Walkthrough G&D Productions
Cat Tiles.
Lara slides down
and then has to jump the ledges to the opening to the
far right. The clue is on the tiles if you look
carefully. Doesn’t matter if
you fall in the water below, there is a crawlspace on
the left (W), swim trough and up (S in between that
plant is Shotgun ammo). Swim N and at the end you
can climb the ladder, climb into the passage to the
right. Jump down E and you are back at the Cat Tiles.
Climb up into
the next room and get Secret
#1, a small medipack
in a crawlspace and Flares from under a vase.
Slide down, then a safety drop and land in front of a
Temple Star.
The Big Hall, Crowbar and Temple
Star.
Go to Big Hall
and push the pillar on the central ledge to opposite
corner, a gate opens E, go there and get in and you will
get a cut scene of a cage rising. First get the
Crowbar where you are standing now and go back into
the entrance (SE) and into the pit for that Temple
Star. Now go back where you got the Crowbar, to
trigger the timed cage again. Run out, climb onto the
block and a run-jump curved right onto the cage, another
run-jump to the ledge ahead (NW). Turn around and jump
to the central structure. Now take a running jump to the
upper Hall on the left (N) and place the Star. Cut scene
of a door opening.
Safety drop to
the ground floor in the Big Hall and into the door SW,
follow down to a deadly pit, drop the flare if you have
one in hand and grab monkey swing, go around
to grab the climbable wall
over a Jumpswitch. Use the Jumpswitch and see a pillar
going down and a cage being lowered. Go in W, climb the
ladder where a trapdoor just opened up. Go back up to
the Big Hall and get onto the ledge of the central
pillar by using the timed trigger for the cage again (in
the passage E).
A cage lowered
on the S side of the central pillar so you can use the
button to open gates S (as the camera shows). But first
jump to the alcove E and get the Flares and the
Revolver. Jump back and jump to the S, follow up the
stairs and a couple of Bedouins (one leaves a
small medipack) attack.
Find a button in the passage S and watch the cut scene
of a gate, next a button is shown, up on a ledge in a
lower pit. Go back to an opened trapdoor and slide down
the slopes. Jump the slanted blocks if you don’t want
the secret, grab the ladder and go up to a ledge with
button #2 for that gate.
Want the Secret?,
slide down and just drop into the pool, swim to the N
end and find Secret
#2, 2x Revolver
Ammo behind the pillar. Now pull up facing S on the
corner of the second pillar from the N side and
backflip/roll curve left to land on the slanted pillar.
Jump and grab the ladder N. Go up to the ledge with
button #2 for that gate.
Go on up the
ladder and backflip off, go to the open gate (W) and
shoot the vase on the ledge. The ledge is a
Timed trigger for a cage
upstairs. Run over the corner and jump/grab up on the
right hand side of the ladder so Lara will just hang;
climb up and turn right to grab up to the cage, while
climbing hold “side flip left” and you will be up just
in time. Explore the balconies for Shotgun Ammo
and a small medipack
and some enemies.
Look for a
Jumpswitch on the side of the central roof; it will open
up a gate in the W wall on ground floor level.
Dropped from the roof too soon? No problem, there’s
another vase to shoot. The timed cage (NE)
raised by this trigger tile
will allow you to get back upon the roof with a
jump/roll/onto the slanted block and a jump/jump over
the cage.
Enter the
passage W and follow through to an opening left, leading
down into a cave. Climb down the wall and run through
the cave, shoot a scorpion. Dive down in the end
and swim through an opening down W. In the cave are
Shotgun Ammo and Revolver Ammo if you like to
have it out with the Crocs. Climb out of the cave
W and come to an outside area.
Temple Complex.
There’s a pool
N. Go into an alcove to the right of the pool and throw
the Jumpswitch, opening up a gate S. Go S and up to a
ledge/floor SE (behind the palm tree). Find another
Jumpswitch, this one shows an UW gate. Go down to the
open gate S and find some Flares in the rubble.
Light a flare and go S over the rubble into the back.
Find the Shotgun and Shotgun Ammo and go
down E, shoot a scorpion and find a Jumpswitch in
the dark on a pillar S. Another screen is shown of that
gate.
Head out of the
cave and to that pool N, left of it and onto a little
mound in the pool. Jump into an alcove N above the pool
and get Secret # 3,
a Medipack. Drop
into the pool, into a tunnel N and swim through the
small tunnels to a wider tunnel, in the end E is that UW
gate, for now swim up into the shaft at the highest
point of this caved in tunnel. Climb out S and go up W,
shoot a Bedouin and pick up the Revolver Ammo
dropped by him. Get the Shotgun Ammo from the
block and go to an alcove S, use the button and don’t
shoot the vase (scorpion).
First of the
Bonus Stonez.
Go find an
opened door E in a passage up behind a wall. Follow in
and get a Medipack,
Revolver Ammo and a Bonus Stone (4 of
these will open up a gate to a last Bonus Secret).
Find the
Jumpswitch on a pillar (E) and see that gate finally
open up. Go to the shaft and dive down, swim E and left
to the open gate, notice the breathing hole there.
Water room.
Swim into a
Water room with a bunch of doors to be opened. Go up and
right (S) and swim into a tunnel, walk up into a
sinister room. Find a push pillar E of the pool and move
it onto a Cat tile S. A torch will light on the S wall,
now the pillar has to go there, get rid of that vase
standing in the way and move the pillar under the torch.
See a cage go down near the pool, go over there and
save. Push and get out of the way…That boulder will open
up a grating in the floor of the Water room.
Notice a gate in
the W wall, there’s more here… Go between the statues E
and climb up in a crawlspace, follow through. Shoot the
scorpions and get
Secret #4, a Medipack
and Bonus Stone #2. Go W and drop down the
hole. Slide while the gate opens up and you’re back at
the pool.
Go into the
tunnel N and dive down into the Water room, through the
opening in the floor and find an opening in the bottom
of the room where the boulder lies. Swim in the opening
in the floor and up E first and get air. Swim back, down
into a hole in the lower part of the tunnel, get a
small medipack and swim
up, into a narrow tunnel right (S), follow straight to
an UW door and open it up, go in to get the Golden
Bird.
On a pedestal in
the previous room is some Shotgun Ammo if
you want. Swim back, turn right and swim up into the
room with the Faces. Go up a ladder SE and jump over to
the N, place the Bird and watch a door open up in the
Water room. Swim back there and the room will shake (the
tunnel to the room where the boulder came from caved in),
the only close-by air supply for now is back through the
tunnel you came from before S (in the middle). Better
get air first and swim back into the Water room, left
and up into a door on the left. Inside right around the
corner into an opening, get the small
medipack just past that
red “Dog” tile and swim to the green “Cat” tile S (door
opens), then swim out of the room but do not go
over that Dog tile again or the door will close up
again. If
that happens you’ll have to get onto the green Cat tile
once more.
Swim straight N
from this room and down a bit, into the open door and up
at the breathing hole. Climb out and find a room with
burning ledges. Stand on the “Cat” tile S and run to the
Cat near the pool. From the middle of that one a
standjump to the right hand side of the first double
ledge, another standjump to the next and a running jump
with a right curve to land on a ledge just around the
right hand corner. No need to haste, you can just do a
runjump and grab the floor E. Follow through to a room
where you’ll find Temple Jar #1.
Pick it up and
see another door open up in the Water room. Go back to
the burning ledges and stand on the Cat. The pool is now
dry so no more water to extinguish flames…
Stand about two
steps back and on the right hand side, standjump with a
left curve to the left side of the first ledge, another
standjump left onto the corner ledge and a right curved
running jump to the ledge far right, landing on the
right hand side of it, a running jump with a sharp left
curve to the next ledge and a running jump to the last
extinguished ledge, quickly standjump to safety or run
into the water to the right…
Swim back to the
Water room and up right in the W wall is that open door.
Swim in and into a narrow tunnel N (there’s air up S).
Follow through and climb out into a small room. Shoot
that vase from the block and climb up to use the
Jumpswitch hidden in the dark and go down through the
open gate.
Part 2 “The
Search goes on…”
Follow through
to some Flares, to the N is a room where a
Temple Star is required. So climb up S first and on
top of that shaft is a room where you can get such a
Star.
Boulder
Puzzle,
Temple Jar #2.
Go back down and
use the Star, carefully watch the flyby for clues to the
oncoming puzzle and go up the stairs N.
Into the now open gate E and
push that pillar onto the burner tile E to get rid of
one of the flames under the buttons. Pull the pillar
back and place it on the Cat tile N, a screenshot of the
Cat trapdoor opening up. Go out of the room, to the
pillar between the corridor and the Puzzle room W and
use the Cat side button. Watch the Boulder fall through
the trapdoor; a cage lowers on ground floor of the
Puzzle room.
Now repeat the
same procedure (pillar on Dog tile/Dog button) for the
Dog side and the second cage will lower. Go down to the
ground floor of the puzzle room and find 2 new buttons
where the cages used to be, push them one by one and
sidejump after using them.
If you want
there’s a Secret up in the shaft where the Boulders came
from, up SW and get
Secret#5
,
Medipack and
Revolver Ammo.
The gate N
opened up, go in there and get Temple Jar #2.
Lara:
”Man… it is getting late…. I better get to move
on…”
The gate opens
and you can step outside, it got dark outside, time to
move on…
Head into the
lower Temple room E and shoot the scorpions and a
Bedouin, get the Shotgun Ammo and
Flares from the ledge E. Go back a bit and climb the
blocks S, just outside.
The Golden Birds.
Head to the SE
corner and pull that pillar onto the Cat tile W. A cage
lowers in the S wall, put the
pillar on the tile there. Cut scene of some gates. Push
it out and pull it into the next opening S. Those gates
open up, you either push the pillar out or leave through
a small crawlspace on the right .
Go E, but be careful, the Cat is safe the Dog isn’t.
Climb into the opening and down in the next room. There
are 2 Golden Birds on burning pedestals. Look for a vase
you can shoot through a narrow gap in the S wall. Take
the 1st Golden Bird and the flames at
the other pedestal are off, get the 2nd
Golden Bird and climb back out through the Cat gate.
A door opened SE in the E wall, go through and get the
Revolver Ammo from the ledge where the vase was.
Go S and up the steps to a reach-in switch. Use it to
open the gate behind you. Carefully go in, not too far..
and watch a Boulder coming,
run back out and just right around the corner or quickly
climb up S and take a step forward.
Climb the ledge
S just inside the room and jump to the ledge S to get
some Flares. Grab the crack in the E wall and
shimmy left around corners or do jumps over the slanted
sides to get to an alcove with a Jumpswitch. A gate
opens up E. Now jump the sides of the room to the ledge
where the Boulder came from and jump/grab up into the
open gate. In the next corridor is a vase with some
Shotgun Ammo to the left.
Jumps and Vases.
If you want a
Secret and a Bonus Stone, dive down and swim to the NE
corner, through some cracks in the pillars and in the
far NE corner is Secret#6,
Shotgun Ammo and Bonus Stone#3. Swim back
and climb the fallen pillars SW, up the ladder to the
entrance and jump to the pillar E, jump with a grab E
onto a slanted block and slide to jump/grab the slanted
pillar N. Hang right and pull up over, slide far and
jump with a bit of a left curve, slide backwards from
the slanted wall and grab the last edge, quickly shimmy
right a bit and pull up for a backflip/roll/grab to the
pillar behind you. Quickly climb up before you lose your
shoes and jump to the pedestal with the Lasersight,
some Revolver Ammo too. Looks
like we need to shoot something.
The only way out
is up NE and you’ll have to jump the burning pillars.
Shooting vases will kill the flame, #1 up NW, #2 up SW,
#3 up SE, #4 S, #5 down in the water S. Now the flame on
the pillar is gone. Have the pistols ready as you have
to shoot one more vase in the E wall, but you can only
do that while jumping the slanted pillars to the E, then
quickly put away the pistols and grab a ladder on a
pillar (or go to the entrance
SW and shoot it from there first…
hehe). Pull up over and jump/grab again. (BTW..all
the vases can be shot with pistols/the Shotgun too)
Pull up over and
slide into a steep corridor, jump right while going down
and stand under a crawlspace, backflip first to shoot a
scorpion while jumping up and down. Then get in a
get Shotgun Ammo and Revolver Ammo. Climb
back out and wait for a third Boulder to come down, the
jump into the opening, but you’ll have to land on the
slanted wooden ledge.
For another
Secret, shimmy left to just before a burner, time it and
go left around the corner to pull up in a crawlspace.
There are 2 burning reach-in switches, use both and go
into the opened door (the
first one is better to use while being in a crouch
position and standing up when the flames died down,
quickly hit “Ctrl” and hold “duck” while Lara reaches in).
There’s water (if you happen to burn) with a small
medipack in it, over
that water are Secret#7,
Revolver Ammo and Bonus Stone #4.
Climb back out
of the crawlspace and go left, drop onto the wooden
ledge and slide jump when the burner is off. Grab the
other side ledge and shimmy right, pull up on the flat
corner, runjump and grab, across (to a higher ledge) and
go right again, opposite the burner you have to save.
Pull up, backflip/roll and grab a Jumpswitch, when you
safety drop from the wooden ledge you’ll land in front
of the opened door. (If you
happen to go down to the ground floor without the
Secret, you get a screenshot of that
Jumpswitch, you can reach it by grabbing up to
the wooden ledge S. Back flip/roll/grab and shimmy
right, pull up on the flat corner, runjump and grab,
across and go right again, opposite the burner you have
to save. Pull up, backflip/roll and grab a Jumpswitch,
when you safety drop from the wooden ledge you’ll land
in front of the opened door).
Back in the Big Hall.
Go through the
passage where the level started and into the Big Hall
again. Go to the gate N and open it with the 2 Golden
Birds. Go in and behind the left hand statue, place the
Temple Jar and see a cage go down at the other statue,
go place the second Jar there and watch the flyby.
2 more
Golden Birds
Lower rooms are
flooded and now you can reach 2 more Golden Birds there.
Head to the SW corner of the Big Hall and into the open
door, the passage is now flooded. Save before swimming
down and just next to the open trapdoor is a Timed UW
lever on the S wall. Use it, swim into the open
trapdoor, out of that room and a bit right and down into
the open gate E, it will close up. It will open again
after you took the Golden Bird from the ledge,
swim out and up to get air again in that entrance
passage. One more time to the UW
lever and now down the trapdoor, out of the room sharp
left and down left into the second open gate. Get
the Golden Bird and return up to the passage and
the Big Hall.
The Stone of
H’ap’chu
The Birds can be
used on the ledges up W where cages lowered. But first
place all the 4 Bonus Stones into their receptacle, two
in the S and two in the W. A cut scene shows a gate that
opens up. Climb the cage to get to the central pillar,
the open gate is in the E, jump there and get
Secret #8, the
Stone of H’ap’chu. Jump
back to the central structure and take a running jump
(no grab) to the ledges SW and NW to place the Golden
Birds.
The Amulet of
H’ap’chu
Gates open up in
the W wall, jump to the central pillar and into the new
opening, follow up the stairs and shoot a Bedouin.
Go into the next room and find the Artefact under a
cage. Shoot the 3 surrounding vases to kill the flames
under the statues and the cage will lower. Go get the
Amulet of
H’ap’chu and a flyby shows gates
opening up in the upper N hall. Go back to the Big Hall
and jump N, into one of the open gates and follow
through to where you can see the exit of this Temple.