Dwellers of the Abyss
Walkthrough
Back to the Basics: Level 4
Walkthrough by Dutchy
MS=Monkeyswing, CS=Crawlspace, MP=medi-pack, have fun!
Some names are in Red
for later reference.
The Slides.
Slide the long slopes past several windows and where you
finally end up you’ll get a flyby of the next slope and
where it will end up. But first go L and get the Ammo
in front of the water-hole, then dive in and follow the path
to a ladder leading down to Secret #1, Ammo
behind one of those windows you saw on the slide (I had to
duck to get it). Head back and to the room at the end of the
slide and go down the next slide.
1st Hall.
Drop into a hall with closed doors, in the earlier flyby a
button was shown and that’s located behind the pillar with
the torch NW, the camera is fixed so go forward and R, run
behind the pillar and hit Ctrl, roll and run jmp over the
broken pillar to the door that opened SW and follow, chased
by the Spirit, to a room with a pool, dive in and
swim L into the tunnel, follow to where you can go L and go
up in a small room with a Bird-statue, where the
Spirit will stay behind.
5 Pillar Puzzle.
5 pillars and a glass floor with opal circles in 4 corners
and one in the centre, a screenshot of a door. The pillars
go one in each corner and one in the centre of the floor, go
into the passage that opened up behind the centre pillar and
L for some Ammo, then go to the other side and get
the Revolver, look up to see the ladder leading to
Secret #2, a room full of Goodies. From the block
you can standjmp/grab back and go to the pillars, into the
water again and follow to the pool.
The Crowbar.
The door opened in the W, go in and throw the lever behind
the fence to open the big door in 1st Hall. Head back and
through the passage to 1st Hall, get some Flares next
to the face SE and go enter that newly opened door next to
the Star receptacle, L near the wall torch is the Crowbar,
go on and drop into a lower room.
5 Pillar Puzzle/ Golden star.
4 pillars to push under the face tiles above them, the room
changes go to the E side and climb the central structure to
get the Golden Star. Go to the SW corner of the room
to climb the new ladder to go back to the 1st Hall, place
the Star at the one remaining closed door. Enter and follow
to the next room.
The Face room/ Lasersight.
In the SE corner is an alcove you can jmp/grab to and then
turn to runjmp up to the alcove with the button in E wall,
the button will open a door in the NE corner of the room.
Standjmp back to the ledge below and go to the other side of
the ledge, jmp to the Tile under the ladder and notice the
flame on the pillar L is gone, turn and jmp up to that
pillar, climb the N wall and in the CS is Secret #3,
Ammo. Out and up the ladder E wall, push the button
to see a door in n wall opening up, only a Burner is
blocking the entrance.
Go L from the button and follow to a door that opens up,
look down to the R and see the burner is of, so you can run
out to the R to the burner Tile and enter the door. Get the
Lasersight and the Goodies, go out and runjmp
to the entrance ledge E. look down to the room under those
closed big doors W and spot the vases. Shoot only the blue
vase and the W doors open, go through that NE passage and
from the burner Tile a runjmp into that door.
Vases-puzzle.
In this room are some big closed doors
(1) W and a whole bunch
of vases, shoot the lot (pistols to safe Ammo), look in the
SE corner for another one up in the wall behind a pillar,
then go NW and up into a CS, shoot the next vase and
go down the end to get Secret#4, Ammo and ½
MP.
The Mud-pool.
Go back out and to the opening in S wall, look L for the CS
and jmp/grab to it, shoot the vase, doors (1)
open up. Turn around, look opposite and L in the opening
there to see the next vase, go further into the CS
and climb up R, follow to a glass floor over the mud pool,
drop from the hole to a block you raised in the pool, look
into that E passage for the submerged vase and shoot
it to raise a second block in the pool. Runjmp to that block
and look in the SE corner CS for the next vase, a
block raises under that CS, runjmp over and then runjmp SW
up the ledge with the vase. Go get the Golden Star
and then shoot the green vase. A Spirit is
released, so quickly drop onto the block that now raised
under the Ammo below the ledge and grab it. Runjmps
back to the N side and go L to the doors that opened there
and into a 3 story room with glass floors.
Top floor.
Stand at the L hand pool as you come in and wait for the
Spirit to go away. Do NOT shoot the vases (Skellies). Look
NE and spot the door (2),
go to the W and see the 2 pillars nest to the picture in the
alcove they go on the circle Tiles, do the one NW first and
the room turns green, Beetles come out to play and the exit
to the E closes. A door opened in the corner where you got
the pillar from, run in and just go follow jmping over the
Mummies to a crossing, go R and follow to a next
crossing, R again and to the end, 2 more Skellies
there.
The Beetles will at least have disappeared then, climb the L
hand opening and get the Grenade-gun and MP.
Push the button to open the E exit door back at the pillars.
Go out and shoot all the Mummies and Skellies,
at the crossing, go straight and into the lower part behind
it to get some Ammo, roll and jmp over the Skellie,
go R/R and back to the big room, pull the 2nd pillar onto
his Tile and go E and into that NE door (2). In the
vase is a Skellie, go past that top the NE corner and
throw the lever to open a door E in this passage, go there
and see the closed door N (exit later), go down the stairs
to the S, shoot the L hand vase for the ½ MP and go
to the R inside to open the S door with the Star.
One Floor down.
Go in and to the SE corner to get the MP and
Shotgun and notice the door NE
(3). Go W and into the
glass room, the lever is timed and opens the NE door (3).
First you will have to get rid of the Spirit,
run to the 1st door L, up the steps and up the L passage, L
into the top floor room and straight to the S pool. Then
return to the timed lever, save and throw it, roll and
sprint to the door, dodge the Mummies and run over
the hole in the end (ladder down). Follow to a room with a
small pool, in the pool closed door
(4), over the pool is a
CS with vases, first look SW and see the ladder L of the
closed door (5).
Go up and down the other end of the passage, throw the lever
to open the door (4) in the pool, climb back up and
go into that CS over the pool, don’t shoot the green vases
(Spirit), go along the R side, against the wall and you can
pass. Secret #5 is yours. Shoot the Bones 1
and shoot the head off the Skellie before he moves.
Then shoot the N and W vases (door (5) opens) in the
room and get the Ammo. When you go out, stay L past
the green vases and drop into the pool, swim into the open
door and to Secret#6, Ammo on the W side. Hop
back and swim to the pool, get out and leave through the SE
door you came from before and go to that ladder at the end
of the ledge, go down into Skellie-alley.
Run past all of them and L into the passage at the lowest
point of the passage, wonder why all the Skellies stay back?
Open the vase and find out, arm the Crossbow with
explosive arrows and have fun, try to get em all at once. Go
back and L, up to a room filled with vases.
Bottom Floor.
Don’t shoot the vases, have a look E and see that deep dark
pit with 2 closed doors (6) (7)
in the walls go W and along the R side of the Tomb, push the
pillar from its place and shoot the Bones 2. Go on W
and a bunch of Skellies awake, take them out and hop
on the ledge in the NW corner, run into the lower part and
see the Bones 3 under your feet. Shoot those and go
up in the CS of N wall, shoot the Bones 4 from
halfway up the slope (pistols). Go out again and see an
opening in the S wall.
The first R has a Bird-statue, 2 Skellies show
up behind you, take em out and go up the S end of the
passage, pull up and there’s a closed door
(8) to the R, go S and
get the MP, shoot the Bones 5 to the L (door
(8) opens), the Spirit is getting nasty, run
back N and down to the lower passage, shoot the Skellies
and go L to the Statue. Pick up the ½ MP and return S
to the upper passage. Pull up to the R side and go into the
newly opened door.
Run in and immediately L into the passage so you woke up
every available Skellie and roll so blast them to
pieces. In the E fork of that passage is a button that will
open a door (6) in the deep dark pit. Go out and l
into the bigger room to push the button there and get a
flyby of the deep dark pit with new ledges and ropes, a
bunch of Skellies and a Trident. Go back to the
bottom floor room and be careful not to shoot the vases when
you take out the Skellies, better lure them W first.
Rope Swings.
Stand 2 steps back from the edge of the deep pit and
standjmp/grab the first rope, turn R and swing/grab the wall
under that open door, go up and in to get a MP and push the
button to open door (7). Climb down the wall under
the door and drop/slide/grab the edge of the sloped ridge,
pull up and backflip to the ledge. Jmp/grab the 1st rope
again and line up for rope 2, swing far and grab the second
rope, swing to the E opening with the Skellies and
jmp/grab in, go run to the trident pulling out the Bow or
Grenade-gun and roll, take em out, get the Trident.
Notice the door (9) S
of it and go back to the pit, runjmp to the lower ledge. A
spirit shows up, that’s what that last Bird-statue was for,
climb the pillar and runjmp/grab the rope, just line up
carefully (watch the health) and swing/grab in there, go
past the statue and duck. Push the button to open door
(9). Go to the exit and look down.
I just ran out to the L and from the sloped ledge a jmp with
a sharp L turn to land on the ledge, go up the pillar and
runjmp/grab to the opening E, go to the S door and slide the
slopes to a small pool, swim through the tunnel to your
final destiny…
12-01-2005.
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