Walkthrough by G&D
Productions
The Portal and a Secret.
Lara falls in the water from great height. Swim down and
climb out.
Lara: “Where is that
sound coming from”
Go to the right of the block and pick up the Secret Clue
tablet, left of the chain.
"Those
who reject common sense and rely on their ears
Can take a leap of faith and see which secret unfolds
Do not trust the
twin bird to be as strong as he appears
And find that a precious crown is what it holds.”
Use the chain and the big doors open up.
But first we turn around and go to the S, jump over the
water, grab the edge of the Bird Tile and pull up into that
walkthrough tile. Flip the switch and out again, over the
water and go down into the new opening in the floor, walk
around the wall to the back of the room and grab
Secret#1, Broken
Plaque Piece # 1. The crown behind the fence is for
later. Go climb back out and now you can enter the big open
doors (N).
Open up the Basement.
Slide down and safety drop from the front of the ledge. Go N
and climb up the ramp N, go left up the ramp and just for
fun walk to the opening in the wall. Turn and jump to grab
up onto a ledge N. Jump ledges E and use the switch there.
Safety drop back down to the floor below and head into that
crawlspace in the W wall.
(Just for fun, save first and use the button near the ramp
facing E.)
In the crawlspace a block went up in the
floor so you can now crawl to the end. Turn around and use
the ladder to climb just under the Spikes and back
flip/roll/grab, climb and back flip/roll/grab (watch the
health). Pull up on the golden tile on top and do a back
flip/roll, slide and jump to grab the monkey bars. Turn
around and shimmy all the way to the other end (E). Drop
onto the ledge below.
Turn around and use the jump switch. Crawl into crawlspace
E, follow into the metal beam and use the lever there (a
Burner goes down, while another starts). Find a small
medipack at the very end of the metal beam. Go back and
climb the ladder, stand with your back to the wall and grab
monkey climb.
Save as this bit is a bit nasty,
monkey-swing forward till you are just over the top of the
first slide, turn around on the monkey climb, let go and
grab, then climb down the ladder and get out of the
crawlspace.
Go to that Burner block SE and pull up to stand on the
corner left (or right), the corners are save. Run against
the ladder when the flame is down, wait a bit till the
Burner stops again and use CTRL and grab and immediately do
back flip. Walk N to the block and stand facing slope NE.
Jump to slope, jump again, slide a bit and jump (hold CTRL)
over the spiked tile.
Climb the ladder on the E wall and climb off right, walk
over the metal beam to the other side. Go in left and use
the switch (the trapdoor in the ramp closes up), go N and
slide down. Shoot a Harpy (stand backwards in a
corner) and then go to the ramp in the middle of the room to
use that button you may have tested before.
Follow that boulder down the broken
wooden floor, once downstairs first go left around the ramp
and push the button there.
Go E and save for the boulder run. Sprint as much as you can
around two corners and sprint along the left side down a
long wider slope. At the end a jump with a right hand curve
into the alcove to the right. Look up and climb onto the
ledge. There are spiders here. To the N is the Main
room (later).
Lost Chambers’ deepest secret.
First go down the stairs to where the level reloads and to
the right (W), pick up the Directions and read:
“The Emerald vase will continue your quest for the Crystal
of Orion.
The Gold vase will
help you unlock Lost Chambers’ deepest secret.”
Go down another stair case and shoot the
vases.
We went down left first (Golden Vase gate). This part of the
level is optional.
The Golden Vase gate, Broken Plaque Piece # 2.
Enter the gate and go down the pole. Head
W and keep going right (where possible) and you’ll see an
opening in the floor with water, go right there and look up
for and opening in the ceiling. Climb up and use the button
to see a gate open up, go down at the other end, go left and
left and you are back at the opening with water, dive in and
let the current take you (quick way back). Swim into the
room E and climb out N to come back to the pole.
Now head right (E) and keep going left
till you end up at some water behind the gate you opened
with the button. Dive in and S is an underwater ceiling
lever that opens a door on the other side of the maze. Get
out and go back E, then turn right and (keeping to the
right) back to the pole.
Now go W and head
right (where possible) and you’ll come to that
opening in the floor with water again, hop left over the
hole and turn left (E) from the hole. Go first right (S)
and see 2 waterholes in front, go for the right hand one and
dive in. Swim up at the other end (SW) and climb out E.
Follow the passage and climb up over the higher part, follow
straight and go right into the opened gate where you’ll find
Secret#2, Broken
Plaque Piece # 2 and a Grenade gun with Ammo.
Push the button on the W wall and see the gate at the pole
open back up.
Get out and go left, climb over the wall,
jump in the water, get out and go right and right again and
dive into the second water hole to let the current take you
(quick way back). Swim into the room E and climb out N to
come back to the pole. Climb the pole and back flip, go N
and enter the other gate after shooting the Emerald vase.
The Emerald Vase gate.
Better Save. Line up straight standing in
the exact middle of the ledge, slide down almost to the end
of the slide and jump, immediately start sprinting. You will
just stay ahead of the Spikes. You will land on another
slide, jump over the Spikes there and almost immediately
jump again to grab the rope (save again). Align with the
wooden plank bridge and swing to it. The nasty part is that
you shouldn’t run all the way to the end, but stop on the
forelast one and let Lara drop into some water (the wooden
block ahead is a deathtrap). Swim through and climb out, go
to the gate and it opens.
The Scorp Room, the Seahorse Key.
To the N from the entrance is a blue door, push it open and
find an unreachable artefact on a pedestal, this is your
goal. But for now just step into the room, there are huge
Scorpions in here, poisionous I might add. You can use
the Grenade gun, it takes 3 shots for each Scorpion (as
medipacks are not in abundance). Go SE and in a trench is a
block that needs to be pushed to the Tile E. Pushing the
block will also trigger another Scorpion.
SW from the block is a small medipack. Now go back W
and into the blue door you already opened and get the
Seahorse Key # 1. You can collect another small
medipack in the far NW of the big room. Leave through
the open big double doors S. Go to the SW corner and back
flip onto the mound while facing W and grab the monkey
climb. Climb almost all the way to the end and let go to
drop into the top of the mound. Start swimming and follow
through, open an underwater door and let the current take
you to where you can swim up in a red shaft. Climb the ledge
and jump S to the staircase, go up and to the Main room you
left some time ago.
Main Room.
Go to the SW corner and grab up into crawl space in the
wall. Get Secret# 3,
Flares. Get out and go through the passage N.
Climb the pole in the room (where the Seahorse Keys have to
be placed later, look up E), facing the wall and when Lara’s
head is a bit above the brown line (third block) back flip
onto the ledge behind you and shoot the spider. Then
use the jump switch W, a trapdoor and a gate open up in the
Main room. Watch the camera view and shoot the incoming
Harpy. Head back S to the Main room and go left at that
Giroscope to find a hole in the floor, where that trapdoor
opened up. Just drop down and land in some water below.
Swim into the first tunnel N and let the current take you to
a pool below some wooden beams. Climb out of the water and
head down a ramp in the SE corner. Throw the lever after
taking care of the Spider and watch the flyby opening
up the way to the Seahorse receptables. Go back up the ramp
and to the NW corner of the room, climb over the wall there
and shoot the Bats. Get down into the same hole with
the trapdoor and now swim down S and into the tunnel there,
follow to a crossing and go right to where you can get air.
Swim back to the crossing and look up for the underwater
ceiling lever. Throw it and swim back for air. Swim back to
the crossing and this time go left, follow the winding
tunnel back to that shaft and swim all the way up.
The Maze for the 2nd Seahorse Key.

Climb out and enter the gate E, grab up to the open door S
and slide down the ramps to where you’ll find a Note
on a pedestal.
“Difficulty
Green – Medium
Red - Hard.”
Meaning the difficulty of the Maze ahead,
in the green version you will get some help because there
are ornaments on the walls, more camera targets and also
Lara will provide help by giving hints. In the Red version
it’s all up to you. There are three different floorlevels in
this maze.
Green side:
(If you want to do the Red side,
you should also be able to use the directions, except for
the ornaments on the walls.)
First floor of the maze.
Go through the greenish gate and take the second one right.
Keep going right and you get to the first jump switch
at the ornament where Lara looks up left (camera view of a
block). Again keep going right till you finally get to the
second jump switch (camera view of the block rising).
Lara: “Right, off to
the second floor”
Still going right you get over a closed trapdoor and
a bit further to the beginning of the maze where you see the
red and green gates. Don’t go right there but straight W and
the first possible passage to the left, then right. You’ll
see another ornament on the wall, left around the corner is
the raised block you saw from the camera view.
Second floor of the maze.
Climb the block and turn around to hoist up.
Go N and then left W. Keep going along the right hand wall
and you see left (E) a closed trapdoor and a ladder. Around
the corner you have to jump a lava pit, follow right around
(past a block in the N wall) to the end and use the first
jump switch there. Go back, left and jump the lava pit,
go W from the trapdoor and take the first one to the right.
Around some corners and when you face N again, take the
first one to the left (W), and keep going to the right
again. You reach the place where the block went down. Use
the second jump switch to lower a block near the lava
pit.
Lara: “Right, off to
the third floor”
Go back left till you reach an intersection, go left and
right and left again, you should be at that closed trapdoor
with a ladder. Jump the pit and follow through and find that
block with ladder on the N wall. Climb up to almost to the
top and back flip.
Jump down at the other end.
Third floor of the maze.
Go S and take the second one left, around a corner and when
facing S again take the second one left.
There are three jump switches in this passage.
The last switch is a trap, don’t use it, use the first and
the one in the middle.
Middle: camera view of a trapdoor near the lava pit.
Lara: “That is on the
second floor”
First: camera view of a block lowering. Go out and go
left (S), and right (W), all the way straight to the end and
over a lowered block, keep left till you see an ornament on
the wall and use the jump switch there in the alcove.
The block lowers near the ladder to the second floor.
Lara: ”Now I can go back to the second floor.”
Go back (W) around the corner and take the second one left
and at the end, pick up a medipack. Retrace your
steps and keep left, over the lowered block and keep going
left till you eventually reach the lowered block at the
ladder that leads back to the second floor.
Second floor of the maze (2).
Climb down to the second floor, go right and jump the lava
pit, go into the open trapdoor. Go one side for the 2nd
Seahorse Key and on the other side is a jump switch.
Lara: “That sounded like it was just behind me, I’ll have to
climb up and get back down here, somewhere else.”
Climb out and climb off to the right, go
W and take the second right, follow through and at the
intersection take a right (ornament on the wall) to the
hole. Drop down to the first floor.
First floor of the maze (2).
At the intersection go right and left (E), right a bit and
immediately left and around the corner is that trapdoor.
Jump in the water and swim, take the first on the right and
swim up till you can get some air. Dive down into the blue
tunnel N and climb out on the ledges. Go to the W side and
jump over the wall W to the Main Room.
Main Room, the Gates for the 3rd Seahorse Key.
Go over to the W side and to the right
hand open gate. Go right at the flame and find there are 3
grated pushblocks in this passage. Pull the middle block
once. Lara falls through a trapdoor, climb the ladder and
back flip where the colour of the wall changes. Safety drop
down and use the button. Turn around and push the block on
the trapdoor.
Go to the block SE and pull it once, turn around and go
through the “bypass” passage around to the same block again,
push it once and use the button. Go to the block NE and pull
it out once, go around through the bypass and push it once.
Use the button and hear a gate open up. Pull the same block
again and go around the bypass to push it back into the
alcove with the button. Turn left and head into the passage
N.
Platform Challenge.

Go N, watch the flyby and save standing on the lower wooden
ledge at the entrance. Standjump and grab the right hand
corner of the first platform, shimmy right around to the
other side and pull up on the corner (safe). Line up for a
standjump and grab the second platform near the glass
sticking out.
Jump possibility #1:
Pull up and turn right standing against the glass.
Try to shift Lara out of that
corner a bit, that will make the jump easier.

Turn till left you stand as in this
and backflip, so you will land on the NW corner of the lower
platform.

Jump possibility #2:
Shimmy around to the NW tip of the platform, face N and turn
right about 45 degrees as in this. Now do a stand jump and
halfway down the jump a sharp curve left so you will land on
the NE tip of the platform N.

Now hop onto the safe one N and stand on the SW corner and
jump/grab to the next platform, or just do a standjump and
grab from the one with the burner W, ignoring the safe
platform N. Shimmy left around and pull up on the SW corner
close to the last platform. Just a standjump with the
forward key held down and you made it. Pull up on the puzzle
platform.
Puzzle.
Your goal is to push the object on all three marked tiles
(Omega).
Pull the object on the first Tile (a
block raises on the platform N, you need that to get back
later), push it to the one N and pull it back once so it
stands between the 2 Omega Tiles. Go to the golden Tile SE
and a block raises on the platform next to the puzzle ledge,
so you can pull the object to the other side of the ledge
and finally to the Tile NE. That one will open another gate
in the Main Room. That block on the N platform needs to be
raised so you may have to move the object back onto the S
side Omega Tile. Use the same Golden Tile to get it to the S
Tile.
Now for getting back….

One way is to stand on the NE corner of the puzzle ledge,
take a step back from the edge and standjump to the corner
of the platform below. You can also start from the safe
platform and jump here. Shimmy right around to the opposite
corner and standjump/grab to the platform S, turn left and
standjump/grab up to the raised block on the platform N.
Face S, stand left and runjump with a bit of a curve out,
then in (no grab) so you’ll land on the corner of the
platform with the glass edge, turn left and 2 more
standjump/grabs will get you back to the entrance.
Make your way back to the Main room through the bypass at
the pushblocks, the flame is gone so you can just go around.
Main Room again.
Another door is open W so go there, in the end of the
passage S is a push block. Pull it once, ignore the one in
the W but push the first one as far as it will go N as the
entrance is closed off anyway. Now go the the W push block
and pull it at least twice. Run around and get into a pool
area. Get the Shotgun from the pedestal, dive into
the water. Swim left around the corner and up in a hole in
the ceiling, there is an underwater ceiling lever, opening
up the third gate in the Main room. All the way in the back
W of this UW room and in a hole in the floor is
Secret #4, a Medipack.
Swim back and leave through the now open door.
Now the third gate is open. Once inside, turn around and use
the jump switch (this raises a block a bit further). Jumped
down and climbed the raised block and get into the
crawlspace. Use the ladder and climb off to the left.
Lava Room.
Jump to the NE and pull/push the moveable
object to the Omega Tile on the other end of the ledge to
raise a block W. Turn around and climb the block. NE behind
the wooden boxes is a lever, use it to open a door in the
Main room. Go back down again to where you pushed the
object, use the switch on the E wall near the gate and go
outside. The next door to the right is now open. Enter and
go up to a puzzle floor, stand NE and first climb the E
wall, climb left and up into the above floor. On this ledge
with the skulls on the posts is another gate for you to open
up. Use the button NE to raise a block in the puzzle floor.
You can either get down the ladder and shimmy right, slide
and back flip and climb up again or take a running jump to
the SE corner.
The 3rd Seahorse Key.
Again three Omega Tiles. First take the
one NW, then do the other two, this raises a block in the SE
corner. Climb the ladder (E wall) to the floor above again,
take a running jump in the SE corner and then one W. Follow
through and around the corner is a ladder E, climb down, use
the lever and get back up the ladder. Back flip and return
the way you came jumping to the SE corner and back to the
ledge with the skulls, the gate in the E wall is open now.
Go and stand on the golden timed tile N, run and hop on the
crate S, turn around and jump up to grab the upper ledge.
When you walk to the pedestal a camera view will show a
climbwall. Get the 3rd Seahorse Key from
the pedestal.
Place the 3 Keys for the Crystal of Orion.
Go to the NE corner and runjump to grab that climbwall, go
up and left till you can go down to a platform below. Hop to
the next platform and grab up to the monkeyswing under that
brick beam. Go all the way over to the other side and drop
on a platform on the S wall. Every now and then you can
break away from the fixed camera by using the “look” key.
Jump left to the ledge and head E, run off NE onto the
wooden beam and go over to the N side to push the button.
Spikes will retract on an arch over the room’s entrance S.
Turn left (W) at the button, walk to the edge of the beam
and do a stand jump to the arch above the passage N to find
a small medipack. Safety drop down and head into the passage
N. Climb the blocks E and place the 3 Keys.
The Crystal of Orion.
The rays around the Crystal will stop and now you have to
get back up there. Go back to the Main room and over to the
S side, climb up the red Tile right of the entrance arch and
grab up. climb the ladder to the platforms and jump to the
wooden beam E and get the Crystal of Orion. A flyby
will kick in and rooms will be flooded.
The Torch.
Watch the flyby. Get down to the ground floor and jump over
the wall W to the Main room. Back to the hole NE, jump in
and swim down and up and use the underwater ceiling lever N.
Watch the camera view of doors opening up, swim up and climb
out.
Go to the S wall and climb op the arch on
the right side again. Use the ladder and get onto the
platform, locate the crawlspace and get in. Go up the ladder
and turn around, up the ramp and you are back at the start
and also at the newly opened doors S.
Look at the first vase carefully and find a similar vase in
the next room S (SE corner). Shoot only that vase and get
the Torch, shooting any of the other vases will mean
certain death.
Get out of the room taking the Torch, go
to the burner in the SE corner and carefully hop onto the
low corner of the block. Light the Torch and go back into
the first room at the vases, just around the corner of the
entrance is a walltorch you have to ignite. Watch the camera
view of a Boulder falling, that’s a familiar Boulder. Drop
the Torch and go down the ramp NE, to the right and past the
open trapdoor is the hole with the Boulder. Get in and jump
over the Boulder to get to the Water Room.
The Water Rooms, the Lost Crown.
Go S and climb up all the way over a wooden ledge with
crates to come to a basin. Dive in, swim S through one of
the openings and S into the wall and get through the
Rotating knives. Turn right and a bit further is a
breathing hole up in the ceiling. Swim W and to the right is
an underwater door. Open it and better go back for air
before you swim in, up through the hole in the ceiling and
then up the tunnel N, time the Rotating knives. Climb out in
a passage and jump with a grab over the hole to place the
(combined plaque pieces) Ancient Plaque. The door
opens and you’ll get Secret #5,
the Lost Crown.
Lara: “Excellent.”
Swim back through the same tunnel, through the Rotating
knives and down at the crossing, through the underwater door
and left to the breathing hole. Look E there and spot the 2
blue tunnels, swim into the left hand one and the current
will take you to another place. Swim out S when you get
control back and turn left around the corner, go up and
climb out W.
Wooden Walkway Challenge.
Go E over to the ledge and look down in the lava room, drop
to the platform below and run off the SE tip to land on the
wooden walkway (you can also just run-jump E and land a bit
further on the walkway). Follow the narrow path and going E
towards a little golden fence, turn around (W) and grab up
to a walkway above. Follow through and when you are on top
of that obstruction (you are facing E at a crossing), hop
down over it (E) to the walkway below.
Go left and
right and at the end jump up to grab the plank N (right of
the building).
Go to the walkway in front that tower (on the block) and
crawl backwards into it. Turn around and get into the
crawlspace N, climb out the other end backwards and do a
back flip/roll/grab to a platform. Climb up one higher
platform and jump/grab back to the ladder. Pull up into the
tower and push the button there to watch a camera view of a
rollingball crashing wooden planks.
Back out onto the ladder and back flip to
the platform again, hoist up the higher platform. Face S and
jump to the plank left of the tower. Go over to the tower S
and climb up to a room above, go S and use the lever in the
back to watch a camera view of the rollingball continuing
the path and breaking another set of wooden planks. Go back
out to the walkways.
Head over the tower N and get down backwards, go S into
other tower and stand jump to the plank. Turn around and
jump/grab to the ladder on the tower, go up and back flip to
the platform S. Use the switch and see a block go up. Hop
backwards and safety drop to the plank below, go E and
follow to where you can stand jump and grab into that cage.
Throw the lever and see the raised water level and a door at
the blue tunnels opening.
Jump back out and go to the S tower, use the ladder to climb
down and drop/grab to get into the opening. Head over to the
N tower and turn around inside to climb up S and head back
to the S tower. Climb the block and face W to grab the
monkey bars, follow to where the camera changes and go on
till you see Lara’s shadow on the plank below before you
drop. Walk the plank to the W and run jump without grab to
get back into the opening W.
A Last Seahorse Key.
Jump into the water and swim back in the
left side blue tunnel. A camera view shows the raised water
level now gives you access to a switch. Go into the opening
on the right (N), through the rotating knives and at end up
in the basin. Swim into the tunnel E now and up and get out,
jump to the other side and use the switch to see a block go
up. Back in the water to the basin and get out.
Go down (N) to the water room and climb the blocks at the W
wall to get the Seahorse Key. Back up to the basin S
and swim in E and use the switch again. Back to the ground
floor of the water room and place the Key in the alcove W
(where the block lowered again).
Be careful as a Harpy is on the loose. After that,
jump to the wooden ledge N. Go to the back near the
contraption and into the crawlspace E. When Lara stands on
that Omega tile she will say:
“Right, lets sprint, lets go as fast as we can”.
Timed Exit…
Save and this is the route: you have to
get out of the crawlspace fast, the quickest way is to run
from the Omega tile towards the crawlspace, roll right in
front of it, duck down and crawl out backwards. Go S through
the water room and sprint onto the wooden walkway. Then when
you’re close to the ledge, let go of sprint and do a running
jump and grab the ledge, climb up to the basin upstairs.
Into the water, swim S through one of the openings and S
again through the rotating knives. Then go right W, around
the corner left again keep going and to the right around the
next corner is the door that should remain open for another
6 seconds if done like described above.
At the end swim up, if you want to collect the Shotgun
Ammo first, climb out E or W, but not on the island N,
this way you can easily collect the Ammo SW and E, then when
you step onto the island with the blue beam a Demigod
appears, go shoot him first or you cannot leave. A cut scene
will start when the Demigod dies.
Lara: “Finally, I can head back home. It’s a good thing this
gravity beam is here…it’s a long way up.”
Watch the end credits…
End of the level.
15-08-2007
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