Walkthrough: Dutchy
CS=crawlspace, MS= monkeyswing, MP= med-pack, Jmp=
jump, UW= underwater.
Take a look at your inventory, great detail, I like
the Compass (in 2nd level) and the save disks, watch
closely when the flybys come between the levels,
they are really terrific. I don’t know if I have the
level names and such correct, I just name them as
they appear in the load screen.
TRA Part 1 - The Mother
Jerusalem 2002, before the Empire came to surface.
Level 1:
THE MIGHTY
Go forward to the 1st square we will come
back to later, spot the big doors N with the
overhead text “The end of the pain is near”, you’ll
be back here after you’re done in another area, go
L/L and R up some small steps leading to the back of
a house. Follow the alley to a lever on the L, throw
it to open a trapdoor some where at a ladder, follow
the rest of the alley and come out to a huge area,
with a Church on your R hand, follow the Church wall
and go R around the front where the entrance is, go
straight S and look for the pole at the yellow
building, climb up, back to the building and
backflip from just above the flowerbed to a ledge,
go W and climb the wall L, where you opened the
trapdoor before.
Go E and runjmp/grab to a ledge over the pole you
climbed and get a ½ MP, jmp back and head W
along the balcony, jmp over the flowerbed in the end
to land on a roof, go SW and jmp to a ledge in the
corner, get the ½ MP and use the Jmpswitch,
you’ll see a lever on the roof of the Church, under
which you just extinguished some flames. Jmp back to
the last roof and go N, from here you can
runjmp/grab to the low part of the Church roof
between the sloped parts, go up and hop onto one of
the pointed roofs, so you can grab up to the higher
roof. The lever is in the E, throw it to lower a
block W, go down the N side of the roof and go NW,
go over the ledge W to the block at a MS.
Grab it and go around the L corner, drop in the end
and go N over the roofs of the houses, throw the
lever in the end (another pole appeared) and jmp to
the ledge W, go S and there you can jmp down to a
brown wall in the alley at the 1st lever. Go out to
the Church area again and look out E and to the L of
the Church, you’ll see a Children’s play garden with
a slide, go there and look on N wall for the pole,
face NW and climb it till you are over a sloped grey
ledge L, backflip to a SE ledge and follow this to
the E, get a ½ MP in a corner, follow the L
wall and jmp to a ledge with another ½ MP
runjmp/grab the ladder on the E wall and go up.
Follow to the end and look down R, drop to the
higher wall below and go S till the wall goes up,
jmp into the L passage along the wall and go to the
end to climb a ladder R, grab the MS up there and
follow to the end, Go L to the wall and drop down on
a ledge with a lever. Throw it to open the big doors
in the 1st square at the beginning of the level.
Grab the ½ MP and go to the E end of the
ledge, look down L and spot a grey wall with a
flowerbed below, runjmp down to it and take some
medicine if you need it, drop at the tree below and
go NW, out to the 1st square at the houses. Enter
the Auditorium and go down to the lower W side, look
for a Jmpswitch there and see a trapdoor opening up
in the Church, so head back to the Church, enter and
go along the R hand wall to the back, look for a
block to climb L and hop over to get down into that
trapdoor, follow the passage in the Crypt to a CS in
the SE corner, get in and go R/R, drop into a hole
and slide down to a cave, go past the Mural and hop
over the L hand slope, a flyby takes over with Lara
standing in a room with big Anubis Statues.
Level 2:
THE SUBDUED
Techno Egyptians rule the Surface.
New outfit for Lara and a Techno Egyptian (TE)
shot another guy.
Slide down the slope and shoot the TE (as I
will call them for short), there’s a strange
Machine standing in the square, activate it by
pulling the handle on the back and it will blow out
a wall. Spot the big door with the text “The End is
near” before you head into the new area. Go all the
way into the SE corner where a set of stairs lead up
to the next level, a Demigod will come up
behind you, take him out and once up on the
Yellow Square at the end of the stairs, spot the
ladder on the E wall, runjmp/grab and go up and L on
the duct, go for the lever (looks different) to open
a gate below. Drop down and go W where you will find
that opened gate (you will hear a Harpy somewhere)
Go to the crossing and R, the doors L are closed,
come out at a huge Grinder.
The Prison.
Go sharp L and jmp to the SE passage when the
grinders passed, go over some trenches and shoot a
TE in far corner, he will drop a TE Gun
Ammo, a gate opens in the SE corner, get over
there and go straight, follow through the showers to
the lest L one, shoot the grating on the duct and
get in, go R and follow to the end L, shoot the
grating, climb in and go L/R at crossings, follow
the water to the E, shoot another grating on an
alcove and throw the lever inside (block lowers), go
out the new hole in front ( a gate opens somewhere)
and straight to the corner with a pit where you saw
the block lower, get in and R, into lower passage.
The Factory area.
Follow to another factory area, where the gate will
drop shut behind you, look in a R hand passage and
shoot some vegetable balls on the 3 cores, the Balls
inside will die and drop to the floor, go to the SE
corner of the big area and Lara will look into the
corner, there’s a ladder L of you on a pillar, the
floor is burning hot, do a runjmp/grab with a L
curve (from a triangular dark ledge in the corner)
go up the ladder to one square from the top and
backflip/roll/grab the pillar behind, get the
Ammo and climb down the other side, backflip to
a ledge under the Jmpswitch, use it to lower a block
in another big area (making a shimmy possible).
Go back over the pillar and runjmp to the R side of
the ladder, go to where you shot the vegetables, and
L up the ledges, just on the L corner you can climb
the surface that looks like the floor and
slide/jmp/grab the pillar in front, go into the L CS
and follow this passage to a walkway going over to a
machine with a handle to pull, 4 ropes will grow
from the floor. Drop down into the garden and go
back to the factory area, climb the ropes to get
2 MP’s and throw the levers to release the
Harpies you heard for a while now.
The Harpy cage.
Go back to the SW passage you entered this area
from, the gate reopened. Go back up in the higher
passage and up R in the end. Here’s the Harpy cage,
mine where hanging from the ceiling, quite inactive
so I could take them out from the entrance (Hope you
are lucky too, cause the pool is poisonous and I
really wouldn’t like to have a gunfight in here.)
Run into the R hand small ledge and turn W,
standjmp/grab the brick wall and get up. Get the
MP and go R, jmp to the pinkish pipe and drop
from it onto a metal ledge, standjmp/grab into the
Bird cage and throw the lever, 2 Spiked Spirits
will appear (that’s what all those MP’s were for!)
Hop back and do a runjmp to the ledge L of the
pinkish pipe and run around L to a raised block,
climb the ledge up R and from the point of the
yellow ledge, a standjmp/grab to the Jmpswitch on
the wall, climb the ledge up R again and jmp to the
top of the cage, run over the hole to the E exit and
jmp down into the window alcove from which you jmped
to the brick wall before, run into the exit and go
back to the factory area, go L when you get there
and run into the blue structure with the upside down
black pear, grab the Kernel of Rhatech and
stay close to the pear, the Spirits will kill
themselves in it. Now head back to the Prison and
find the entrance open again, go past the Grinders
to the passage leading to the Yellow Square, notice
a trench in the floor with a closed trapdoor in it,
go L around the corner to the Yellow Square and go
L/L outside, Lara will look up R to the ledge shown
in an earlier cutscene (Jmpswitch with the burning
floor).
Go to the SW and climb up in the corner, up the
metal ledge L and turn to the N. You’ll see a
structure with streetlights and L of it a ladder in
the distance, jmp to the structure and go down the
ladder to a white ledge, drop/hang from it and
shimmy R to the crack, go R around the corner and
get some Ammo in an alcove, go on shimmying
around the R hand corner and climb up at the white
floor, go for a lever in the end to open the
trapdoor near the Grinders. Drop down to one of the
walkways and go into the Gate again, to the trench
with the trapdoor and down and E, find the Jmpswitch
in the end and use it to lower a block. Go back up
to the passage and past the Grinders to the Prison
entrance, climb down the trench in front of it and
go for the lever you uncovered. Throw it and get
into the CS L of you, shoot the grating and get in,
follow around the R to a ladder down into a blue
glass structure, throw the switch to lower a block.
Go up the ladder again, backflip/roll off and go R,
you’re on the other end of the Grinders, run into
the NW corner and get the TE Gun. Go back and
into R hand room, climb up to 1st floor and shoot
the TE, grab the MP and head E and up
to the higher room, shoot the Demigod R and
find the alcove where you lowered the block in the S
wall at the end of the dark ledge, get up and grab
the Brick MS. Follow E and drop in the end, go L and
over a walkway leading to the top of the Grinder
room.
The Grinder room.
More ways to do this I’m sure, but this is how I did
it:
There are 2 levers on top of the axle the Grinders
turn around on, there are 2 sets of grinders.
Runjmp/grab to the ledge opposite the entrance and
go up to the axle quick, climb up after the Grinders
passed, now go forward in this ledge and duck, look
up so you can see that one of the grinders doesn’t
hit this ledge, stand up after the first passed and
run for the S lever, Lara looks L, throw the lever
quick and hop back turning L, so you will hop back
into a ledge opposite the one you just left. Duck
and wait to get a chance to run to a ledge in the
SE, from here you can do the second lever and a
trapdoor will open, run into the SW ledge and duck,
now go back over to the SE side and to the lower
ledge, run of to a lower floor S and climb the
ladder.
Drop in the open trapdoor and shoot the TE,
get his MP and head over to the N side and
grab the Crust of the earth and Four Pylons.
A wall lowers.
Go to the SW “window” and runjmp out in a SW
direction, to land on a dark ledge, go to the round
blue room and down the SE hole to the prisoners
cell, climb back up to the prison entrance, runjmp
past the Grinders and go through the passage to the
Yellow square, down the stairs to the Ground floor
of the level. Head W and L into the wall you just
opened.
The Garden.
Follow the passage down to a Garden, shoot the
Demigod and head E, look for the Tree-like thing
and climb up to the ledge on E side, walk R and
stand on the lowest point of the ledge around the
corner, face E and a bit S and do a sidejmp R, so
you land on the sloped W side of the tree, grab the
edge as you slide off, pull up and
backflip/roll/grab the structure behind you, go R
and pull up, from this ledge you can do a diagonal
runjmp with a R curve to grab a ledge in the NW
corner, pull up, go R and runjmp to the top of the
tree, go S and shoot a TE in the room with the
Machine. Pull the handle and see another wall go
down. Jmp back to the tree and run off the W side to
land on the lower stone structure, slide off to
ground floor, go back to the Ground floor of the
level. Follow the S wall and jmp to the terrace at
the Poison pool, in the SW corner is the next open
wall.
The Ice room.
In the room is a Harpy to shoot, behind The E
slope, get behind the slope by jmping around it in
the SE corner go into the NE corner over a trapdoor
and fall through the Ice, swim S and R in the end,
L/R and up in a shaft and climb out to use the
Jmpswitch in the other end of the passage. See a
block lower in the Ice room, swim back to the
trapdoor and climb out. Go over the sloped wall to
the room again and NW, find the brick wall to climb,
jmp up and grab, backflip/roll/grab the crack in the
wall behind you, go L. Drop at the block you lowered
and turn, jmp up to the bridge and go E, runjmp/grab
the ledge E. Turn around and runjmp/grab the wall L
of the bridge, runjmp/grab up to the opening in S
wall, use the handle on the machine to activate
another one of the contraptions on the Ground floor
of the level. Jmp down to the white wall, go R and
drop on the sloped wall below, jmp to the green
ridge and over to the exit N, get back to the Ground
Floor. Go L when stepping out and L is the next
entrance on your quest Climb down, grab a MP
and follow the passage to the Steam room.
The Steam room.
There are 2 ways to do this, the intended hard way
and the easy way I found.
Hard:
Jmp from the yellow alcove past the very first steam
blower and go L into a small square, jmp to a MP
N and further up the slope to N wall, drop into L
lower passage. Around the corner you’ll have to
endure the steam while crawling L past the Gate
under the low grating. Then climb the brick wall and
go up with your head near the ceiling of the L
alcove, go L around the corner and drop, turn and
grab the MS, go forward till you can go L to a steam
blower, drop/grab and pull up in the L corner,
runjmp from this ledge to the wall in the S with the
MP, grab it and jmp up to the room with the
machine, use the handle to activate the 3rd
Contraption.
Easy:
Go get the MP inside the L square and go back to the
main passage and S, jmp/grab/hang on the low part of
the L hand wall, go all the way R and pull up,
immediately jmp with a R curve to land at the MP on
the wall from where you can jmp to the machine. Go
back to the Ground Floor and L again as you may have
already guessed.
The Poison pool.
At the next pool is the last entrance, go jmp over a
pit and drop into a shaft, shoot the TE and follow
the passage to the other end, climb the brick wall
in the shaft and go over to a pit, jmp over and go L
for a MP, then to the room with the Poison
pool. Runjmp/grab around the L corner to a dark
pillar, from the highest point, you can do a runjmp
to the light grey ledge sticking out into the pool,
throw the lever and a gate opened in the SW, runjmp
back to the pillar and climb it on the R side, only
using “Ctrl” (no jmp) and runjmp/grab into the gate.
Throw the lever to raise a trapdoor in front of a
pillar on the other side of the room, jmp back over
the pillar, the centre ledge with the 1st lever and
from the lever to the trapdoor at the other pillar,
climb and jmp to the corner passage, throw the lever
to lower a wall in the wall, jmp back to the pillar
and from the highest point a long runjmp to the low
ledge under the opening.
Use the Jmpswitch to lower a block in the centre of
the room. Runjmp around the R corner to the trapdoor
when the burner is down and get up the pillar,
runjmp to the centre ledge and up the pillar to
first floor, use the handle to activate the last
machine, a terrific flyby will show all the elements
of the big machine shift into place, a machine in a
room up in the Factory area will be activated (maybe
you already explored there, if not, go out of the
Poison pool through the N passage at the Jmpswitch
and R all the way past all the pools and up the
stairs to the Yellow Square, into the gate and past
the Grinders to the Prison, L and down into the
passage to the factory area, but now climb the wall
in the end of this passage, just before you go L
into the Factory. Go around the Bowl and inside you
can place the combined
Crust of the earth and Four Pylons and
Kernel of Rhatech between the four Element
Symbols, the Strange Building in the of the Ground
Floor opens. Go back there and go in, throw the
lever and the level ends, again a great flyby of a
Huge machine (a drilling device?) in a tunnel.
Level 3:
UNDERGROUND PASSAGE BELOW JERUSALEM
The Tunnelling? Machine.
Go into the L compartment and shoot the TE,
get the Ammo and MP and shoot another
TE coming from the opposite compartment, get
his Ammo and go get the MP, go on down
the tunnel and go on like this till you shot all
TE guys, got all the Goodies and the
Cockpit Key, use that one at the Lock L in the
end and go in, shoot the TEs and go to the
front, shoot the controls in front of the Cockpit
seat and the Machine starts burning, look for the
block you just raised and climb it, use the
Jmpswitch on the hanging console and the Sprinklers
hit in get down, throw the switch where you shot the
Ctrl panel and open the trapdoor next to it, go down
and drop to the track to escape the appending Crash.
The Flyby will show the devastation, Boy Lara this
time you hit it big.
Level 4:
ACCESS TO THE PORTAL
Head down and at a sandy part of the floor, you can
go over to the R side of the tunnel, go down and
shoot a couple of TE’s, go all the way down
to the dark wall and hop on the yellow track L,
follow it down along the wall and shoot the TE,
down at the end of the track. Go L and R around the
pink corner pillar, inside you can shoot some more
Control panels to lower a part of a ladder behind
you, go back out and get to the ladder to grab a
MP on top.
Now grab the MS and go to the other corner, drop to
a safe block in a burner floor, drop down into a
shaft with water, with a Shark that looks a
bit out of place, swim to the NW passage and get up
into the room with the TE you saw before,
shoot him and grab his Gun. Go up the steps
in the other corner and grab the Portal Eye Piece,
a Demigod is released and the exit gate
opens. Go out to shoot the Demigod and enter
the passage he came out of. Slide into the darkness
(my flares are out).
Level 5:
TECHNO EGYPTIANS PORTAL
“Abandon your Hope”… well that sounds promising.
Main Hall.
In the centre of the Hall is a huge Egg like thing,
space ship? I’ll call it Egg.
Runjmp to the Techno tree S of the ledge to land on
the sloped base of it, run past the Techno
Skeletons to the NE side of the room, up some
blocks to pull the switch, a trapdoor opens over a
ladder nearby, run along the E wall to the S and get
up on the caged off ladder, safety drop down into
the elevator shaft W and throw the switch, to open a
trapdoor in the floor near the ladder and hop on the
elevator that will take you back up, climb down and
get into the trapdoor, go L around the triangular
door and pull up on the elevator floor W. Throw the
switch and get up on the elevator to bring you up to
the Portal floor, head E and another
Skeleton appears, go over the Shark pit and find
the Portal door in the E end, go L and into a
deeper part along the N wall.
Shark Pit.
Go down the steps to the Shark pit. Get the Ammo
and throw the switch to open a trapdoor and an
opening in the SW of the pit. Go back up to the
portal floor and head W where the Skeleton is
waiting, on the Shark pit is a yellow beam, at the
end you can dive down into the pit with the Shark,
you can try to shoot it first or just get in, grab
the MP and swim SW, through a room with a
Jmpswitch, so we will have to drain it somewhere.
To Upper Level.
Climb out SW and shoot a TE, go W and on the
block near a pole is a switch to drain the room back
there, climb down into the room and stand at the
edge of the pit, drop/hang over the switch (which
will raise a block in the upper room) and grab it on
your way down, get out on the N side and climb back
up to the upper room, on the block you can grab up
to a ladder, shoot the TE and go L to a
walkway into the Main Hall, L at the beginning of
the walkway is a brick wall you can pull up to get
some Ammo and now look down the N side of the
walkway, spot the yellow beam below almost opposite
where you got the Ammo, drop to it and grab the MS
under the walkway, go past the Chains and
turn L in the end, drop to a pipe below and shimmy R
to a flat part.
Burning Pink Hill.
Climb up the S side and slide jmp to the wall below,
a block lowers as you land, turn around and spot it
under the pipe, jmp/grab the green part of the pipe
and go R, drop/grab the pillar and get the MP,
jmp back to the wall and go R, in the SW corner you
can jmp to a pink structure, go R around the corner
to get a MP and return to the E side to get
Ammo. From the Ammo, look N and see the pink
slope, in the centre of the slope is a part you can
stand on, turn facing S and stand a bit L of centre,
backflip to the higher slope and jmp with a L curve
to land on the higher ledge, go W to get the Ammo
and then E to go up a high slope at the wall there,
turn around and runjmp/grab up to the ledge on S
wall, shimmy around the hole in it and jmp to a
pillar with a burner in the end. Careful, stand R
and walk up to the edge as the burner is down, hop
back quick and do a runjmp/grab when the burner is
down.
Room with the Jmpswitches.
Climb down and run off to the yellow ledge on S
wall, then standjmp to a beam N of it and drop to a
ledge on the N side of this beam (spot the Jmpswitch
on N wall), drop from the W side to ground floor and
go R, into a passage with a Scissor trap, in
the end is a switch. You have to jmp through the
Scissors as the floor below is burning hot, pulling
the switch kills the flames on the top Jmpswitch. So
we are going up first. Go out and R around the
passage, up the hole R and up the ladder on W wall,
to one square under the top, backflip/roll/grab the
hanging block and go around 2 R corners, go down to
lowest point with Lara’s feet still on the block and
backflip/roll/grab to a block, get a MP L on
the ledge and hop back on the block, standjmp/grab
the 1st Jmpswitch (Blades deactivate)
and drop on a lower slope, jmp/grab back to the
hanging block, safest way is to go back to the
ladder and down to the yellow beam, onto the ledge N
of it and runjmp/grab to the 2nd Jmpswitch,
(a gate opens in N wall, the top one of course)
slide into the corner with the now safe Blades and
get a MP, sidejmp out through the Blades go
around the Scissor passage and climb up to go to the
ladder, go to the block from which you used the 1st
Jmpswitch and runjmp/grab to a roof N, pull up and
run around the R hand corner W, shoot the TE,
pull the switch and go out, drop to the lower gate,
do the same and then drop to the last gate, shoot
the TE and get some Ammo, inside are 2
holes in the floor, leading down to levers, which
will activate the Spiral machine. Climb back
up and leave N, drop down the hole quick, you can’t
shoot the TE, go N when you reach the Main Hall.
The Spiral Machine.
Drop into the hole in the NW, throw the lever to
open a gate, up in the wall go back to the spiral
machine and climb the ladder in the NW corner on N
wall, into the gate and runjmp when the chain is L
to the grey pillar, standjmp to the next and a
runjmp/grab will take you into the SW opening.
Follow to a big empty room, go to the S hole and
spot the fool that shot you before, take him out
before you go down the ladder, get into the passage
he was in and throw the lever to get a pole up
somewhere on N side of Main Hall. Go down this
passage and drop from the ledge at the ladder to the
ground floor, turn and go L to the Spiral machine
and R to find that pole, climb it and backflip to a
ledge on N wall, go up the steps and into the alley
behind the pinkish structure, throw the switch to
open the gate at the steps and return there. Follow
the passage up to a pillar like thing, standjmp to
the ledge and go runjmp to a ledge on W wall, climb
up to the top of it and up the ladder. Go R and
runjmp to the ledge on N wall E of the ledge you’re
on and get the Secret, the Master.
Top of the Egg.
Face N and backflip to the sloped surface behind
you, slide and jmp/grab into the passage where you
came out of before. Follow the route back up to the
W wall and go L from the ladder this time,
runjmp/grab to the metal bridge, grabbing in the
triangular hole, shimmy L to the bridge and pull up,
look for a Jmpswitch up W, use it and find the other
3 around the Main Hall, a trapdoor opens near the
pole N.
2nd Portal Eye Piece.
Go to the N side of this roof and drop down
backwards next to the bridge, holding “Ctrl” and
land on a pointy ledge, from here you can
runjmp/grab the pink structure at the pole. Jmp to
the steps from the ledge over the pole and go down
the trapdoor. In the room below you can get the 2nd
half of the Portal Eye.
The Portal door.
Go up and runjmp to the sloped base of the pillar R
of the Anubis statue or go down the pole,
head E and R to the 2nd ladder, climb to the portal
floor and run for the door, combine both parts of
the Eye and open the door. A rumble rocks the room
as the Egg will now be activated. Return to the Main
Room and go down to ground floor, from the ladder to
the N and L to find a pole up on a brick pillar NE
of the Egg.
Inside The Egg.
Climb the pole and backflip to a yellow ledge on E
wall, with a Jmpswitch behind glass, runjmp to the
entrance of the Egg and see a bunch of coloured
lines and pillars inside, this is a puzzle. Follow
each line exactly, don’t step on other colours
except for the ones you cross.
The Yellow line starts here so lets start
with that: follow straight, L and to the block,
climb up where the line goes up the block and turn
R, jmp/grab the upper floor and follow the line with
a U-turn and finally onto a Tile with Symbols, turn
back and follow the line exactly the same route
back, when you reach the E entrance, you’ll find the
glass cover in front of the Jmpswitch gone, so jmp
over and use it to lower 4 glass cages with
Tablets inside.
Jmp back to the Egg and go to the N opening, the
Red line starts here, facing into the room it’s
L in the corner, go L to the block, get up and turn
around, jmp/grab up, follow the line to the Tile R
of the symbol Tile, get up and return the same way,
jmp to the Jmpswitch N of the Egg. Scissor traps
at 4 levers, one set gone (stopped), one to go.
Get back inside and to the opposite side, here is
the nasty Blue line, follow to where you can
go L to the hole in the floor, drop down and grab
the ladder on the block, climb around the R corners
to the ledge on the other side, climb the E side of
the floor and following the line, go over to the
pillar where the line goes up, walk forward and
jmp/grab up to 1st floor, follow the line to the
Tile L of the symbol Tile and return the way you
came, the Jmpswitch is now available, it will end
the actions of the 2nd Scissor. (there are more blue
lines than you need, don’t mind that) Jmp back
inside and go out the E opening to jmp/grab the
pole, go to the ladders E to climb back up to the
Portal floor.
The Element Tablets.
Go in the Portal door and along the L wall jmp to a
ledge. Shoot any Skeleton that dares
following you while he is in mid air, ignore the
rest. Jmp to the pointy thin ledge over the pool and
walk into the SE corner jmp to a ledge down R at the
E wall. Climb the N block and backflip/roll/grab the
brick pillar, go around the R corner and backflip
into alcove, stand facing N and backup to the edge,
turn R a bit and backflip to a sloped metal block,
jmp when you land and grab the ladder next to the
alcove. Go up to where you can see a crack in a grey
wall L of you and a bit higher than the crack, go
around L corner and backflip/roll/grab, hang over a
sloped block below and drop on the highest side (R),
slide and don’t jmp, only hit “Ctrl” and you will
grab a crack in the block below, go R and up on a
ledge, climb the ladder to one square from the top
and backflip/roll/grab, use the lever and see a
trapdoor opening up. Jmp back to the ladder and from
about where the crack is to your R, backflip to a
ledge, slide backwards off the slope and drop into
the water below, swim E and L, go to the NW corner
and climb out.
Grab up to the ledge above and runjmp/grab to the
brick pillar on N wall, up the pole and to one
square from the top, face the wall and backflip to a
ledge, go get the 4 Element Tablets and climb
back on the ledge at the pole, use the pole to go
down or go to the W side of the ledge and drop from
the S side into the pool below climb back to the
floor and go over to the Main Hall.
The 4 Levers.
Go to the N side of the Egg, where you climbed the
pole to get up to the top of the Egg and go up to
the floor where you can go up the steps and into the
gate to the pillar in the NW corner, jmp to the
ledge on the pillar, runjmp to the blocks on the
wall and from the 2nd block, you can runjmp down to
a bridge into the Egg where the levers are. Use them
to get receptacles up under the Egg and go back up
the bridge, jmp to a yellow ledge SW of the bridge
and to the sloped base of a tree S.
Placing the Tablets.
Go to the W side of the receptacle floor under the
Egg, there’s a brown metal, roof shaped part of
floor, from which you can runjmp into that place,
aim a bit L of the receptacle there.
Place the Tablets and runjmp out in the NW corner,
you will fall into the next level.
Level 6:
BEEHIVES OF THE WORLD
Don’t dive or you will be lost forever, just swim up
and to E shore, climb out and go up the E passage. A
flyby will show you another very complicated area
with all kinds of machines, the noises don’t predict
much good.
1st Square.
On E wall you’ll see a ladder, climb it to the top
and throw the switch, runjmp/grabbing into the R
hand alcove for switch #2, then to the 3rd switch
and a trapdoor opens below. Now jmp to the 2nd
Square in a NE direction and go N, find the 3
Jmpswitches in cages and go on N, notice the
fire-traps in front of the cages and look for the 3
switches on W wall behind some fences, there’s a
TE roaming around here, better go take him out
first.
The Timed Switches.
Then go for the switches, the R hand one opens the L
cage, run there, (sprint isn’t really necessary) jmp
with a grab over the flames and use the Jmpswitch,
hop back over the flames and go for the next one.
The Sentry-gun.
After the last one a door opens at a Sentry-gun,
near the trapdoor you opened. Go back past the cages
to the 1st ladder you climbed and climb the brick
wall N of it, runjmp/grab back to the 1st switch
ledge and go down the ladder, facing the ladder,
turn R and see the hole of the trapdoor just in
front of the glass wall, sprint in as the Sentry-gun
starts shooting, grab a MP and follow the
passage to where you can climb up, but don’t yet,
stand under the ceiling of the passage and shoot the
Demigod and a TE from here (just
pistols will do, saves Ammo, takes a bit longer
though.) Climb up, grab another MP and head
W, L in the end and get the TE gun in the CS,
go E again and look NE, see the Canopener in
a passage, under shooting range of the Sentry-gun.
From standing next to the tunnel you came from, look
at the Canopener and sprint there, jmp with “shift”
to dive through and hop in the next alcove, jmp to
the grey floor and turn R, sprint past the gun to
the SW and find the Lasersight there. Turn
around and look at the blue wall N, see the opening?
Sprint to the corner of the blue wall and the glass
wall R, pull up, face N and hop back, jmp/grab up to
the opening and head NW over the ledges, you can
jmp/grab to a roof with some Ammo and look
down E to take out the Sentry-gun.
The Blades.
Go back inside and to the N side of the room where
you hear the sound of Blades, stand on the
low ledge at N wall and drop/hang back, go R to the
wall and drop in the corner, crawl into the room and
get the MP’s, at the 2nd is a brick wall R of
you, wait in front of it till you have some time and
stand quick, jmp up and grab the wall, go up and
take a MP while climbing to a safe spot over the
Blades, go L as far as possible and backflip to a
switch ledge, get the MP and use the switch
to open a gate below, S of the ledge, just run off
when the Blades went by, holding “Ctrl” and land
inside. Take a step forward fast and get the MP,
go on to the next challenge.
The Moving Pillars.
In the passage you’ll see a Spiked-trap
hanging from the ceiling, they’re deadly. Sprint to
the wall R of the opening to the pillars, so you
will not go too far. Standjmps will get you over the
bars and past the pillars, throw the lever and see a
block shift in the first pool, where you started the
level. Head back through the pillars and at the
Spike-trap you can shimmy along the windows ledge to
the burner that’s gone down, go out where the Gun
was and don’t go down the tunnel to the pool, but up
the ramp L of it.
Top of the Pool.
Go R at the pool and up a ledge along the W wall, up
to where you can runjmp to a thin ledge in the NE
corner, go over to the rope and jump grab to it, see
the grated ledge with the lever SW, swing there and
use the lever to get a pole up R of you, turn around
and climb the sloped block, runjmp to the pole and
see a safe ledge L of you, go one step up and turn
till you face between the rope and a grey block at
the SE lever and backflip, you should land on a
sloped ledge and slide to the safe one, jmp to the
ledge SW and from there a runjmp with a sharp L
curve to the walkway going W.
Be careful, there’s a burner tile close by, use the
switch on the L block to raise a block behind you,
standjmp/grab over the burner tile and jmp/grab up
to the MS. Go to the switch on W wall over the big
block, drop/grab that block and go for the switch,
this switch will lower the grey block at the SE
lever and drop a rope, go back to the MS and jmp
from the raised block down to the switch there, from
this ledge you can runjmp/grab the rope and swing to
the pink plateau S, go to the E plateau and stand on
the NE point, see the hanging burner blocks N, a
sloped side on the E of it, that’s where you have to
jmp to. Runjmp aiming for the slope and roll in mid
air, slide and grab, go R to the lever and open a
set of doors below with it. Turn W at the lever and
look down to see a sharp pointed block in the corner
of the pool, take a step back from the edge and
standjmp down, slide and backflip to the side of the
pool, go over to the W side, grab some Ammo
and find that open door in the SW corner.
Get the Machine started.
Go up the passage and L, to reach a room with
Ammo. Grab it and climb the pillar it was under,
go up to the crack and backflip, jmp and grab the
pillar over the crack. Hang with your feet on the
crack and backflip, jmp with a R curve from the
slope, you’ll probably will bounce off the ceiling
above, no problem, just jmp one more time and land
on the sloped block R of the ladder, slide to a
ledge and turn, jmp to the Ammo and to the
pole around the corner, go up till you see a
Jmpswitch, turn to face a bit L of it and backflip
to a niche, get over to the switch to open the gate
one floor down, get back on the pole and go there.
A Skeleton is guarding the place. Jmp in and
shoot him out, stand in front of the SE opening, L
side and standjmp to the brown block around R
corner, I jmped to the last block in the block first
to shoot theHarpy from standing in the
corner. Jmp/grab up to the grated floor E and go in,
inside is a brick pillar with a sloped block R of
it, standjmp to the sloped block and slidejmp/grab
to the ledge in the corner, get the Ammo and
jmp into the E niche, from here a runjmp/grab to the
Jmpswitch on the pillar and jmp from the slope back
to the niche, run out on the Ammo ledge and run off
onto the slope below. Jmp into the E niche and
safety drop down to the floor, go to the open
trapdoor at the pillar. Grab the pillar and climb
down, follow to where you can climb up again and
backflip into the passage, climb up and go to the NW
corner, stand in the N window and grab up to the
wall, go to the chain and jmp up to the sloped
block, on the edge of course, climb up to the next
block and climb the brick wall, to the top, 3 steps
down and backflip/roll/grab the wall behind, go over
the Jmpswitch and drop/grab, the flyby will show you
the apparatus on 1st square started, and opens 3
doors at the ladders. From the ledge you landed on,
runjmp to the N window and down to the wall, drop to
the floor and go into the hole you came from, a new
passage opened and brings you out to the Machine
area. Head N and come out to the 1st square.
The Bike.
Climb the ladder E and go in the door, throw the
lever to kill a burner at the Bike. Now you can
climb down the ladder and go to the next. It will
raise a platform near the bike, then the 3rd, which
will open a set of doors there. Go down to the
ground floor and head up the brown slope to the top
of the pool, R and up the big slope, R of the
platform is the Bike.
Drive it up the slope at the door and go down, R and
keep on the R hand slope. Into a room there, you’ll
see a gate opening up. Climb up the E grey wall and
walk N. Runjmp around the pillar and over the slope
to the big room, go to the doors and down the ramp
to the 1st Square, climb a ladder to the door of the
room with the lever and go up through the trapdoor
to the 2nd Square, past the switch puzzle and find
the open gate N, go L and find the 2 handles on the
Honey pots, the cover on a Jmpswitch retracts. (Look
for a hole in the floor W, to get back to the Bike
later.) Get back to the ground floor of 1st Square,
past the switch puzzle is an open trapdoor to the
room at the ladder, drop in and down the ladder. Go
into the Sentry-gun door L of the ladder and go R,
in the SW corner next to where you found the
Lasersight is a room with the opened Jmpswitch. Pull
it to lower a block at a pool on Machine square.
Bring the Place down.
Go back to 1st square and S to the pools, go around
the W pool and stand on the ledge close to the
opening, get in and be careful, the lest tile is
hot, shoot the fuse-box. (Sometimes it takes
a few shots, next time only one, so save before
shooting.) When it breaks, cables drop into the pool
and the hole place comes down, a block lowers at the
Bike. Go back over the ledge and to 1st Square, up
the ladder up the trapdoor, to the Honey-pot room
and down the hole. Climb into the small room with
the pedestal and grab some cool looking sun-glasses.
The level ends.
TRA Part 2- The Father
Level 7:
RHATECH, THE OPPRESSOR
Drive the Bike around the E wall and into the next
hall, go R and wait for 2 TE’s to team up so
you can run ‘em over, race through the centre of the
2 Sentry-guns and to the end L side, hop off
the Bike and jmp on the wall, jmp to a slope below
and slide down. You’ll find a big Garden SW, go N
from the garden and see the Huge Wheel, drop
into the trench and go L to a pool.
Cutters, Burners and the New RHA Shining Star.
Walk the ledge N and dive in forward, swim inside
and look L for a MP, go on to the end and R,
pick up another MP and swim into the L hole
with the Presses. Sharp L and down to get
under the Cutters and get a MP on the
bottom, you can always go up for air between the
Cutters or along walls. Find the 1st Eye-scanner
on wall and let Lara’s eyes be scanned, a gate opens
and a Croc is released, swim up and between
the Cutters, get air and then go along the E wall on
the surface, sharp around L corner and see the Croc
coming, dive and swim into the E tunnel, R and to
the end to use the 2nd Scanner, turn back and
swim under the gate, L down for a MP, turn S
and swim through the Press in the wall, up L and get
out on a ledge, look L and get the MP’s,
return to the low ledge and see a Jmpswitch on S
wall in this room, you have to runjmp to the burning
ledge, (be sure to have full health before you
start) land on the most R hand side, turn L quick,
hit “9” to take a MP and then a runjmp/grab
to the Jmpswitch, hit “9” again while hanging, or
you will not make it. Swim around a bit to find
Flares (SE) and a MP, then go W, into the
small passage, stay on the surface and along the R
hand wall, no harm will get to you then, swim to the
low ledge past the 2nd Cutter and get out, find the
lowered block in the N wall and grab the New RHA
Shining Star (a block raises in the pool) and
get back out.
The Wheels.
Swim back to the pool and go all the way around N to
climb the block, up the brick wall and to the
Wheels, go past the wheels to the alley between the
last wheels and throw the switch, go back and around
the wheel to the L, into the passage where a gate
opened, follow to a passage L to the top of the
pool, jmp to the rock R and climb the rocks to the
top, there’s a cable ride. With a burner in the end,
count the time it’s burning, for me about 6 counts
and I went down at count 2, and the flame was down
when I got there. A platform raises in front of you,
walk on it and see the bridge in front. Turn R on
the platform and climb the brick wall, backflip to a
dark ledge and grab the Ammo, Lara looks at
some cables on the bridge.
The Bridge.
Runjmp/grab over to the cables and go L all the way
to where you get shot by the Guns, go on L and along
the burner ledges to a flat one at the wall, slide
down the other side and pull the switches, a block
raises at the Pyramid, runjmp down to the sloped
side of it and go S, climb the backside of the
pillar and runjmp to the Jmpswitch, the block goes
up one more time, then climb up again and jmp/grab
the wall on the bridge, go slow and careful up there
and you can take out the Guns from here. Go
get your Bike and run it into the trench S, the gate
will open for you.
Burner jump.
Go have a look around the corner to see what awaits
you, from the corner of the passage you have to go
in a straight SE direction and try to land on the
most L side of the burner block, just passed the
burner and into the spot at the grey blocks, get off
and hop into the water if you happen to burn like a
candle. Get into the water anyway because there are
3 levers to throw, a block rises in a room under
this pool, go back to the Bike and get up on the
ledge with the grey blocks, go S and down the ramp
on other side, into the SE pit, get the Ammo and go
NW, find that block inside the structure in the
centre of the room and hop on, jmp up and you swim
again, use the Scanner to open a gate and the exit
from here to the pool, go to the Bike again and see
the gate N of it. Runjmp/grabbing into the gate and
go down, follow to the Pyramid.
The Mirror room inside the Pyramid.
Climb the ledge L of the entrance, where the pole
with the burning pedestal is, next to it in the
corner you can pull a pillar to the brown Tile, go
around to push it on and you will be taken up, side
step L to the corner of the ledge and look above the
pole, see the Jmpswitch on the block, turn facing
NNW and backflip/jmp/grab the switch, drop down to
the floor while the pole in the N end of the room
appears. Go over there and see Lara being cloned.
Stand on the SE corner of the lever ledge at the
pole, face the pole and take one step to it. Now
standjmp/grab and if you were in the right position,
you will not get burnt, go up and backflip to the
pillar, do the same as on the other side and a block
goes up at the S lever. Go there and throw it to
open the trapdoor on top of the ladder between the 2
levers, go up the N side and the clone comes up with
you, hey where did she go? Throw the lever in the
top room to lower the blocks at the Bike.
Back on the Bike.
Go back there and drive it down the ramps after you
took the MP’s. Pick up another MP at
the bottom of the ramp and go to a passage in N
wall, the gate will open on approach, leave the Bike
at the 2nd passage R and go on foot to the third
passage, over the blocks and into the Cutter room.
Sidestep into the alcove with the Cutter and stand
in the corner, hop back and turn to the Jmpswitch,
standjmp/grab and duck, crawl out and go into the
next alcove for Ammo, go S and over a block
to the next Cutter, hug the wall and sidestep to the
Jmpswitch, use it and head S, over the block and get
some Ammo, a TE comes around the
corner, go get a MP at the last Cutter and go
to the gate on the ledge to throw a switch N side, a
door opens near the Bike. Go all the way back, you
can pass the Cutter in the big room by going up the
slope next of it and slide down the other side and
into that door, a Laser-trap protects the
pickup, shoot the R hand grey Bar and it will
shatter. Go get the Luminous Beams. If you
want to play it clever and go around the L to avoid
the Laser, gates close around the pedestal (sneaky!)
A set of blocks lowered when you took the Beams. Go
to the Bike and N, the blocks go down on approach,
drive straight into a room and R, go to the centre
of the pit under the Spike roller and drive
into the pit, climb out and find an Electric
Circuit near the Gas cylinders E, a block
lowered there. (A door opened in the Garden.) Go out
of the room and R up the wall, drop on the other
side, next to the gate, roll and run over to the
ladder, Crocs run around here, if they are not
close, jus let them be and go W, past the Wheels, L
up the grey wall and to the S side of the Garden.
Enter the room next to the L Pump and place the
Missing Circuit in the Circuit board, the Pumps
start and you’ll see blocks raise under a receptacle
in the Pyramid. Go out and to the Pillar at the base
of the Pyramid, you climbed before, get up on the
bridge and turn R, into the opening you went in with
the Bike, jmp in the pool and swim to the gate NE to
reach the Mirror room, climb the ledge W and place
the combined New RHA Shining Star and
Luminous Beams. A flyby will eventually take you
to the hill in the Cutter room and a trapdoor opens
up in the wall. So go back out to the pool, jmp over
to where the ramps are and follow the passage you
went before with the Bike, go into the 3rd passage R
and past 2 Cutters and up the slope you used to go
past the Cutter before, turn around in the end and
jmp on the higher E slope. Into the niche in the
wall and climb up to the shown passage, L and R are
2 walkways to the pyramid. Climb down the brick
walls on each side to use both Jmpswitches. The
Statues in the Mirror room will be activated and
drop Spiked balls on a kind of windows.
Go back to the Cutter room and to the passage you
drove with the Bike, go S and find the 2 spots where
the Spike-balls hit the floor above, under the
vegetation are the Reconciliation and
Confrontation, go S and back over the ramps to
the pool, NE gate into the Mirror room, up the W
ledge and 2 blocks lowered, revealing the
receptacles for the 2 artefacts, place them and see
the Bike being shredded. Head back to the pool, dive
in, swim SW and climb on the brown slope up to the
bridge, jmp down to the pyramid from the R hand side
of the brown ledge just before you reach the bridge,
go N and past the Wheels to the trenches with the
Crocs. Shoot them and swim into the S trench, L into
the room where the Bike was shredded and find the
room destroyed, only luck you have is that the
lever, which was on a burner floor, is now
accessible. Throw it to open a trapdoor in the other
trench, swim to the Croc trench and R into the next
red fence, the trapdoor is a bit further on, go down
in and the current will take you to the next level…
Level 8:
Site A - NEW RHA SHINING STAR.
The Egg Room.
Stay high up in the tunnel and see a closed golden
trapdoor, try to get into it (you can swim upstream,
although slowly) and break the surface to get air.
Save here and swim forward to end of tunnel, around
the cage and find the Scanner on the L wall
around the 3rd R turn, swim into the wall and
upstream till you are about in front. Hit “Ctrl” and
be scanned, go back to the trapdoor and swim up.
Follow the next passage to another tunnel and reach
an enormous water room (Egg room), with a huge Egg
like thing in the centre, swim R along the N wall
and find the Scanner NW, use it and swim R
and up a bit to find an open trapdoor in the end of
the tunnel.
The Big Hall.
Get out and follow to a Big Hall, on top of
the Egg room there’s a gate in N wall, next to it on
a yellow pillar is a MP, go S and see the 2
huge machines in the workshops E and W climb over
the ledge with the white eyes S and come out to the
Ramps.
The Ramps.
Big slopes going E and W, go down W and follow past
a blue circle room to a room with a Crossbow behind
glass, go on W and come out in the lower part of the
Big Garden, E is a pink walkway, get on it
and go to the Statue room.
The Statue room.
There are 4 Jmpswitches here, 2 of them out of
reach, look on the highest part (N side) of the
machines in the centre of the room and go up to use
those 2 Jmpswitches, a gate opens back in the
Garden, W side. Head back and jmp around the L side
of the tree from the pink walkway and go over to the
room W, shoot the grey part of the covers on the
switches to use them. A gate opens up SW in the
Garden. So get down to ground floor of the garden
and up the NE passage follow back up to the Ramps
and up the slopes to the E, find the ladder R, climb
it and up the L block, make a U-turn to the W and go
up the slope (remember this spot, S of here are the
Animal cages), over the greenish ledge and
down the wide passage to the top of the Garden, drop
to the metal ledge below (look up E and here is
another entrance to the Animal cages) look for a
dark yellow ledge W, sticking out into the room and
jmp over to it, run down the L side and slide, jmp
with a L curve to hit the top of the tree, backflip
and land on a small ledge next to the slope you came
down from, runjmp to the MP and grab it, go over the
top to the W, slide to a ledge and jmp over to the
roof of the Jmpswitch room. Go L and get some
Flares (the first?), runjmp/grab into the open
gate S. Slide down the slope, don’t use a flare, not
necessary and land in…
Level 9:
Site B: THE CATHEDRAL OF THE NEW RHA.
Slide down the next slope to the Cathedral area, a
Demigod awaits you, take him out and go
around the cathedral L to the white Face (it
announces the coming of New RHA the Mighty), go
behind (S) the Shining Statue E of the Face
and climb the blocks, there’s a gate in the S wall
which will open on approach.
The Pool room.
Inside you can go over to a pool in the NW, watch
out for burner tiles and dive in, into the centre
hole and E side, to get the Ammo. Climb back
out on the brick pillar over the water and jmp to
the sloped part W, grab the edge and shimmy to W
ledge, go back to the entrance and look for a hole
in the grated floor over the Red pool. Drop in and
slidejmp to a ledge going E. Get safely past the
Presses (run through and jmp over the corner to
avoid the burner tile) and spot the Jmpswitch on S
wall, runjmp/grab and hold jmp while you get a
screenshot of the trapdoor opening, to get back on
the ledge. Turn W and runjmp over the sloped burner
tile, hop in the pool and find the hole up in SE
corner, throw a lever inside and dive back in, swim
out, R/R and back to the first pool, a brick wall
goes up where you got the Ammo before, climb back up
the pillar and head for the exit to the Face.
The Sphinx.
Head to the Sphinx area N and around the L side of
the pillar with the ladder to the NE corner, climb
up to a ledge with a MP and runjmp into the
ledge between the N ladder and the brick pillar,
turn around and jmp to the S ladder, go down to the
lowest point from where you can backflip/roll/grab
the N ladder, go up and get a MP before going
S. In the end of the walkway is a lower ledge
sticking out E, from here, jump/grab the ledge E and
follow the passage to a hole in the floor, get a
screen of a block below in S wall.
Top of the Pool room.
Go over the hole and backwards out of the W opening,
grab the slope and go R, to the centre of the window
over the slope, backflip/roll/grab the ledge behind
and go L, and up on the brown wall R on the lower
part. Follow the Ramp down and gat up the L
brown ledge, there’s an opening in the N wall, jmp
around the corner and up to the hole, get through
the small gap and get a MP, throw the lever
and see a gate open up, also the block in the wall
near the entrance of the Pool room opens. Jmp back
to the Ramp and to go to the N, drop from the NE
corner to the ledge below, runjmp to the opening,
you won’t make it, just slide and grab the edge,
drop onto the grey slope below and head for the exit
of the Pool room, go R and into the open brick wall,
up the wall in the end and go R when you got up to
the top.
The Egg room.
In the end is the room you opened, go in and shoot
the 3 Eggs N and shoot the Harpies. A
wall opened in the SW. get into the dark pit and
find the Jmpswitch, climb the E wall and
backflip/roll/grab to use it. (A block goes up at
the pole on the Ramp.)
Up the Pole.
Go back to the hole in the floor N and shoot the
Demigod, get the MP and go over to the
Ramp again, down to the low part and jmp/grab the
pole go up and from one square from the top, face
the corner of the brown metal ledges NE and one
square L of the corner, then backflip(no roll) to a
thin ledge in the SW corner. Go up the block you
raised, grab the MS over it and go E to use the
Jmpswitch there, a block lowers in the Blade
pillar, go to the N and stand on the low grated
floor E of the Blade pillar.
The Blade pillar.
Runjmp/grab and land on the pillar at the pedestal
with the MP, duck as soon as you land an stand up to
get the MP in a safe moment, duck and climb
back off the pillar, hang and go around the L corner
the wall is climbable here. What I did was hang on
the L side and wait till one of the blades went by
and count 2, then pull up and runjmp/grab to the
pillar on N wall, go up and L into the window, go W
and Lara will look down at aMP. Standjmp
there from standing against the W pillar and curve
R, stand facing NW so your feet are on the flat part
before picking up the MP, then spot the shining
Break ledges out in the main area.
Break ledges, Buggy Car Key.
Stand facing out and sidestep R as far as possible,
then turn L to face along the edge in the cracked
ledge, runjmp with a R curve to the 1st ledge (if
you happen to fall short, turn L a bit before the
jmp so you really jmp from the flat part of the
ledge), sidejmp L twice, standjmp forward to the
next, a running jmp to the one after that and a
runjmp/grab to the dark one, pull up and a
runjmp/grab to the last ledge, hang L and pull up,
runjmp/grab the Pillar a bit L and go down as a gate
opened there. Go to the end of the passage to get
the Buggy Car Key.
Get the Garage open.
Return out and climb back up the wall you came from,
go R at the crack (only possible when hanging) and
pull up in the CS, drop on other side and here’s
another ramp, go W and R till Lara looks up at E
wall, climb in the opening, R around the corner is a
Jmpswitch, stand on R side and run off onto the
slope below, slide and jmp to the R to land on an
opposite slope, slide back and jmp/roll/grab the
wall. Are you over the crack, just go up, are you
under it, L and up to the switch, drop/grab and
immediately jmp/roll/grab to land in the water
below, find a ledge SW to climb out, jmp/grab the
wall at the steam blower, go up over the sloped dark
ledge L and drop/slide/grab, go L and pull up on the
flat part. From here you can runjmp/grab to the
block with the MP. Shimmy R and pull up around the
corner, take the MP and jmp back down in the
water, over to the SW ledge again and up the ladder,
this time all the way into an open trapdoor, go up
to the burner and hang L over the sloped floor, drop
and jmp, then grab the opposite crack, go R and drop
past the burner tile, go up the grey ridge E and
along the S wall, drop to a yellow ledge below, go
up on the walkway roof and over to the E, up the L
side to find a Jmpswitch, this one will open the
Garage. Head back to the yellow ledge on the W side
and drop/hang from the E side of it, climb down the
ladder to the passage where you got the Key.
The 1st Buggy Car.
From the climb wall, go E and to the R are the
garages, the 2nd one is open start up the Buggy and
take it out, straight to the Cathedral and L, past
the place where you shot your first Demigod and R
down the slope, up to the dark ramp in the end and
back to site A.
Site A - Part 2
Drive on to the crossing and get out of the buggy,
go over the ridge and through the tunnel in the 1st
water room, get the MP and use the switch to
lower a wall further up the ramps. Drive the Buggy
up to the jmp down to the Ramps. Make a U-turn and
head down the passage to the Garden.
The Statue room.
Go L and into the tunnel in the corner go L into the
Statue room and around the last machine, look for a
ledge where you can ride the buggy to the S wall and
up the steep slope to a Jmpswitch. (Hard but
possible, speed is the thing!) Stop immediately when
you are up, get the Lasersight and
standjmp/grab the Jmpswitch. Slide down and with a
far away camera, jmp/grab back to the ledge the
Lasersight was on. Get in the Buggy and backup off
the slope. Stop to get some Ammo there and
drive the Buggy over the long bridge to the other
side of the room, up the slope and a bit R so you
can get out, Jmpswitch and a gate opens past the
Ramps. Get down the block and go through the Garden
and up to the Ramps and up E, leave the Buggy there
and go S, here you’ll find the open gate on the L,
go in to throw a lever that opens yellow doors to
another Ramp.
Go back to the Buggy and look up E to spot that
Ramp. Go up the N slope and R up the ramps to the
yellow floor, get out and over some yellow beams to
an area with a pole. Go past that for now and down
into a SW room with many burners.
The Burner room.
Climb the wall in the SW corner and when you go over
the top, immediately jmp/roll and grab the end of
the slope, hang and climb L around the corner, go
down to the burner and backflip to a ledge. Climb
the wall here and around to the opposite side, up
and slidejmp/grab the MS, go R and to the very end
R, turn face R and drop to grab the side of the
burner pillar, go L and pull up, slide to a safe
pillar and go take out that Demigod that was
shooting you all the time. Climb back up the last
pillar and turn facing N, backflip onto the sloped
one behind, jmp/grab forward to the MS, go over to
the R to the Jmpswitch, use it to kill the burner at
a ladder in the entrance of this room. Before you
move on, notice the gate in S wall with the Statues
behind it. From the ledge on the S side of the gate
you can runjmp around to the beginning of the Burner
room, and where you land is the ladder you saw when
you pulled the Jmpswitch, climb up and throw a lever
at the gates E. (screenshot of burners) Go back down
and to the pole on the ledges near the Buggy. Climb
it and see a MP on a small ledge, now backflip into
the window ledge of the bridge building and do a
long runjmp (R curve) past the pole to the MP ledge,
get the MP and runjmp/grab to the N bridge,
go L and here is the 2nd lever for those burners, a
block goes up in front. Go back down and to the
Buggy.
The Statue room.
Drive it up the sloped block SW at the burners where
you put the block up, go sharp around R corner and
along the wall down into the Burner room, up a slope
R to break the glass and get out inside the Statue
room. There are 3 Statues to push in front of
the control panels, facing the panel and if you
don’t get a screenshot of the gate at the poison
pool, it’s in the wrong place. The gate will open
when all 3 are in place, go out W and R, up the
ridge at the poison pool, go along the N wall behind
the machines and up in the open gate, follow to a
passage on top of the Big Hall. Shoot a Demigod
and enter the L hand room with 4 switches and 4
levers.
Room with 4 switches and 4 levers.
Not too hard really, I numbered them L to R =
1-2-3-4, throw 3-4-2-1 and go into the S side for 2
levers to open 2 Animal cages. Go back to switch 3
and pull it back up, go to the N Side for the last 2
levers. All cages are open now. Go back to the
Burner room and jmp from the open gate back to where
the ladder is, go to the pole area and over to the
Ramp and down to the Ramps below.
The 4 Scions.
Climb the ladder up to the Animal cages S, be
careful, the Fire Dragons are roaming around
here. Shoot them from the ledge at the passage to
the garden or keep back flipping. Get into the cages
and throw the switches that will open the displays,
get the 2 Scions on this side and take a shot
at the Fire Dragons in the other cages from the gap
in the wall. Go out and L, L up the ridge and over
to the top of the garden. Drop to the ledge and
climb up E, get onto the blue striped floor in the
centre and runjmp/grab over the burners to the
yellow pillars in the corners, shoot (with pistols)
the Fire dragons from the yellow pillars by hopping
up and down, no place to hide!! to get into the
cages. Go get the next 2 Scions. Go in the
corner behind the last pedestal as a trapdoor opened
in the hole between the cages, just runjmp forward
in with a grab (maybe turn L and R a bit) and you
should land in the hole, light a Flare and get into
the CS, turn L in the end and backup out of the R
hole, drop and watch the great Flyby. You are back
in Site B with the Cathedral doors open.
Site B - Part 2
The Cathedral.
Go slide down and land in the Sphinx area, go S and
shoot the 2 Demigods, go around to the front
of the Cathedral, enter and walk the central
floor to find 2 switches in closed pits, L and R of
the brick floor, go to the N and stay on the R side
of the path, just past a flashing object R is a kind
of arch with a tree on top R, go to the R hand wall
here and there are 2 grey pillars, use the ledges
behind them to climb up the E wall, find a spot
where you can stand in a lower part of the high wall
and do a runjmp/grab to a ledge W, get Flares
and look E to spot some Ammo you may have
seen already when standing at the start of this
level. Jmp to it and follow the wall R, R in the end
and look L when around the R corner, there are some
platforms sticking out of the roof, jmp there and
follow the side of the roof to the S and on the
corner, you can jmp over the roof to land in a
deeper grated part of the roof, get the Ammo
E and climb up N side. Jmp over the multi-coloured
part of the roof to get to the flat roof with the
golden Skylight. Get someFlares NE and go to
the NW corner, overlooking the inside of the
cathedral, look down here to spot the blue-grey
sloped ledge below. This is where you have to go,
face SE and hop back around the corner, turning L a
bit, hit “Ctrl” only after landing or you’ll
come short of the ledge, go R and pull up. From here
you can see a lever and some Ammo S on the
ledges.
(Moonpooka has provided this alternative means of
getting to the blue ledge: Turn around and go to the
SW corner of this floor so that the red/green spiky
walls are to your right and the brown spiky walls to
your left. Nip onto the red/green sloped wall/path,
then go West and slide down the pink sides of the
structure. You can see some greenish ledges jutting
out off the pink structure, so go North and at the
end jump to the last greenish ledge jutting out. Now
face NE and jump up into the little alcove between
the pink and brown walls. Walk to the edge of the
alcove and look around the corner to the East; you
will see some blue slopes and you need to take a run
and jump over to the one on the left so you slide
down. Grab the edge and shimmy right to a small blue
ledge; pull up, look South and you can see a lever
on a ledge. From the small blue ledge you do a side
flip onto the slope to your left (which has a wall
texture on your side), then jump and grab a ceiling
ladder to get over to the lever.)
Stand facing S and R on the ledge about centre. So
you can sidejmp L onto the sloped block, jmp and
grab the MS over to the ledge with the lever. A
Demigod will start shooting from below (Coward),
nothing to do about it now, just check your health,
go to the end and L, you’ll drop on the ledge at the
lever, throw it to open the 2nd Garage and go to the
grey tile SE, drop from the N side and grab the
lower sloped ledge, go R and pull up for some Ammo.
Now you can go safely down over the grey slope beam
SE and the brown ledge L on S wall, turn and jmp to
a grated structure on E wall, drop to the pink floor
from here, (my Demigod was on the opposite side of
the Cathedral, on the pink floor, just walking
around in circles, so I stood on E side, just keep
firing (pistols) at him and you kill him unharmed.
Go out to get your 2nd Buggy.
Go out of the Cathedral and S, take the Buggy and go
L again, to the same ramp back to level 1.
Site A - Part 3
On the Ramps, go to the E Square where you got up to
the Burner room before and this time take the L
sloped block to go up the 2nd Ramp.
Site B - Part 3
1st Lens.
Drop into a Hall, leave the Buggy here and go S,
past a trapdoor that opens (leading down to the
Sphinx area) to a Jmpswitch on the S wall, one of
the Lenses in the cathedral shifts into
place. Climb into the opening in W wall and
drop/grab off the S side, go shimmy all the way to a
blue ledge L and go over the trench to the W. Here
you can see another Breakledge challenge.
Break ledges and Crossbow.
Stand opposite the 1st ledge and notice the floor is
cracked, so stand L of the cracked square, just on
the flat part and do a runjmp to the 1st, a running
jmp/grab to the 2nd, shimmy R to the corner and
save, pull up. Turn R and standjmp/grab the 3rd , go
around L to the corner close to 4th ledge, pull up,
turn L and standjmp/grab, go L around to face the
5th ledge, a runjmp/grab will take you to it, pull
up and runjmp/grab the brick wall, go up and a block
lowers in the trench in front, but before you go
down, look R and see the Crossbow in a window far
away, just next to the blue roof. Get the Ammo
in the trench R and follow to the end, climb R and
find 2 brick pillars, facing each other, climb the N
one to the bottom of the yellow beams and
backflip/roll/grab the S pillar, go R and drop,
slide and grab the edge, go R and pull up to get the
cool Crossbow. Runjmp with a R curve back to
the pillars and go into the trench, go N all the way
to an opening up in the wall, climb up to the top,
slide a bit and jmp/grab the MS and spot the
Jmpswitch on the N wall. Drop to it and hold grab
while a flyby shows the gate where you got the
Crossbow and one at the Blade pillar opening up, go
L and drop onto the blue floor, now we have to get
the Buggy in here. Look E for a ladder over a burner
tile and runjmp/grab to it, go up all the way and
slide to the Hall with the Buggy, Fire it up and
drive it down the hole at the Jmpswitch W, onto the
blue floor and down the big tunnel S, past the
burners to the Ramp at the pole and the Blade
pillar. Leave the Buggy here for now. Get up the
pole and backflip to the ledge when you are facing
the Jmpswitch you pulled before, the block is down,
so it is possible now and you are going to need this
easier way in a moment.
The Timed Run.
Runjmp around the N wall to the top of a sloped
ledge, and look L. Here is the gate you opened
before, go through the gate N and to the lever W. To
get familiar with the route, here is what you have
to do: When you throw it, hit look to get out of the
cutscene and run E, turn R at the E wall and hop
back through the hole N, drop down onto the Ramp, go
run down the brown ledge of Ramp, jmp the corner to
gain time and jmp/grab to the pole, climb up and
turn around to face the Jmpswitch E, backflip to the
ledge and hop back turn L and runjmp around the N
wall, turn L a bit and sidejmp into the gate, turn L
and run to the end of this passage, runjmp (a bit L)
to the 1st beam and do running jmps from beam to
beam and go L a bit to end up in front of the gate
opposite side. Now you know the route, go back
inside to the lever. (With me, something strange
happened, I throw the lever and get a cutscene with
a closed gate, then I go to the other side of the
lever and it works, I don’t know if it’s intended
that way or that I did something wrong.)
2nd Lens.
Inside the room is a Harpy you have to shoot,
no probs now you have the Crossbow (heh,
heh). Look for the 2 Jmpswitches on W wall to shift
the 2nd Lens in place.
Making Things Happen.
Go back to the Buggy and drive it straight to the W,
around R corner and Lara looks up to the hole where
you climbed before, go on a bit more to a lower part
of the Ramp, where a block lowered R, go in there
and stay R, go straight over the narrow slope and
jmp into a lower roof on the Cathedral. The floor is
pressed down by the weight of the Buggy, get out and
say goodbye to the Buggy here. Climb out W and
slidejmp/grab the slope you jmped the Buggy from. Go
to the Ramp and R, follow all the way past a double
trapdoor to the place you’ve visited before, go up
the ladder over the burner and to the trapdoor,
climb down the wall to the Sphinx area, backflip
from above the burner and go S to the Cathedral.
The Cathedral.
Go to the Arch with the Lenses past the
waterfall thing and see the pool under it, dive in,
go S and swim a long tunnel to the end, L and R are
2 rooms where you can pick up the 2 New RHA
Embryo Activators.
Roll after Lara picks them up, swim to the other and
get back to the N side fast, you probably will have
to take a MP or 2, get some air and swim into the
newly opened room N, here you can climb up L and R
to go past some Burner tiles (sidestepping
along the wall, nose in the wall will do fine) and
throw the 2 Jmpswitches. Back to the water and N,
the current will take you to a shaft back up to…
Site A - Part 4
The Poison Pool.
Climb out and be careful, only one safe ledge here,
there are 2 Harpies in the next Poison pool.
Take out the Crossbow with the Explosive Ammo and be
sure to safe before going in.
Runjmp with a R curve from standing in the corner
and land on the slope going down into the room, from
the ledge, take out the Harpies and look into the
room, the ledges are trapped and only some are safe,
jmp to 1st row R, runjmp across to 2nd row most L,
runjmp 3rd row most R, standjmp to one just in front
of the opening in the wall and jmp/grab in, climb
down the CS in the back to go back to…
Site B - Part 4
The Cathedral.
Climb down the long ladder again and go inside the
Cathedral once more, to the back end corners, there
are 2 Gold plated receptacles for the New RHA
Embryo Activators, now the pieces fall together.
The double trapdoor we saw before when driving the
Buggy in the top of the level opens. Shoot the 2
Demigods first. Go over there, you can climb the
first route to the top of the cathedral again, up
the E wall, to the S, over the roof to the Golden
Skylight and the back hop onto the lower grey ledge,
this time jmp/grab a higher ledge W and pull up over
to slide to a ledge along S wall, go to where you
can see a blue ladder in the far N and go over
there. Runjmp/grab over from the sloped block next
to the ladder, to go up the ladder to the high Ramp.
Go R and to the trapdoor, run in from the trapdoor
and go back to..
Site A - Part 5
Access to the Steel tower.
When you drop into the tunnel you were before, a
flyby will show yellow beams of light and a Shuttle?
taking off from a platform with a lever, the 2
Demigods you saw before are coming out to greet
you, so shoot them fast and head down the tunnel and
see the Egg raised from the Egg room. Now you
know what those big Machines were for, they
lifted the Egg into the beams.
Into the Egg.
Jmp around the L corner to the ledges there and
climb down to the path that leads past the room with
the 4 switches and go to the end, shoot the TE
and climb down the metal grated structure between
the Egg and the platform with the burners and the
lever, use the E ladder. Drop to the yellow sloped
beam and turn around, climb up the NE corner of the
Egg tower and up the block R, (only grab, no jmp) go
into the structure and up the pole all the way into
the Egg, throw a lever there to open a trapdoor up
at the platform with the burners.
Up to the Platform.
Go down again and out of the Egg, down the NE corner
and go under the ladder you came down from before,
you can get behind the grated structure there, climb
a yellow pillar R to get a MP and jmp/grab to
the inside L ladder. Climb up to a window behind
you. Backflip there and stand on the E side of this
too small ledge, you have to run along the window
and jmp out L a bit and then turn sharp R in mid
air. Phew! Grab the MP and go around over the
ledge to climb the brick wall inside. Climb L and
drop, jmp over the hole and go L up to the lever,
which will raise a block at another set of 4 levers.
The Lever room.
That room is W of here (you may have spotted them
already) runjmp from the lower ledges of the
platform to the W floor and go into the SW corner of
the Lever room. Stand on the safe tile closet to the
lever block and runjmp grab to the dark green sloped
side of the block, next to the raised block at the
lever, Go L a bit, and stop on the highest part, if
you go too far you will not be high enough to do the
next jmp. Pull up and backflip/Roll and curve R in
mid air, grab the alcove's edge, now jmp to the 1st
lever.
Phil found an easier way to get there. When you go
into the SW opening, hug the left wall and go past
the machines to the other side of the lever room.
From here you can take a running jump with a curve
to the left in mid-air to reach the W alcove ledge.
The trick here is that you start from the floor, not
the raised tile (which doesn't give you enough
running room).
Throw it and throw them all to activate the Lasers
which will hit the 4 Element Tiles. Finally you have
opened the N Gate in the Egg room. (On the ground
floor N, remember?) Jmp from the lever block and
head to the grated wall with the ladders to get down
to ground floor. Go N under the grated wall and into
the Gate, the level ends…
Part 3- The Missing Son
Level 10:
STEEL TOWER OF FOUR ELEMENTS
There’s only one route here, so go up to a huge room
(what else?) and see the Element Tower W, around it
are 4 directions, NE of it a big pit with wind
ledges “Air section” SE a big pillar with burners,
trapdoors and such, the “Earth section”, NW
Lavarooms, “Fire section” (of course) and the “Water
section” is located SW.
Water:
Go to the SW and dive in the pool after the flyby of
a Shuttle landing. Get the MP and some
Ammo between the grey beams W on the bottom go
to the yellow Ice cube N and climb it, jmp to the
ledge N and come to the…
Fire:
Jmp over the ledges to the N side, where a lever
waits to be thrown. Go to the 2nd pool E of here and
along the N side to the end of the pink ledge , jmp
to the brick sloped floor and follow up to a switch
inside the room SE, use it to raise a block at the
2nd lever. Go pull it and return to the 2nd pool
again. Go past the switch there to the machines at
the Jmpswitch, line yourself up, facing away from
the switch (there’s a thin line on the floor) and
hop back, grab the Jmpswitch and drop to the slope,
slide (and time this right) jmp/roll and grab the
pole, (spot the trapdoor raised at a switch L of the
wall) go up and turn facing the Jmpswitch, go up to
one square from the top and backflip to the wall
behind. Run of to the pink ledge and hop on the
trapdoor, the switch will melt some Ice in the Water
section. Get back there.
Water:
Climb out of the pool in the on the S Ice cube and
jmp/grab the S wall, shimmy L and pull up over the
edge, throw the switch inside to raise the 1st
platform in the Air section. Climb the E side of the
wall and spot the Demigod waiting for you go
to the floor but stay far away, he may not notice
you yet, so you can take him down with the pistols
while he runs around in circles.
Air:
Go around the tower to the NE and drop to the
platform, take out the Binocs and spot the barely
visible ledges going to the N, 2 switches at the
dark block on N wall are your goal.
Runjmp/grab to the 1st, straight N, runjmp to the
2nd N, run off to a lower one N, turn W and
runjmp/grab to it, turn N and spot the higher ledge,
jmp/grab up and jmp/grab to the switch, which shows
a gate in the Earth section. Run off to the lower
ledge and to the one under it, then runjmp/grab S
and turn R, walk to W side and jmp/grab up to ledge
above, from here a short runjmp (hold grab) and turn
R, runjmp/grab N and jmp/grab up to the higher ones
to get to the 2nd switch which will open the Earth
gate. Run off to the 1st lower ledge and then runjmp
to one E and a bit R, runjmp/grab to the one in the
corner and turn R, stand on S edge and jmp/grab to
the next, runjmp/grab to the platform a few times
and head for the gate in the Earth section SE.
Earth:
Invite the Demigod to come out and play, then
go up the ramp with the swinging Spikebags
and over a block, shoot the TE guarding the
Gate L and get some Ammo in the window,
opposite the gate are moving Cranes with Spikes,
look for an opening in the NE wall and hop on the
crane floor, jmp around R corner to get in, drop to
lower ledge and jmp over the burner floor, get a
MP and go around the corner to throw a switch,
it will lower a block behind the Cranes, go back to
them and navigate through to the alcove, drop down
and throw the lever to open the Gate, run through
the Cranes again and drop backwards into the Gate,
climb down and follow to the opening overlooking the
Earth section.
Drop/hang and shimmy R around to a palmtree, climb
up and onto the block behind it, run off to the
sloped thin ledge S. Stand facing NE and sidestep as
far L as possible, Lara will shake a bit and go all
the way up in the corner, turn R and do a runjmp to
a dark ledge S, then to the grey ledges W and over
to a Jmpswitch on the Tree, use it to close the
trapdoor, Jmp back to the NE ledge and drop to a
pillar below, drop down and go to the base of the
tree to pull the Chain, a Boulder drops and
goes through a second open trapdoor, which will
close behind it. Now make your way back up to the
Tree and drop to the pillar again, jmp/grab the MS S
and go to the tree, drop/grab and go around L corner
to use the 2nd Jmpswitch. Which will raise an Ice
cube in the Water section.
Water:
Go back there and go to the Ice cube in the N side
of the pool, climb up the new grown pillar and go
over the sloped pillars to the open Gate in W wall.
Upon entering a gate opens L, runjmp down into that
trench to use the lever, (lowers block in previous
room) jmp back out and go into the room again, the
wall is now climbable, but first we have to do one
another thing, go NW and look for a climbable pillar
opposite the crack in N wall, go up to above the
Tanks and backflip/roll/grab, go R and drop on the
brown slope at the Crane, turn and use the Jmpswitch
to lower a block on a pillar S side of the room. Go
over the first block you lowered and find your way
up the yellow pillars. Grab the Ammo and the
1st Bridge Energetic Cell and throw the
switch to move a Crane from the front of a CS at the
end of the crack.
Go up to the crack and R all the way past the Crane,
you’ll get hurt a bit and into the CS, follow to an
opening from where you can runjmp/grab the ladder on
the pillar. Go L around and up to block, see the
Jmpswitch. Grab the MS to go to the E and take the
Ammo, runjmp/grab to the Jmpswitch from
between the 2 sloped parts of the floor and adjust
the aiming in mid air, a block lowers to get back up
to the Chain area and a block under the Chain
itself, so go back up and pull the Chain to open the
Gate next to the entrance of the room. Go down and
get some Ammo next to the last pillar with
ladder and go into the gate.
Placing the Scions.
Up the ladder to the outside, climb around the
blocks to a ledge where a cutscene shows you the
Tower, runjmp around the corner up to the higher
floor and climb the yellow wall, this is the level
where you can make good use of the 4 Scions in your
backpack, go to each tunnel in the 4 Element Tunnels
of the Tower and place the Scions, which will be
taken into the tunnel, do Fire, Water, go around S
side to Earth and get a bonus MP next to the
tunnel, Air last and there is some Ammo and
another Crossbow on a ledge, look up there
and spot the Jmpswitch. After the last Scion, you
get a cutscene of an open gate with flames in front,
that gate is in the very top of the level.
Jmp back and go to the Fire tunnel, from the R side
you can jmp to a ledge on the N wall, jmp to the
pointy ledge just around the SE corner, walk L a bit
to get closer to the next jmp and jmp grab the
sloped block sticking out to the R, pull up over and
slidejmp L a bit, go over to the Jmpswitch here and
use it to raise the block where the Crossbow was.
Runjmp/grabbing SE from this ledge to a dark yellow
ledge sticking out from the Tower and you will land
on a sloped part of a beam, go SE and up a bright
yellow beam, up to the Element Tunnel level.
Jmp/grab to the block of the Crossbow and use the
Jmpswitch to open a trapdoor (to the Shuttle Pad) in
the room with the Cranes in the water section. From
the block, look E and slide down the R side of the
slope, jmp to the Tunnel. Go to the W side of the
tower and to the Fire Tunnel, drop from the W side
of the tower and land on the bright yellow gutter?,
from here you can runjmp into the pool, next to the
Ice cube you have to climb. In the room, go to the
NW corner. Climb the ladder and all the way up to…
The Shuttle Pad.
Climb the dark wall in front and get ready to
rumble, L of you is are Demigod and 2 TE’s,
take them out and get the 2nd Bridge Energetic
Cell, climb a ladder at the Shuttle near S wall
and inside are 2 Machines with missing Batteries,
first go past them and along the S wall, all the way
SE to the Earth section, there are 2 switches on a
pink ledge. They will raise 2 blocks so you can put
the Bridge Energetic Cells in the Machines.
The Bridge.
Go back and make things happen, a bridge lowers from
the N wall outside, go to the NE and runjmp/grab to
the bridge, go in the N room, get the Ammo
and Crossbow, jmp to a ledge outside and E of
the bridge, pick up the Lasersight and aMP
a bit further L, and go inside again over the grey
beam E from the MP and look for a Water Main
up on N wall, shoot the yellow part and the water
fills the shallow pool, in the NE corner is a small
hole you can swim in now and go up the hole above,
climb the ladder to the top level.
The Top.
Go W and find a lever to raise a platform, up in the
Earth section. Walk out on the grey beam and see the
gate of the Scions W and the raised platform SE. Go
E and R over the yellow pillars along the wall to
the floating Fan, runjmp there and runjmp/grab to
the platform. On S wall you’ll find a Jmpswitch in a
hole, check your health and run, grab the Jmpswitch
and immediately hit “look” to get out of the
cutscene or you will drop into the Deeeep!!!. Just
jmp on hitting the slope below and grab the ledge
with the Machine switches, go back through the
Shuttle Pad, over bridge, swim, up ladder and over
the floating Fans to the W, runjmp/grab to the lower
part of the steps and go into the gate to use the
switch, it will lower a block in the Fire section.
Go back to the ladder and follow the path back to
the Shuttle Pad, down to the room with the cranes,
runjmp from the entrance over to the ledge near the
Tower and go to the big gate , just in front of that
gate is a pole you can climb to the yellow beams.
Backflip off and go to the N. and L to the ladder on
the pillar, look around the pillar from the W side
and spot the grated walkway under the Element
tunnel, runjmp in and follow to the block you
lowered.
Level 11:
THE FIRE PYLON PASSAGE.
Go in and find closed gates at the Fire Symbols, go
on down some steps to find the Techno Egyptian
Translator. A gate opens at the symbols, go in
and down to the Fire Pylon Passage, climb the ladder
next to you and go to the other end, down the hole
and here comes a spectacular swim to the Fire Level,
go up and into the open gate…
Level 12:
FOUNDATION OF THE FIRST PYLON - FIRE.
Stand on the edge of the slope against R wall and
take a step L, now standjmp with a sharp R curve
into the alcove R to get the Ammo, thought it
was a Secret, but no! Slide down and climb the
ladder, slide and jmp over the Spike tile at
the bottom of the slope. Up the wall and hop on the
slope and slide down to a Fire Cave.
The Fire Cave.
Go over the white floor to the deep pit and onto the
red ridge, where you’ll see a pillar with a ladder,
below are 2 Fire Dragons waiting, take them
out from here, then stand on the L side of the ridge
and look behind the white pillar L, runjmp behind it
and follow the path down to a dark area, take the L
path first, jmping over lava flows and get a MP
before you jmp into the R hand opening, stay in the
opening and shoot the Fire Dragon from there,
get the Ammo and throw a switch, go
back the way you came and in the dark passage below,
take the other side, to the R of the lava pillar.
Throw the switch in the open gate.
Now go back to the white floored entrance of the
Cave and to the N side up the slope, jmp into the
open gate. Throw the Jmpswitch (a block
lowers at a lever) and get out through the NW hole
in the wall, get some Ammo L before going W
and out the gate to the pit, jmp to a small
triangular ledge at the pillar and jmpgrab up to it,
runjmp to the SW corner. Throwing the lever
opens a gate down in the pit. Walk back out on the
crooked ridge and turn R at the corner of the S
wall, looking at the entrance of the Cave, when you
turn around and slide backwards down here and grab
the edge of the slope, you’ll land on a slope and
slide in the direction of that open gate.
Shoot a Fire Dragon and go W, in the end is a
Jmpswitch around the corner, you have to
runjmp around the corner from the higher part in the
passage you come from. The switch will raise a pole
on the crooked ridge. Do a diagonal run over the
floor part you’re on and jmp back, go to the NW
corner of the pit for some Ammo.
Head up the brick pillar to runjmp/grab the pole,
climb up to the top and backflip from one square
down to a ledge SW, climb the ladder there and find
the Scion of Fire E. A trapdoor opens, drop
down from the trapdoor side and head E, another
great flyby will show the next area where a huge
Tower, the Pylon of Fire is surrounded by all
kinds of machinery and piping. When you reach this
area, jmp to the grey ledges R and from there you
can climb a ladder down to some Ammo, go to
the ground floor and to a Terminal W.
The 8 Diamonds.
When you shoot the Terminal, it will explode and
leave behind a Diamond for the Engine Circuit
(a trapdoor opens), on the now exposed Tile you can
see this was #4 out of 8, so lets go for the
next 7. Shoot the strange plant next to the Terminal
and watch what happens, they can harm you, but look
great, there’s a ladder on a pillar nearby, climb it
and runjmp to a red ledge NW, go N and get
Diamond #1 there. Go on to the most E point of
this ledge and runjmp and grab around to a dark
metal pipe, you can already see the next Terminal
from here, jump to the red slope on the grey duct N
and grab the edge, go R and up the ladder, drop
other side, getDiamond # 6, look E and spot
the next over in the Mountain area, get Diamond #
3 and return to where you got #6, go L to the
Pylon and jmp on the white Ring of the Pylon.
Go around to the SW corner, off over the grey ledge
which has a ladder down on S side and jmp to the
next Terminal in the corner get Diamond #2.
Go to the ladder you just saw, near the white Ring
and down, backflip over the white wall and slide
down, pull out a weapon to shoot the Demigod
down in the passage, drop in and go S, destroy the
Terminal to get Diamond # 5, go S and find
the 2 trapdoors, with signs of the Diamond numbers,
go R and along the W wall to the N, around the back
of the structure, get a MP and climb the
ledge and the ladder there, go down into the Main
passage on the other side and go follow the arrows
to the E. Go L/L in the end and into the passage
with the Blue windows in the floor, notice the block
with the pole here and go jmp to the ledges in the
lava in the end, follow R and to the terminal,
Diamond # 7, go on over the ledges to the main
passage and look on the S side of it for a small
passage, it will take you to the last Terminal. From
the grey block in the end you can jmp there, the
second trapdoor opens when you destroy the terminal.
Get Diamond # 8. Go back to the Main passage
and follow the arrows back to the trapdoors, get a
MP in the SW corner and go in to the 5/8
trapdoor.
Placing The Diamonds- Trapdoor 5/8.
Little to explain here, just follow the white line,
up the ladder, backflip off to shoot a TE and
back on your way, after you placed the 4 Diamonds,
return to the trapdoors, but when you come to the
ladder with the sloped block under it, go to the
side of the gates S, drop/hang from the edge and
drop/grab the CS, find a Secret in there,
some Ammo.
Placing The Diamonds- Trapdoor 1/4.
Same MO. After the 2nd Diamond and the 2nd ladder,
there’s a White block in S wall, remember the
place. Go on along the line (past a short ladder you
climb later), place the last Diamond, a Machine
gets activated (and a block goes up between 4
levers). Go up the short ladder and you’ll meet a
Demigod and a TE, take ‘em out and get
the Key to the Engine and some Ammo. L
of the machine are 4 levers with a raised block in
the centre so you can use them, 4 Lenses shift into
place and a block lowered at the machine. Place the
Engine Key and you’ll see the White block go down.
Return along the white line and find the new
opening. Go down into the room.
Jmpswitch room with the Steel Cage.
Notice the big Cage hanging on an axle in the centre
of the room, we’re going to make use of the cage to
reach the numerous Jmpswitches.
Go to the SW and past the ladder on the pillar and
throw the R hand switch in the white pit, the Cage
turns vertical, climb out of the pit and go to the L
side of the cage, runjmp/grab a block sticking out
and jmp/grab the R side of the ladder on the Cage,
on the top, go R quick as a Knife Ball drops
down, turn around and standjmp/grab to the ledge
under the 1st Jmpswitch. It will raise a
block down by the Cage. Standjmp/grab back and go
down to the switch pit, throw the L one this time
and the Cage goes back horizontal.
Cross the pit under the Cage to the NW and
runjmp/grab to the ledge with the block, get up,
grab the MS and head E to a Jmpswitch with flames.
Flames go off on approach, use the 2nd Jmpswitch
to kill the Spikes on a ledge on the N axle
of the cage. Jmp to the N side of the room and cross
back over to the S to use both the position
switches, go up the ladder on a SE pillar and
runjmp/grab to the Cage, go jmp on the N axle ledge
and climb the ladder, to the top and
backflip/roll/grab to another ladder, up and onto
the L block, use the 3rd Jmpswitch to kill
the flames on a pillar near the 2nd Jmpswitch. Go
back down the wall ladder and backflip/roll/grab the
Cage, down and to the position switches. Put the
Cage straight up again and go to the NE corner of
the Cage pit, climb the grey ledge sloping up and
runjmp/grab the ladder there, go up and jmp to the
block on the Cage, go up the R side of the ladder
and sidestep R again when the Knife Ball
drops, turn around and jmp/grab to the 4th
Jmpswitch.
The Lava Caves.
You created a new opening in the pit under the cage,
drop from the N side of the ledge, go down the
ladder on the pillar and drop to the pit from it. Go
into the S tunnel and drop to the lower level, walk
up to the lava in the centre of the tunnel, turn R a
little bit and hop back (maybe you get stuck on the
edge, turn a bit and back to get unhooked) and do a
long runjmp with a sharp R turn to land under the
sloped ceiling R side. If you managed the first jmp,
the rest is easy, the last jmp goes along the L
wall, get some Ammo and get a Surprise
around the corner. Throw the lever to start things
up, another of those great flybys shows the central
core opening up after the lava melted all.
Climb out of here in the N end of the cave and up to
the place you visited before, it’s near terminal #8,
runjmp/grab the pole, go down, not too far! And turn
to backflip to the sloped block, immediately jmp to
the ledge and runjmp to the grey block N, follow the
passage to the Main passage L and go into the
passage N of main passage, the one with the blue
floors, where you saw the block and pole before. Go
up the pole, backflip to the S ledge, climb a ladder
to a red window and jmp to the grated floor under
the core, go over to the ladder at the blue slope
and up to place the Scion of Fire. The Beams of
Light go through the Big Tunnels and a block lowers
back in the direction of the Fire caves, only on the
other side of the Big Tunnels. Go back to the
trapdoors and go all the way around the L, past the
cages to a set of steps leading up, get Ammo,
follow the path all around the Pylon, through N
side, picking up Goodies here and there and
you will finally come out to the #4 Terminal where
it all started, climb the ladders to the mushroom
shape pillar and jmp to the R side of the tunnel to
the Fire Cave. Go follow the passage to a Tile in
the corner, step on it and go back through…
Level 11:
THE FIRE PYLON PASSAGE.
Just swim to the other side and up, down the ladder
on the end of the passage and into the gate L of it
and follow the slopes back up to…
Level 10:
STEEL TOWER OF FOUR ELEMENTS.
Open the gate by using the reach-in switch in the
circle R and go L into the lower part where you
found the Translator, when you walk into the SW
corner a block lowers and a flyby will show you one
arm of the Kernel is activated and the entrance to
the Tower opened. Jmp into the lower walkway under
the Scion tunnel and jmp to the Tower, go S and down
the ladder in the hole there. Go S and slide to the
entrance of the Tower, notice the pole.
Go into the Tower on the W side and go to the
Element blocks in the S, the Fire block lowered, so
you can use the reach-in switch in the Air block,
the passage opens. Go back out and up the pole at
the entrance, go up to the N brick floor next to the
entrance and backflip off. Go up the ladder and the
next L ladder. Now you can take the N route along
the rock wall or go around S side, climb down the
corner in the Air section and jmp into the L walkway
under the Element tunnel. Enter and go into the N
passage to…
Level 13:
THE WIND PYLON PASSAGE.
Well you know by now, up the ladder and swim...
Level 14:
FOUNDATION OF THE SECOND PYLON - WIND.
Slide down and go L, into the wide area, R into an
alley, climb the grey ledge in the end to pick up
the Scion of the Wind. Well, looks like no
way down here, so head back inside to find another
gate opened, follow MP/Ammo alley down to the
Pylon area. Jmp to the Fan, the pole ledge and over
to the tree L go to the N end of the ledge and stand
on the breakledge, drop to the lower ledge and get
the MP under the tree, go to the end and
jmp/grab the ladder to go down, go N and check the
3rd Pool with Statues for a MP, when you go N
you will find out why you got all the MP’s, a couple
of Dragons are kept in the Cages there, and
when they see you, they can send Locusts to
you, just run about to shake ‘em off and take MP
when needed. Only the Fire balls can kill
really you quick, you could run back for one of the
Statue pools, pumping MP’s or reload and try over.
The Detonator.
Make your way over to the far NW corner, past the
Cages, shooting some Harpies and find a MP
under a ladder R, go up and over to the N side of
the Pylon, the NW corner of the hills there have a
path up jmping the sloped blocks, go up to a Eye
window on N wall and inside you can throw the lever
to open the nearby gate in the Pylon. Go over the
Ring to the Pylon and shoot the Demigod
greeting you, take the Detonator he drops.
Look on the wall R of the entrance and throw the
switch, a trapdoor opens at the cages, between the 2
S Windmills. This is the room you have to get back
to when you can place the Scion of the Wind, that’s
down the ladder here.
Taking care of the Dragons.
Jmp back to the Ring and head L to the S side of the
Pylon, where you can see the Windmills below, there
are MP’s too, but if you have enough, don’t bother
for now, runjmp to the sloped white wall under the
window in the Pylon and slide to the ground, go S
and around the R or L over a yellow ledge to the S
Windmills, between them is the trapdoor, shoot all
the Bugs chasing you and keep an eye on the
health, go down the ladder into the Detonator room,
shoot more Bugs and find the loose wires
sticking out of the wall, place the Detonator
and backflip twice while the flyby shows you the
destruction of the Dragons. Look for a Machine on a
ledge SW, pull up there and use the switch to
activate it, a gate opens in a room we go to later.
Hop on the block of the switch and stand on the
outmost point, jmp to the dark yellow ledge NE and
from there runjmp/grab back to the ladder, go get
the MP’s in peace. One of them is burning in a small
gap, must be a Secret you had to take before killing
the Dragons, be my guest! Go back into the detonator
room and Look for the hole in the floor near the
Detonator and go down, follow up a ladder to the
Blue Bar Puzzle.
The Blue Bar Puzzle.
There are 6 switches in the room, 1-2-3 W and 3-4-5
E of the Bars, you have to use them in a certain
order to get the Bars to open up a path to the gate
you opened. The combination is (thank you
documentation): 1-5-6-6-1-6-6-2-3-4. The bars are in
place now, go to the NE corner of the room and enter
where you see the arrows on the wall, follow the
arrows on the floor to the gate and throw the lever
there, a trapdoor opens behind you and the flyby
shows you the Windmills are operating and generating
the power to activate the Core in the Pylon.
The Rope and Jmps over the Burner floor.
Climb the ladder behind you up to the room where you
got the detonator and go R after shooting the
Demigod. Enter the gate to put the Scion
in place, a rope appears S of the windmills, go up
the N ladder and back to the Ring, follow S again
and go over to the windmills, all the way to the SW
point, where you can drop to a pillar below,
runjmp/grab to the S one and up to the Fan, over to
the ledge with the trees L, stand N of the smallest
tree and runjmp/grab the rope. Don’t get tempted to
use the pole, just swing past the L of it to the far
brown ledge (if you can’t make it, go one step up
from the bottom of the rope and swing to the pole,
then backflip to the ledge)
There’s a ladder in the SW corner for later, go over
the ledges to the breakledge, a runjmp to it and a
runningjmp/grab to the block in the corner, don’t go
up, just go around R and from the ladder,
backflip/roll/grab the next, one more time and stand
on the safe corner pillar. Runjmp/grab to the ledge
over the Jmpswitch pillar and stand on the SW corner
of it, look W and backflip to a sloped block in the
burner floor, jmp with a L curve to the ledge under
the Jmpswitch, use it to open the gate over
the ladder you saw on the brown ledges. Now to get
out of here somebody put up convenient ledges on the
burner floor. Because I couldn’t find a shorter path
up to the ladder, I went back to the first grey
ladder, R along the windmills and over the rope to
the brown ledges.
Up the ladder into the gate, follow to the Tile in
the end of the passage, it will take you back to…
Level 13:
THE WIND PYLON PASSAGE.
You know the way…
Level 10:
STEEL TOWER OF FOUR ELEMENTS.
Open the gate with the reach-in switch R and go L,
down the stairs to the Wind symbol and the block
lowers, jmp into the walkway and go to the Tower
entrance using the ladders or the pole, inside to
the S side and use the reach-in switch in the
Water block, the entrance opens, go up the pole,
ladder and into the L walkway under the Water
element tunnel.
The gate opens on approach, slide down to…
Level 15:
THE WATER PYLON PASSAGE.
Follow to…
Level 16:
FOUNDATION OF THE THIRD PYLON - WATER.
Just slide down when you reach the Pylon area and
get the Scion of Water from the pool and go
around the Pylon to the N, into the Pylon, shoot the
3 Skellies when they are teamed up together.
There’s an Ice pool under the Core, climb the blocks
in the centre to the highest point and face E, so
you can sidejmp to the sloped block L, grab the edge
and go over the Jmpswitch. It will open a
trapdoor at a ladder, go out and NW, in the corner
near the Water tanks you’ll find the ladder between
the slopes, climb the first on the R side, backflip
from the top, jmp/grab the upper part and go on up
to the top and R to…
The 1st Tank.
Jmp to the island and pick a spot from where you can
shoot the Blue Fishgod on the bottom, E side
of the Tank. Swim down the N side and look for the
Scanner near the brown metal beams on the bottom W,
a flame goes down near the place you entered this
level, go down the ladders again and along the W
side of the Pylon to the S, notice the beautiful
white Ice sculpture of the Sphinx W of the Pylon, go
along the pool, over the grey ridge and find the
ladder, go up to use the switch, which opens a gate,
up in E wall.
Blade wall.
Go down and SW, there’s a wall with a ladder and
Blades turning in front, stand back against the
grey wall on the E side and when the Blades are
about to go underground, jmp/grab and go up fast,
when the Blade comes, backflip and jmp/grab back
from the sloped grey wall, go to the E gate.
The Submarine Base.
Follow to the Submarine base, go S over to a Helipad
and down in the SW, go around the red fence and down
the slope, get the Ammo on it and some more L
under the Helipad. Go out and L around the building,
to the W wall up a ledge for more Ammo. Head
over to the pool in the lower part of the level and
follow to the S, shoot a Croc or 2 or 3 and a
Fishgod or 2, find a building in the pool S,
the one with the red windows. Swim in and get out on
the stairs, climb the E window and runjmp to the
yellow ledge S. Throw the lever there to open a gate
on a higher level and jmp to the brown SW ledge, get
some Ammo and make your way back to the
Helipad. Follow the ramps up to the 1st floor, go E
and jmp to a yellow arch, from which you can go to
the bridges leading to the 2 dark brick buildings.
Go down into each to pick up the Ammo and
Master and head out the E opening of the E
building.
The 2nd Tank.
Go to the open gate there and follow the passage up
to the 2nd tank. There are 2 Fishgods here,
try to take ‘em out from the top and dive in to the
lowest level of UW huts, to find the Shell of the
Sirens, sorry, there were 3 Fishgods.
Climb out of the Tank and go to the SW corner, hop
in the hole and let yourself go down the waterfalls,
go up in the e and climb out near a ladder, go up
the ladder for some Flares and head back down go W
and just follow the R hand walls to the basement of
the Submarine workshop.
The Submarine workshop.
Climb the grey ledge you will walk into and turn E,
runjmp/grab up and turn L, find the receptacle for
the Shell on the N wall. Go to the w side of the
workshop and find one of the subs on the bottom of
the Launch tube. Dive in and get the Sphinx Key
from under the Sub. (see a block lower in the
Sphinx, near the Pylon, remember?) Go back up to the
Helipad and N, down to the Pylon area. You get there
by going up the reddish ramp in the SE corner of the
E pool (where the raised sub is), vault up onto the
green ledge and turn left, follow the ledge around
to the right and go to the S side of the far pillar.
Climb up to the higher patio and continue forward
(N) across the reddish bridge. Vault up onto the
ledge where there's a see-through grating below. Go
across that and vault up onto the other ledge across
the way. Turn left and run along the ledge a short
distance, then turn to the right and go down the
snow-covered slope to ground level. Turn right and
run forward to the lamp post. Turn left and dart
into the alley, then follow until you emerge on a
ledge with the Plyon off to your right. Jmp into the
pool below and go W, out and R, to the hind leg of
the Sphinx, go in and use the Key in the S lock, a
gate opens near Tank #1. Go out and to the NE, in
the corner next to the tank is the gate, go in, R
and use the switch to start the Machine, water flow
through the canals, the Core gets activated. Go into
the Pylon and find the receptacle for the Scion in
NE corner where a block lowered. The Power is on,
the exit opens and a platform goes up. Go to the
blade wall, to go back up to the gate to the
Submarine Base and from here you can jmp to the
Ring, follow it all the way around the Pylon to the
SW, runjmp/grab to the platform and one more to the
exit. Well, you know the drill...
Level 15:
THE WATER PYLON PASSAGE.
Follow to…
Level 10:
STEEL TOWER OF FOUR ELEMENTS.
Open the gate and go straight to the dark block
which will lower for you, jmp into the walkway and
go to the Tower to activate the last reach-in switch
in the Earth block. Go to the earth section and into
the L walkway, to the gate L and slide to…
Level 17:
THE EARTH PYLON PASSAGE.
Follow to…
Level 18:
FOUNDATION OF THE FOURTH PYLON - EARTH.
Slide down to the Pylon area and drop to the small
ledge, 2 Techno Horsemen are mounting their
Horses. Runjmp over to the brown ledge (racetrack as
we will find out later) with the #5 on it and jmp to
the R side of the Pylon, get some Ammo on the
grey ledge R, jmp up to the green ledge with the
flowers and spot a passage R, the bluish Rose bushes
are deadly (Spikes). On the ceiling of the passage,
L side is a MS, runjmp/grab to it and go to the end,
drop to a grassy block. In front are Scissor
ledges, runjmp as soon as the Scissors go up (they
will be down on landing) and jmp/grab up to the MS,
drop on the ledge when the Scissors are snapping and
standjmp to the next, jmp/grab up to the MS and go
to the last ledge, hang facing the L corner, so you
can drop at the sound of the Scissors and jmp/grab
to the ledge in that corner. Go to the grey block in
NE corner and jmp over to the Rock L, hop backwards
up the sloped alley and run back and L as soon as
you hear the Boulder come, go up again and use the
Jmpswitch to raise a block near the grey block NE,
go back, runjmp/grab up to get the Buggy Car Key.
Go back and down into the deeper part of the room,
back to the area where the 2 Horsemen are
(just try to avoid them for now) and down the ledge
to go R/R and into a down sloped passage in the
corner.
Clearing the track.
Let’s go over the track and clear it of all
obstacles, go R and follow the arrows, (notice
checkpoint #3) over a narrow ledge in a pool.
Look R and L in the wall there, just before you go
up the slope and get the Ammo and MP,
shoot the cute Mushies. Go up the slope
(checkpoint #4) and watch out for the end,
runjmp around the R hand corner to the racetrack and
go L to get the Scion of the Earth on the
sandy part. Turn around and go W, in the wall in the
end is a block (you’ll get to when you have the
Buggy) go L and down the slope (checkpoint #1),
L/L and under the slope S, shoot some Mushies
and get the Ammo on the ledge, go back on
track and E, just past the bottom of the slope is a
cave R with a green rock, climb it and go S, up the
brick wall, spot the Jmpswitch on S wall, drop to
the grey wall below and go over to the end of it,
jmp to the one R under the switch and use it to
lower a block on the track. Drop from the wall and
go E, along S wall, watch out for another Rosebush
and get a MP in the corner.
Go back to climb the brick wall N and go over the
track to the brick wall on the other side of it,
look down there for a lever to lower another block
in the track. Turn around and slide, go R/R into a
room with levers and Grinders, jmp on the
ledges to lower blocks with the levers, the Grinders
don’t really hurt you too much, when standing still
at the lever. Under the Grinders is checkpoint #2.
Go back to the track S you just left and follow it
through a tunnel to checkpoint #5 and you are
back where you got the Scion. Go past the slope R
and runjmp to the area W of the Pylon, where you’ll
find a nice Mushroom valley.
The Buggy.
Go to the Pole W of the pool and up to a N passage,
backflip in and follow around till you come out at a
bridge R and below, jmp to it and go onto the roof
S, to the Jmpswitch. The gate to the Garage opens.
Runjmp down into the pool and go get it. Now you can
have some fun with those Horsemen (You know
what I mean) Go down to the racetrack NE of the
Pylon and start at the #3 checkpoint, go up the
slope at #4 checkpoint, turn R after the jmp to the
Scion ledge and to #1 checkpoint. Now you have to
follow the track over all the checkpoints and this
time go L on the Scion ledge to hit #5 checkpoint,
turn around and race to the W, where the block is
now lowered (timed) If you didn’t make it in time,
just go back to checkpoint #5, (block will lower)
and do it again.
The Platform run.
There are 2 sloped grey blocks to take the Buggy up,
start on the W one, raise platforms when you hit the
next blocks, at one point, only a platform in the
other route raises, so go back and over the other
route, work like this till you come to the N gate.
Just inside a screenshot shows a trapdoor opening
up, take the Buggy back to the Pylon, the NE corner
and leave it here for now, climb the ledge in the
Earth Grinders area, along E wall is a pole, get
some Ammo and climb into the room above,
start up the Machine (lowers a block at the Scion
receptacle) with the switch next to the trapdoor and
head out E, L and just around the corner, you can
shoot a Sentry-gun in the back, go on W,
notice the gates with the levers L and to a pit L
with a red tiled edge. Hop on the NE corner of the
pit, walk S and drop down the w side to land on a
slope, go R to the end and backflip to the red ledge
in the pool, climb the pillar and runjmp to a ladder
on E wall and go up, get the Ammo and use the
Jmpswitch to open the first gate. Drop into the pool
below and swim NW, from the passage there, jmp/grab
the pillar in the pool, go R and slide/backflip into
the gap in the pillar behind, go to the S pillar and
use the Jmpswitch for the next gate.
Swim to the NW passage again and follow down to a
room with a burner and climbable pillars, from the S
side, grab the pillar and go R around the corner,
backflip/roll/grab to the one behind, go up all the
way and shimmy past the ball L to the corner
overlooking another pool with pillars, jmp around
the R corner to get the Ammo and use the MS
to go E, go over the pillars to a gap in one of the
pillars SW and around to a ledge with a Jmpswitch.
So, all gates open, hop in the pool and get some
Ammo near the Jmpswitch ledge, swim E and get out
between some ledge, climb the pillars and use the MS
to get back to the burner room, shimmy to the SE
corner, past the ladder and climb over the block in
the corner, drop and follow the flower slope up, go
L and follow back to the open gates.
Throw the levers to activate the Earth Grinders, the
Core will be activated and the Pylon gate opens, go
back to the Machine room and down the pole, into the
Pylon, place the Scion, to direct the energy to the
Steel Tower. Take the Buggy and run it over the
track once more, to the big slope at #4, jmp to the
rock where you got the Scion and leave it here, walk
up on the grey ledge S and runjmp/grab the ladder
under the exit gate in S wall, go up and into the
corner, where the Tile is.
Level 15:
THE WATER PYLON PASSAGE.
Follow to…
Level 10:
STEEL TOWER OF FOUR ELEMENTS.
Open the gate with the reach-in switch R and go to
the NW corner where the block will lower, go inside
the Tower and drop into the pool under the Kernel,
which is now fully activated. Climb the centre ledge
and the Flyby will take over, to take you inside the
Kernel.
Level 19:
THE KERNEL OF RHATECH.
Go R and climb out of the pit, turn L and go up the
ladder on the pillar, jmp to the S lever and use the
new platform to get to the W one, go around like
this till the tower will change shape and you can go
back to it. Climb up to go and use all 4 Jmpswitches
there to kill the burners on the top level. Climb
the ladder next to the Jmpswitch and turn around,
climb up and jmp to the centre grated floor, into
the centre of the slopes. Watch what happens next,
Lara will be transformed to a Techno Lara. If you
need it, there’s some Ammo and a Lasersight on the
side of the Air element, shoot the 4 Fuse boxes
you can see on the wall at every Element and Lara
gets shaken a bit… After you get back control, go
climb all the way down to where the level started
(near that pointy structure) and go back to…
Level 10:
STEEL TOWER OF FOUR ELEMENTS.
A Demigod is shooting at you when you arrive
back, take him out and go slide down the sloped
passage, back to the Cathedral…
Level 20:
DEFEAT OF THE EMPIRE.
In the cathedral is the Embryo of the New RHA,
that’s what we have to destroy, on the fenced off
pedestal in front of you is the Symbol of the New
RHA, go out W and to the entrance of the
cathedral, inside are the 2 pits (L and R of the
central path) with the switches you saw a long time
back, go use them and go up to the Embryo,
there are 2 Statues, The Father and The Mother, grab
the 2 Genetic codes and combine them to the
Genetic Code of the New RHA, also the fence at
the pedestal lowered.
Go back there to grab the Symbol of the New RHA
and return to the cathedral (where’s that Buggy?).
Place the Symbol in the receptacle near the Father
and the Embryo will wither and die. Go to the Sphinx
and climb the brown ledges, so you can runjmp/grab
the high ladder on the E wall, go up all the way and
into the opened wall in front. Slide down the slope…
Epilogue
Level 21:
JERUSALEM MUST BE FREE
Climb down or drop every time to the endless pit and
come out to the gravity pool, hop in and get out in
the brick passage again, take out the big gun and
put it away for now. Climb all the way up and shoot
the TE waiting for you at the switch (to open
a trapdoor) way up the next ladder, backflip into
the passage to go slide to Jerusalem again, in the
square is a door with the end over it, but that’s
for later, go to the machine with which you opened
the wall before and head back in there, you’ll get a
flyby of the route you have to take to open the
Prison cells, so you can free the prisoners. Bad
thing happened here, the Alternate Embryo is ready,
you have to destroy that too.
Go to the stairs in the SE and up to the yellow
square, into the gate and follow to the Grinders,
jmp to the L to go to the trench in front of the
Prison and climb down, go to the lever you threw
before and into the CS to the cell, up the alcove
and climb to the Grinder room, go W, up to 1st floor
and E to SE corner, where you can climb up to the MS
you used before, follow it to that bridge to the top
of the Grinder room. Runjmp t the 1st alcove in the
axle and go overt to the W side when safe, jmp into
an open gate there and use a switch to open the next
gate.
The Alternate Embryo.
Well, this one is alive and kicking, keep the
Medpacks coming (hit the “9” button often), slide
down the slope and jmp to the pink ledge below, run
over to the SE corner (chased by 4 Wraiths)
and jmp/grab the L side of the ladder over the
burner, go up to the alcove and turn R, jmp/grab the
crack to the R and go to the end to use the lever.
Drop down and go to the ladder again, up to the top
(too slow) and go L, at the Palm tree, drop/hang
from the edge and drop/grab the lower crack, go L
and use the Jmpswitch to lower a block in the Poison
pit NW, run there and use the switch to open the
cover on the Scanner in the SW corner pool,
get there and use it to kill the Spikes at
the switch in the W wall alcove, go in to raise a
pole in the NE corner, go up facing E and backflip
onto the bridge, use the 3 switches to kill the
Embryo. The Wraiths will soon follow. Go down
the pole and shoot a TE, as if it wasn’t hard
enough already and pick up the Prison Keys he
dropped, a trapdoor opens. Look for the hole in the
ceiling of this alcove and climb up to the
receptacle for the Genetic Code, insert it from the
side of the gate and shoot it when it’s in, the gate
opens.
Free the Prisoners.
Follow the passage to the bridge and from the pointy
ledge, jmp/grab the MS to go back and to the W, on
the yellow floor are the first 4 cells to
open. Drop one floor down and go into the hole next
to the blue circle room, go down into the cell you
crawl through and open the 2 cells here,
climb the ladder out of the trench and go to the
Prison in the corner there to open the last 6
cells, the Exit doors below at the start of the
level, open up. Make your way back there and enter,
walk down the isle to the podium and the game ends…
What a marvelous game put together by Psiko.
Everything was worked out in great detail, I noticed
the machine we used in the beginning to open the
wall, it’s abandoned now and even a plant grows in
it!
Dutchy.