Walkthrough by Dutchy
CS= crawlspace, MS= monkeyswing, UW= underwater, Jmp
=jump. Have fun!
Level 1: The Jurassic Temple.
You slide into a crevice. Go explore to the L as the
tunnel in front is closed off, when you climb the mount
inside the cave, an earthquake occurs. The tunnel you
came from has an opening now, so go back and L, drop
through the hole and slide into a water filled Cave,
swim to the other side of it and reach a hidden outside
area, go to the big doors and walk through, a deep pit
is behind them. Stand on the R side, turn and drop down
into the pit. Follow to a big Hall, enjoy the flyby and
see the Revolver on the block engulfed in flames and
protected by a Skeleton, we’ll get that in the end.
Dive into the fountain and find the UW lever (under
water lever) on the W wall, pull it to open a gate in
the N wall. This is the Beetle room, as it holds the
Pyramid where you have to place 4 Black Beetles later.
Look for a jmpswitch on the wall in the NW corner,
cleverly hidden on a face tile. This opens the big doors
in the W passage back in the Hall. Go enter that passage
and enter the Demi god room, there’s one in a closed
cage. For now we have different things on our mind, dive
into the L pool and open the UW door, go in to get some
Ammo, return and go L, past the Demi god and R up the
stairs, kill the Raptor (those guy’s can’t take much) on
your way up and enter the doors.
Take some Flares L and go on, another earthquake occurs,
you’ll hear footsteps, turn to see the Raptor closing
in, take him out. Follow the passage to and outside
fountain. There are 4 burning reach-in switches here; I
tell you what to do. Approach crawling, to just under
the flame, wait for it to go out, stand and use the
switch at once and when Lara has her hand in, push crawl
again, so she will go on her knees just before the flame
catches her. Do all 4 switches here. There’s nothing to
it with this trick. The S door opened, pick up the MP in
the pool first, then go in the door, use the reach-in
switch and get a screenshot of the UW door in the N pool
in the Demi god room. A door opened here at the pool
where you got the MP.
Go in and make your way through the passages, with a
flare, watch out for those Scissors, run past the burner
and drop into the empty cage opposite the Demi god, when
you go out you’ll notice his cage opened too, but with
me he stayed inside, so I shot him around the corner
jmping aside as he fired back. When he is gone, go in to
his cage and open the sarcophagus to get the Crowbar
from inside.
The 1st Black Beetle.
Go out the cage, L and into the N pool, the UW door is
open, go in and follow to the chain you can pull to open
some doors, they are past the Demi god cage and L,
downstairs, on the opposite side of this burner room is
the 1st Black Beetle, stand L side and runjmp/grab the
1st burner ledge, go around shimmying R to the other
side and pull up in the corner at the wall, stand still
when the burner is on and turn, back to the wall as soon
as it’s off, do a runjmp/grab, with a little L curve, to
the next burner pillar at the next interval and shimmy R
around the corner till you face the next jmp. Pull up
and runjmp/grab to the ledge, Go L to the side closest
to next pillar and pull up in the corner, standjmp/grab
to the next pillar, shimmy L and line up for the last
jmp. Take the Beetle, the burners go off and 2 Giant
Wasps come in to the room, turn and start shooting as
soon as you see them, but be careful to hop back into
one of the corners (and keep hopping back while
shooting), otherwise they will push you off the ledge.
Make your way back to the Hall and into the Beetle room,
a door opened in the E wall, go in to use the reach-in
switch.
The 2nd Black Beetle.
You’ll see a block rise in the Hall, go out and L, the
block is under an alcove with a closed door, stand on
the edge of the alcove and look W, there’s a balcony you
have to jmp to, a runjmp with a R curve will get you
there nicely, go up the slope and an earthquake rocks
the room. Yet another great room up the slope, a flyby
takes you around for a look-see, showing the Beetle on
the top of the building. Dive into the R hand fountain
and get the Winding Key from the bottom. Go to the NE
corner and use the jmpswitch, then go to the NW corner
for another one, the big doors open, go inside and up
the stairs, R and L into the passage, follow to a
Spiketrap, it’s a real tricky one.
The Spiketrap.
Stand on L side of the tile, about half a step back from
the Spiketile, and turn L a bit so when you sidejmp R
you will just get past the pillar R and over the corner
of that Spiketile to the slope next to the Spiketrap,
when you slide down, the Spikes go down, so you will
land safely. Next Tile you do the same, be sure the
Spikes are triggered when you jmp over the corner. When
you save every time just before you jmp and did it
wrong, change the position a bit and save again. I got
through without any harm this way. When the Spikes are
down, they won’t go up again, so go forward to a hallway
where a Demi God awaits you, and shoot him, taking
shelter behind one of the pillars to the side by
sidejmping every time he shoots at you. Look for the
jmpswitch in the SW corner on a pillar, where the Demi
god was and use it to open the door in the alcove in the
Hall. Go back there jmping over from the balcony, or
just drop to the ground floor and climb the block again
and enter this door. Follow the dark passage and another
earthquake kicks in, reach the outside area with the
Obelisk and go into the pool, L and through the tunnel,
there’s a room with a fountain and a lot of passages in
the walls, you cannot reach from here, dive into the
fountain and take the E hole, to an air hole straight in
front, from that air hole go R/L/R and follow to the
end.
Getting up in the world.
Get out and here is a room with a block you can climb.
Jmp to the higher pillar and stand on the L side of it,
runjmp, grabbing the very last moment, otherwise you
will not turn enough to grab the crawlspace in the SW
corner. Runjmp to the pillar R and to the opening in the
wall L. This is the fountain room you started in. Now
you will have to jmp around the corner, go stand in the
centre of the opening, looking L a little bit and hop
back, runjmp, just touching the L pillar and with a
sharp L curve not grabbing and you should just make it,
runjmp/grab to these pillar and climb up R, get onto the
centre ledge and turn S, standjmp, grabbing the last
moment, from the N side of the centre ledge into the
opening in S wall, a little down from where you stand
now, stand on the L side of this opening and runjmp/grab
the 2nd pillar you can see just around the R side. On it
is Secret # 1, the MP and Ammo, turn back and
runjmp/grab the opening in the wall, jmp/grab up to the
ledge in L corner and over to the centre ledge, now
runjmp/grab into the opening N wall, look R and see the
crack in the pillar. Again a tricky jmp ahead.
Stand on the edge in the centre of the opening and turn
R a little bit, hop back and do a runjmp, just touching
the R hand corner with the shoulder and turning sharp R,
with the grab in very last moment to just grab the
corner of the crack, shimmy L to the opening and then do
a runjmp to the L ledge, no grab and over to the next,
runjmp grabbing the last moment to the opening in E
wall, then runjmp/grab into the gap in the pillar in
front and jmp/grab the corner ledge L. Climb up and
runjmp to the ledge behind the pillar SW. Jmp to the
lower ledge and around R corner to runjmp/grab the
opening, walk through the wall and see the ½ MP to the
R, runjmp/grab over to get it.
Return to follow the path W, runjmp without the grab to
the lower ledge at the burner on N wall, from where you
land, a runjmp/grab last moment with a curve L over the
burner in the corner, pull up in the R hand corner and
runjmp/grab quickly to the ledge S, get ready to shoot a
Wasp, I crawled and with my back to the wall, not to be
thrown off the ledge. From this ledge a monkeyswing goes
to the pillar on S wall, the start is tricky, go forward
to the end, but not too far or you will drop off, turn l
and follow to the end, drop to the pillar below and
runjmp into the opening SW corner. Standjmp/grab the
pillar behind it and runjmp to the ledge L, standjmp to
the pillar S. Standjmp to the opening SE and runjmp to
the pillar and over to the next, there you can see the
reach-in switch in far L corner and the Beetle down on
the blue block at the fountain.
From here you have to runjmp around the L corner to the
ledge there, don’t grab, just jmp, it’s a tricky jmp;
you probably have to try a few times. I did it by
standing in the centre of the S side of the ledge and
aim at the corner, let Lara look up and see the corner
exactly between her legs, runjmp no grab and curve sharp
L to land exactly on the tip of the ledge. The other
jmps to the switch you can do by yourself now, if you
did last jmp you’re a pro by now. The switch is for the
Mechanical Scarab door. Jmp of the ledge into the
fountain below (make a nice dive, hold shift and jump
down) and get the 2nd Black Beetle. Go to the SW corner
and climb up the blocks, you’ll reach the room where the
door opened, get the Mechanical Scarab and dive in the
water and swim through 2 rooms to the fountain room
where you started this climbing affair. A block raised
on N wall, get into the crawlspace and climb up, as soon
as the Skeleton appears, climb up L side and you will
drop into the passage where you killed the Demi God.
(Let’s go find a way to open that door here)
The 3rd Black Beetle.
Head back through the Spiketrap to the stairs, go around
to the other side and enter the passage there, the
Spiketrap here you can disable with the Scarab, combine
it with the Winding Key and put it on the center of the
tile in front of the Spiketrap, run through when they
are down and collect the Scarab. A Raptor attacks, take
him on here or run past him to the fountain and take him
out from the fountain. There’s an UW lever in the
fountain, N side, use it to open the door in the passage
where you killed the Demi God. Go back trough the
Spiketraps and enter the door, up the stairs and kill
the Raptor, go R at the big doors and use the Scarab at
the T-rex head, to kill the Spikes and use the reach-in
switch to open a door on the other side, so go back to
the big doors on top of the stairs and straight into the
passage there, use the Scarab again and go L, to a
switch on a balcony. The switch opens the big doors, but
timed, so roll/sprint to the corner, release a bit to
turn the corner and sprint to the end, R and sprint
turning L so you go just inside the doors. Up the
stairs, kill another Raptor. Now we’re one floor up in
the room, under the Beetle. Go Rand from the end of the
balcony a runjmp with a R curve to the walkway on W
wall, go R and go to the Chain, the Spiketrap is a joke
of George, the Scarab will explode! Just pull the Chain
and go over the walkway to the other side of the room,
and enter the door you opened. Follow the passage to the
roof and run straight over to the other side, a Wasp
takes off from the R, kill it at once. Look L and see
the big pillar on the corner of the roof, drop down the
edge next to it, grabbing and look for the Shotgun
there, drop to get it and pull back onto the roof, now
go over to the centre of the roof and slide down
grabbing the edge, drop and shoot the Skeleton off the
ledge with the Shotgun. Go get the 3rd Black Beetle. Go
down the stairs or just jmp off the ledge into a
fountain on ground floor, either way; go down and to the
Hall.
The 4th Black Beetle.
There you will find another block raised in the SW
corner stand facing E and on the L side, grab up to the
edge above, tricky but possible, shimmy R and pull up
onto the Demon face tile to trigger the door R, slide
off and grab the edge again, the door will open, shimmy
R and get in, reach the puzzle room.
The Timed Doors.
There are 2 Raptors inside you’ll have to shoot, follow
to the pool, past a couple of colored doors L+R that
make part of the timed puzzle, the Beetle is on the
unreachable 1st floor. At the pool, look for the green
UW laver and pull, roll and swim quickly to the R a bit,
get out fast (be sure to release the swim up key just
before surfacing and push the forward key, otherwise
Lara will swim backwards first and you will not make it
to the door in time) Sprint to the green door and inside
this room are lots of naked ladies on the walls,
(something you’d like to share with us George?)
maybe one day Dutchy when I think you could handle it 8)
the 5th alcove L has a jmpswitch, pull it and see the
red alcove in the end, it will open a door in the back
of the red room.
Go back to the pool and use the red lever and roll, swim
to the edge, get out fast and sprint into the red door,
go L and around the pillar. L and look for the jmpswitch
use it and the door to the Secret in the Blue room
opens. Go find the door in the end of the red room, just
to make sure you’ll find it later and head back to the
pool. Use the Blue lever and get out of the pool fast,
sprint to the blue door and shoot the Raptor inside,
look for Secret # 2, Ammo and Lasersight, L in the end
(it will also kill the flame on the block where the
Revolver is). In the end of the blue room is also the
door which holds the switch to open the normal door
opposite the blue door. Now you have had the training
and collected the Secret we can get to business, go to
the pool.
Save and dive for the green lever, use/roll/out, sprint
in and to the end, use the red switch sprint out, to the
pool, use the red lever, get out fast, sprint into the
red door, sprint all the way to the end, use the blue
switch inside the hopefully open door, sprint back to
the pool, use the blue lever, out, sprint to the blue
door and to the switch in the end, sprint back out and
straight into the open door across the room, jmp over
the pit and use the Chain. A block went up in the room,
so you can climb to the Beetle. Climb up and pry the 4th
Black Beetle off the wall. Go back down and to the Hall,
go to the block where the Revolver is and climb on, get
the Revolver quick, it’s Secret # 3 and climb down,
roll, go to the block at the T-rex head and stand on it,
equip Revolver with Lasersight and shoot the head off
the Skeleton that appeared on ground floor. Now you can
go to the Beetle room to put the Beetles in the Pyramid
in peace. The door in the N wall opens; go out and to
level 2.
Level 2: The Jurassic Stone.
Now it’s a bit harder to explain directions as George
seems to have left out the Compass. Try to save on
Shotgun ammo to deal with Skeletons, use the pistols for
the Raptors as much as possible, but they will drop with
one Shotgun shell if you let them get real close.
Drop down the hole and land on a black pillar in the
Pillar room jmp to the sloped one and slide grab/drop to
the ground level, to the L is a switch, ignore it, go R
and see the Arch we will pass a few times, there are 2
statues and an oil lamp on it we will have to light. Go
under the arch to the Arch room, there’s a switch R on a
sloped block and one on a rock L, ignore both for now,
go L past the rock into the passage to the switch room,
use L switch and then R and see one of the statues at
the Arch on fire, go to the Arch room and to the switch
on the sloped block, pull the switch to raise a block in
the switch room. Go there and climb the block, pull up
to the corner of the pyramid like structure and jmp to
the R walkway, use the brown monkeyswing to go over the
top of the pyramid, drop into the hole in it. Land into
a fountain; look for an UW lever in the pool and a gate
opens outside.
Climb out of the pool and find the switch in the corner
between the 2 passages of the room, pull it to light the
2nd statue at the Arch. Go up the passage under the oil
lamps and shoot some Bats. Climb the pole and backflip
to the highest ledge in the corner, runjmp with a L
curve into the opening in the wall and follow up to the
Arch room, shoot the raptor and go to the gate next to
the switch on the sloped bock. Pull the switch inside to
light the oil lamp on the Arch. Now that all 3 lights
burn, the gate at the Black pillar opened. Go to the
Pillar room and climb the tree, backflip to the sloped
pillar and jmp to land on the flat black pillar, do a
running jmp while the Skeleton wakes up to the open gate
in the wall in front. Follow the passage up to a Big
Room.
In and around The Big Room.
In front is a Golden Door, with 4 statues and 2 torches
we will have to light in order to open it. Go L and to a
room R, with a tree in it, go to the next tree room and
look for a ladder on the tree, stand just R and in front
of the roots on the ground, standjmp/grab the ladder and
go up, backflip to the upper level, turn around and go
to the next room, shoot the raptor, go L and reach the
room with the 6 switches around a pool. From where you
came, use the L in front and turn around, there are 4
switches there, use the 2nd from L and then the most L
one, now the most R one and last the 2nd from the R. If
everything went well, you’re still alive and the gates
are open. Go through and see the gate left we have to
open, holding the Timeless Sands. Stand in front of the
gate and see the wall torch just in front of a passage
to the L, runjmp to the slope that is in front of this
passage and slidejmp, keep jmping to the flat ledge at
the switch, use the switch and then go back using the
monkeyswing over your head, don0t go all the way to the
end, a bit before the end, you can drop to a slope and
slidejmp back to the ledge at the gate, now stand on the
L side of the entrance, looking into the room, back to
the pillar, runjmp to the wall in the pit and if you go
over the top, (if you don’t go over, grab and pull up)
slide jmp and keep jmping to the flat pillar in the end,
use the monkey-swing to go to next pillar, runjmp/grab
to the switchpillar and use it, back with the
monkeyswing and drop, jmp back to the ledge, now go L
and to the end, there’s another passage with a wall
torch, runjmp onto the slope and keep jmping to the
switch, the gate opens, go back with the monkeyswing and
go get the Timeless Sands from it.
Go back through the switch room (kill the Raptor here)
and down the tree to the Big Room. Find the hole in the
ground to the L, just before the blue passage in the
wall, drop down and land in the fountain. From the
position you dropped in the pool, go L and follow the
big corridor L, shoot a Raptor and a Skeleton will
awake, take him for a walk to the pool and shoot him in.
Maybe another Skeleton will come out around the pool,
get him into the pool too. Go to the corridor again and
follow to the end, now get ready to deal with 2 Big Slow
6 Armed Monsters, they can’t take much but they only get
hurt if they have their arms wide. So trick them, by
holstering your weapons and pulling them quick and shoot
as the Monster opens its arms. When they are history, go
to the place they came from and find 2 switches next to
the gate, pull them both and head back to the fountain,
go past and L into next corridor, get some Ammo L and go
to the open gate to pull the switch, roll and shoot the
Raptor coming for you. Go forward and to the opposite
side of this corridor, notice the fountain R, (for
later) and use the switch inside the open gate there,
roll and shoot the Raptor, now go back to the gate where
you pulled the 2 switches and use the lever inside, and
yes, you guessed right, shoot the Raptor. Now go to the
fountain all the way on the other end of the corridors
and get the Ammo in the R corner, under the ledge next
to the Ammo, in the corner of the pool is an UW lever,
use it to open the exit gate across the corridor. Go to
that gate and follow to a fountain you saw before, go to
the R hand passage and up, up the pole and backflip to
the ledge, runjmp into the passage in the corner and end
up in the Arch room, you know the way back to the Big
room? Climb up the tree in the pillar room, and runjmp
past the Skeleton.
Again a Raptor will be greeting you. Every time you go
past the Golden door, you’ll see another flame burning
next to it, to show you that you are in fact making
progress. Head into the blue passage in the far R wall
(notice the gate here with the receptacle for the
Guardian key, later, later) and L into the Cave find the
opening in the R wall and climb into it, 2 Wasps attack,
take them out and go for the lever in the L side of the
room.
Head back to the Big Room and look opposite the Golden
Door for the roofs to climb up, when you climb the last
block, hop back quick and wait for the Spike ball to go
by, then climb up and jmpgrab the L side edge of the
slope, so you can shimmy all the way L, pull up in the
corner and jmp up to the higher ledge, be careful not to
run in the pit, shoot the Bat turn L and climb the
blocks to the corner with the faces, turn around and use
the monkeyswing to cross the room, go forward to the
spot where the branches go R and follow it over to the
dark wall with the Oil lamp. Drop to the ledge and get
the Torch, stand on the edge and throw the Torch to the
ground, tracking where it lands, so you can find it
again, and don’t throw it too close to the Spike ball,
look below and see the slope you can drop to, slide and
grab the edge, shimmy R and pull up to the ledge, run R
and into the open gate, turn and wait with the Shotgun
in hand, for the Skeleton to appear in the doorway, and
blast him off the ledge. Go into the passage and use the
switch in the end to light yet another torch on a statue
below, go out and use the switch on the ledge to the R
to open a gate.
Drop to the Ground from the ledge and go get the torch,
light it on the pedestal (don’t get too close) next to
the Golden Door and climb up the block at the statues to
light 2 wall torches, one each on side of the door. Now
look at the wall of the entrance to the Big Room and L
of the passage you entered from. Under the Arch is a
gate open, take the Torch with you and drop it as soon
as you hear the footsteps in the passage, shoot the
Raptor and go get the Torch again, follow to a very dark
place, with an opening in the L wall, standjmp in with
the Torch and to the ground on the other side, go to far
R side and jmp into the R alcove, roll and runjmp to the
block on R wall in front, light the wall torch and the
gate below opens, go down and in. Claim Secret # 4, a
Raptor. :^) Drop the Torch and find the switch around L
corner, use it to open a grating in the floor behind the
pillar, get the MP and the Ammo and drop into the hole,
pull the switch to kill the flames at the Uzi’s.
Go back to the Big Room and L, to the end there’s a room
with a big fountain, go to the far end and see the
alcove with the Skeleton, pull up, blast the skeleton
off its feet and get Secret # 5, the Uzi’s and Ammo
quick. Go to the L side of the fountain and see the hole
in the bottom, dive in and see the closed gate, go in
the direction of the alcove with the Skeleton and look
for a small hole in L wall, go through and down, L and R
into the tunnel, up into a room where a Raptor makes a
lot of noise, find the UW lever in the far R corner and
head back out, L to the small hole, R to the gate which
is open now and in, to a room with a lot of alcoves to
make you confused, go sharp L and find the Flares, now
go to the top of the room and into the shaft, into next
room. Kill some Bats and another 6 Armed Monster, find
the reach-in switch in the back, you know how to tackle
this by now.
Go back to the water and swim to the fountain area, R
through the small hole L and down, L, take the 2nd
opening R now and see the dark block on the other side
you raised with the reach-in switch. Climb it and go
make some Raptor burger, look back over the pool and see
the statue in the centre of both pools, go over there
killing some Bats and place the Timeless Sands in its
hands.
A gate opens behind you, so turn around and go in,
follow the cave up and go R, runjmp over the deep pit
and run up the slope on the L side, a bunch of Spike
balls will come down, keep running, when the ball R
passed, do a R curved jmp to get out of the way of the
ball coming straight at you. Follow the cave up to the
end, on L side and when you can’t go further, look up L
and get into that crawlspace, follow around to the cave
again, upper level and do a runjmp/grab to the
monkeyswing. Go over to the opposite side and drop/grab
the crawlspace there. Pull in and shoot the Raptor in
the passage, reach the top of the room with the big
fountain, see the structure with the lever to the R, a
Skeleton is guarding the place, runjmp, shotgun in hand
to the R, just keeping the brownish, pointed corner
block to your L and slide to a ledge, if you happen to
miss the ledge, start jmping to the side till you can
slide to a safe ledge, turn to the Skeleton and shoot
him off the ledge, pull the lever and drop down to the
pool and the Golden Door opens because you just lit the
last flame on the Statues.
Go in to the Door and get some Ammo R and head down the
end of the cave, great looking cave by the way, in the
end L is a gate, and a bit further some more Ammo. Enter
the gate, which will open on approach, get ready to
Rumble, as 2 Raptors with Mommy T attack, take ‘em out
and head for the back room, here is the Jurassic Stone
on the block. When you take it an earthquake rocks the
room, head back to the gate, a block raised next to the
gate, but first look for a Monster statue in the alcove
L from with your back to the gate, stand under the
lowest point of the upper ledge and jmp/grab, (it’s a
tricky grab try a few times, maybe try only using the
ctrl key) pull up and get Secret # 6, the Guardian Key.
Drop from the alcove and climb the block at the gate,
climb the alcove to pull the 1st switch, another block
rises on the other side of the gate, climb up there and
pull the 2nd switch, when you get off the alcove, the
timer on the gate starts, so get out fast.
For the Bonus.
Go up the beautiful cave again and to the Golden door,
it will open for you. Head L and into the blue passage,
open the gate there with the Guardian Key and enter.
This is really the Bonus for getting all 6 Secrets. Run
to the R hand ledge and jmp on it; get the Crossbow and
the explosive arrows :^) Equip the Crossbow with these
arrows and shoot the Skeletons, when they stand together
(or save Ammo and shoot them in the head with the
Crossbow +lasersight +normal Ammo) See the gate on other
side with the Cartouche receptacle, there is some Ammo
on the R side ledge. Now head for the back of the room
and shoot the 2 Raptors, a bit further 2 6 armed
Monsters, as they say, bad things come in pairs.
Find the Cartouche one of them dropped and explore the
ledges in the back room for some goodies. Now go place
the Cartouche and enter the Death room, nice Bonus!
Shoot a Raptor coming out and then a Skeleton coming
from the R. On the floor are Skull tiles, the ones
facing you are friendly, the ones looking away are a
slow and agonizing death the ones looking L are the ones
you have to step on to get the gate in the end open. Go
around the R and see the 1st on the R wall a bit further
in the room, go l past the gate and next to the gate in
the corner is the 2nd, around the pillar next to the
gate is the 3rd, head into the gate and a whole bunch of
enemies attack I counted at least 2 Monsters, 4 Raptors,
2 Wasps and as you approach the switch in the end of the
room, 3 Skeletons attack and as I went out of Ammo here
I just had to run for it, go back out the gate and to
the gate R in the Death room, follow the passage to the
room where you killed 2 Wasps before and head out the R
passage, L up the cave and R into the Big Room, go to
the L passage under the Arch, just past the entrance, go
in and the last Raptor will attack from behind, so just
sprint to the slope in the end and slide down, use the
switch in next room and go through the gate to the
Garden of Eden, go to the far end, between the 2 Statues
and on the ledge you’ll find the switch to pull the
Final Curtain.
End of the Levels