side of the room.
Run and jump to this to collect a shotgun.
As well as the closed door, there is a doorway into another
room in the south wall. Inside this room is a water filled
pit. With shotgun in hand, run into this room, jump over the
water and do a roll. Wait for the pursuing skeleton to jump
over the pit then shoot it into the water with the shotgun.
Jump into the water and swim west. Pull up into a small room
that contains a plinth on top of which is a Pharos Knot.
Take the knot and see the door in the skeleton room open.
Head back this way and follow the passage up a slope to a
large room with fires burning brightly.
The exit is high on the north wall and, at present, there is
no way of getting up there. There are two skeletons laying
on the floor but they will not bother you yet. Through the
gratings in the floor, you can see two horseman's gems
protected by bursts of flame and another is sitting on a
raised block in the open part of the lower floor area. On
the southern wall is a large carving of a face with a
passage above it. This is too far away to reach at present.
Drop to the lower floor area and go into one of the alcoves
with a gem. Get the timing right and you can collect the
gem. Place it in one of the holders that are situated on the
east and west walls then repeat the process in the other
alcove. Once two gems have been placed, flames will burst
from the block in the centre of the floor and from the
carving's mouth. A moment after this, the flame on the top
of the block will go out and you can collect the gem that
previously resided in the flame.
Picking up this final gem will cause a platform to extend
from the alcove in the south wall. By climbing back up to
the floor you entered this room on, you can now run, jump
and grab to the platform. Beware at the top of the ladder
though. The skeletons will now get up and try to stop your
progress. Deal with them however you wish and make your way
to the alcove.
Run along the alcove to the door at the west end then follow
the passage up a slope to door high in the south wall. Run
and jump to the first of the rafters then run, jump and grab
to the second. At the other end of this beam you can run,
jump and grab to the exit in the north wall.
Follow this corridor. It may pay to light a flare in the
darkest part of the passage or else you may not spot the
small crawl space on your left which leads to secret #2, a
Hathor Effigy in a small dark room. You must have this
secret plus secret #3 to be able to collect secret #5.
Continue along the passage until you reach the end. You now
enter a room where you must jump the slopes and work your
way to a flat area at the western end of the room. When you
get here, face the west wall and notice that some of the
bricks look climbable. Climb up to near the point of the
roof and do a backward jump. If you have positioned yourself
correctly, you should land on the platform in the roof
space. Here, you can pick up secret #3, the Ornate Handle.
Make your way back to the flat area below once more then
follow the passage that leads off from here.
You, next, come to a deep room with four pillars with
sloping tops. Jumping on these pillars now will not achieve
anything as they will cause you to go round in endless
circles. Instead, drop into the water and look for the
underwater passage. Follow it and pull up into a domed room.
In here, there are two plinths with goodies on top, some
six-shooter ammo and a laser sight. Take these items as they
will come in useful later. There is also a lever switch.
Operate this switch to rotate the top of one of the pillars.
Drop back into the water and swim back to the pillar room.
Climb onto the platform between two of the columns and climb
the ladder. At the top, start jumping until you stand before
the exit of this room. Follow the passage and slide down the
ramp.
While sliding down, try to jump and grab the ladder in the
ceiling opening and climb back up to the caves. Don't worry
if you miss this time - you will be sliding down here again
a bit later on. The room behind glass, which you saw in the
caves when you arrived, is now open and you can collect
secret #4, a trident. Make your way back to the ladder and
continue down the slope back to the first room and on into
the room with three doors.
Notice that the first door you went through has now closed.
You may place the Pharos Knot now if you wish but it will
not do anything yet. Go to the door at the north end of the
room and place the Horseman's Gem. The door opens. follow
the passage to the first room and stop. Six spike balls will
roll into the room and drop into recesses in the floor. This
will open the doors at the far end of the room but don't go
rushing through just yet.
Explore the room with the spiked balls and, in one of the
passageways, you will find a crawl space. Go into it and
follow the passage to a room with a glass partition. In an
alcove is a timed pad that opens the door. Run for it and,
once inside, the door will remain open. In one corner is a
glass cube containing a secret. To get it, combine secrets
#2 and #3 to make a 'Portal Guardian' (if you haven't done
this already) and place it in the receptacle on the raised
platform. The glass cube disappears allowing you to collect
secret #5, a grenade gun.
Make your way back to the spike ball room and exit through
the new passage at the north end of the room.
You, next, enter a small room with four pads on the floor.
only one is active at a time. Find one that lowers a section
of the floor in one of the corners. Drop into the alcove and
operate the switch. This activates the next pad in the
sequence. One of the alcoves also contains a gold star on
the wall. Use the crowbar to get it.
When the final floor section lowers, you will find a wall
switch in the pit. This switch opens the door. Exit the room
and follow the short passage to the next room.
This room is quite large with a very shiny floor and a
series of raised sections. Of the two raised blocks nearest
to the entrance, one has flames beneath it. This is a clue -
do not jump onto blocks with flames beneath them. Note: the
shiny floor is also lethal.
Jump down onto the left block. More flames appear beneath
some of the other blocks. The exit to this room is to our
right so you will have to do some block jumping to get
there. I'm sure you can find your own way there. When you
get near the exit door, note that there is a small statue on
the block in the corner. You will need to get back here in a
short while.
Enter the exit passage and climb the stairs. At the very top
is a closed door that we have yet to open. One flight of
stairs lower there is an alcove with a closed door and a
receptacle for a gold star. Use it here and the door will
open. This awakens a Mummy inside the room. If you got the
grenade launcher, you can use it here - if not, then it's
Mummy dodging time.
Have a look around. There are some pickup items behind glass
and a couple of high alcoves with pots in them.
Light a flare and take a look at the dark corner of the
room. You will find a crawlspace in the wall. Climb in and
collect secret #6, a six-shooter. Combine this with the
laser sight you found earlier then climb back out of the
crawlspace.
Use the six-shooter to blast the pots in the alcove. This
will release a pair of Wraiths, but it also activates a pad
on the statue block in the room with the shiny floor, which
removes the glass partition and allows access to the
pickups. Run back down the stairs and get onto the block
with the statue. Eventually, the Wraiths will explode and
bother you no further.
Go back up the stairs to the room with the pickups. The
glass should now be gone and you can collect the star and
the Pharos Pillar. The latter will cause the door at the
very top of the stairs to open. Go up the last flight of
steps and along the passage to another slope. Slide down.
If you missed it the first time, have another go at getting
into the cave to pick up secret #4.
Slide back to the first room one last time and go through to
the room with three doors. They are all closed once more.
Place the Pharos Pillar and, if you haven't already done so,
the Pharos Knot. The centre door opens.
Follow a short passage to a room full of crystal passages.
It is not too difficult to get through so I'll let you find
your own way. There is one secret in this room - secret #7,
six-shooter ammo - though you may not need it at this late
stage. There is also a pick up in this room which you must
have to finish the level. A fixed camera will give a hint of
its position as you navigate the crystal corridors. As you
pick up the Music Scroll, a camera shows a door opining up
in a section you are just coming to.
Exit the crystal maze and enter a derelict chapel. There are
some platforms on pillars that are currently barred from
access, an altar, with a few bones on it, at the eastern end
of the room, three skeletons laying on the floor and a
secret.
In an excavated part of the floor in the northeastern corner
is a gold token, secret #8.
At the northwestern end of the room, a pole stretches
between ceiling and floor but the platforms are blocked by
large slabs. To remove these, go to the altar and shoot the
bones. This awakens the skeletons and you may deal with them
as you wish. I enjoy using the six-shooter and laser sight
to aim for their heads and blow them off. You could also use
the grenade gun if you have it or just race them to the pole
and climb.
From the pole, backflip to the platform or the top of the
first column and make your way, via the column tops, to the
room exit in the southern wall.
Follow the very short corridor and place the gold star in
the receptacle to the left of the door. The door opens.
Enter a low, square room with a lava pit in the bottom and a
device with raising and lowering arms in the centre. If the
jump is timed correctly, you can jump onto an arm and run to
the platform in the centre before the arm dips back into the
lava. There is a closed door at the eastern end of the room
and two alcoves on the north and south sides. These alcoves
contain lever switches that must be operated to open the
final door. That's all there is to it.
The final secret is accessed from this room as well. When
standing on the platform at the centre, jump up. There, I've
told you where it is, you can find your own way to secret
#9, another gold token.
With the two lever switches activated, the eastern door
opens. Go through this door and place the music scroll on
its receptacle. An exit opens and you slide out of the
level.
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