LatM -
Stargate Walkthrough
Walkthrough written by Elvis t. aka eTux, with additional
help from the author
It’s possible that the walkthrough might miss an enemy or
a pickup someplace, but nevertheless it serves its purpose
and guides you to the end of the level.
Designations: Enemies,
Pickups,
Secrets,
Cardinal Points,
Level name, Individual tasks of the level.
Military installation.
The level starts with Lara infiltrating into a military
installation, and a fly-by showing you around the first
area. As you slide down, shoot the grating, and collect the
knife (1) before dropping
out of here. As you do, a guard dog
(1) attacks, so dispose of it, and shoot 4 or so boxes lying
around the 1st floor - collect the
revolver ammo (2), shotgun
normal ammo (3) and flares
(4) you can get from them.
Enter the storage and go up to a higher level here, activate
the lever here. It operates a floor tile on the first floor
raising or lowering it. Return to the first floor and push
the box in the middle of the room onto the lowered tile,
raise it and return here. Look on top of the box, and move
on the tile up here that looks just like it. Lower the tile
again, and this time - pull out the box from the corner of
this room and onto the tile. Raise it again and do the same
as with the first box. Doing so will raise tile out in the
main hangar (a camera will show this) - go there and
activate the now reachable wall-switch. This opens a grating
that blocked an entrance to a crawlspace on the 2nd floor so
go there. As soon as you’re up the stairs turn left, jump
and shoot to shatter the grating, climb in the crawlspace
and get out on the other side.
Walk to the edge of this ledge now and with a standing jump
and grab the furthest tile in the middle of the burner pit.
Shimmy around the edges till you’re closest to the opening
on the other side and climb up on the corner of the tile. It
will light up on fire, but since you’re on the corner of the
tile you’re safe. Face the opening and get in. Jump over the
pit and get the crossbow
(5) - secret #1. To return
use the same strategy - grab the furthest (yet) non burning
tile and shimmy to the corner, climb up - face the furthest
non-burning tile - grab it with a standing jump and simply
shimmy now to the safe tile and get out. Go along the ledge
here and enter the room on the left - search the shelves for
a large medipack (6) and
normal shotgun ammo (7).
Climb on the boxes and into the enclosed sector of the room
for some flares (8). Ignore
the crawlspace and the grating in this room as there’s not
much of interest there. Leave and go where you opened the
crawlspace earlier. In here crawl left, and hang in the pit
- shimmy around the crack on the other side and get the
normal shotgun ammo (9)
there. Carry on in the other direction and shimmy around
this pit too. At the end shoot the gratings and get out.
Jump on the boxes near the high pipes and get the
flares (10) from the top.
Press the button to open the door and enter the top level of
the warehouse.
Warehouse.
There are a couple of things to do here, but you’ll find
that most lead to dead ends (you may explore, but I’ll only
describe the most efficient way of doing things) so go to
the middle level of the warehouse now. Go to where the exit
sign is and activate the lever to open the door - you’re not
leaving yet exactly, but the way further is in here. Go left
and in the next room turn left also. Activate the lever by
the door to open it.
Toxic pool.
As you enter turn right and use the binoculars to spot a
grating on the right wall in the distance. Jump up and shoot
facing the grating to destroy it. You can use the
laser-sight with a gun that works with it too, if you think
it’s more comfortable. Grab the monkey swing and swing left
to get some shotgun shells
(11) at the end - return to where you entered this room
after that. Now grab the low ceiling and monkey-swing to the
now open crawlspace, get in it. Slide down the slope
backwards and grab the edge at the end of it. Climb up and
backflip onto the next slope. Slide down as low as it goes
without dying then press and hold the jump and action keys.
Lara should bounce to the next slope and from it jump and
grab a higher one. Climb it up and backflip to land in an
alcove.
Crawl into the opening on your right (or left, depending how
you got there, though it doesn’t matter as the opening is
obvious), shoot the grating at the end and drop out. Shoot
the gratings on the right wall you should see, monkey swing
and drop in there. Crawl till you can get out, slide on the
steep part then bounce to the next one, from there slide and
bounce to the flat platform. From there do the next simple
jump sequence to get to the other side. From there shoot the
grating covering the crawlspace, you saw earlier and swing
there first. At the end press the button, to open a door,
and return to the previous room. Let’s take a small detour
for a secret first - slide down the slope below the
crawlspace you just got out of and safety drop to the
ground.
Jump on the next safe tile (NE
corner) and crawl into the narrow passage. Get in the water
and in the open room at the end get -
crossbow explosive ammo
(12) and shotgun normal ammo
(13) - secret #2. Climb
out on the west and use the ladders and passages (avoid the
deadly pit before one of them) to get out back in the room
with the slopes. Get on the other side of the pit again. Now
use the monkey swing to get as close to that open door from
earlier as you can. As you’ll soon find out, it isn’t close
enough - but there’s a helpful crack on your right - swing
as close to the right wall as you can, drop and grab it and
shimmy left till you can stand up where the door opened.
Crawl to the end here, shoot the grating and drop out in the
next room. Search the shelves for some
shotgun normal ammo (14)
and get the shotgun (15),
crossbow explosive ammo
(16) and revolver ammo (17)
from the higher platforms. Press the button at the end of
the rocket hallway to open the door to the crawlspace in the
room with the goods.
In the crawlspace go right, slide down the slope and grab
the opposite wall. Climb so Lara would be on the black hole
and backflip and grab the wall above the opening you slid
in. Then climb up and backflip to the ledge. There’s a
crawlspace just above you get in and keep moving till you’re
outside - climb up the ladder, activate the wall-switch
behind you to open the door just a bit ahead of you. Slide
over the barb-wire pits and get into this newly opened door.
Snatch the flares (18), and
shoot the grating at the end of the crawlspace. Shoot the
glass in this room and get Chevron
3 (19) behind it. This sets off the alarm and a
guard (2) appears outside.
Get rid of him, and get back into the crawlspace. Return to
the rooftops and continue where you left off getting the
chevron. Operate the lever above the hole into the grating
to open a nearby door - in the next room - time getting the
valve room disc (20) from
below the steam and then use the crawlspace to get back to
the room before the toxic pool. Use the disc in the computer
device to open the door behind you. Operate the valve in
this room to make the pool safe to swim in.
Swim down to the bottom of the pool and look for a switch on
the central structure. This opens the door on your right (south)
- swim there and inside get the
small medipack (21) from your right, and activate a
switch on your left. This opens the door at the opposite
side of the pool. Let your air supply bar fill and save
before attempting this maze, as it may take few tries.
The maze.
Swim past the now open door and turn right to enter the
maze. When you have choice swim left (north)
first, then swim till you have to choose where to swim again
swim left (west) now,
activate the switch to open a door a bit further on and use
the same path to return back to the start, so you can get
some air. When you’re air bar is filled up, return to the
maze and take the same route, but where you turned left to
activate the switch swim straight, and then take the left
where the tunnel goes down. Swim here till where the door
opened (the grating might hint on where it was) and then
swim right (north) where
the way goes down straight.
Swim up the steep part carefully without bumping anywhere,
as that takes previous time - and then swim close by to the
ceiling to fit into the narrower tunnel coming up. At the
end just swim up and shoot the windows to pick up
Chevron 2 (22). You may
return directly back to the big pool, but I’ll describe a
little detour to get a secret. Return as usual till the
vertical swim up where the door initially was, and instead
of going left and so back turn right (west)
and swim down where the tunnels go, but keep Lara to the
ceiling as another narrower section is coming up - at the
end pick up the crossbow explosive
ammo (23) - secret #3
- and then swim as fast as possible back to where you got
the chevron - you might need to take a health pack along the
way, but it is possible to get through without one too, if
you’re fast and careful enough. Now return back to the big
pool the same way you got there. If you wondered what the
other tunnels where you didn’t go (if you followed this
walkthrough) are for - then I can say that they won’t take
you to any new areas, they’re just a detour to the same
places you’ve been. Climb out of the pool and leave this
area. A fly-by will show a door opening on the first floor
and a guard being summoned. So go where the door opened.
Warehouse, bottom floor.
Kill the guard (3) and shoot
the 2 boxes here to get some
normal shotgun ammo (24). Go down the stairs where
the guard was. Pick up the large
medipack (25) at the top of the stairs, and continue
your way down. You’ll hear some warning music along the way
so draw your guns and dispose of the
guard dog (4). At the end
will be a storage room with electrified floor. Jump on the
boxes and to the platform by the
northern wall, where above it is a wall-switch that
opens a door by the chain. Jump on the box, duck and shoot
the blue one hanging in the chain. Get to the chain. I found
that it is easiest to jump and grab it, then climb up 3
times.
Turn around and jump off backwards to land safely into the
opening. If you don’t succeed try higher or lower from the
place you tried till you do. In the hallway go straight and
activate the lever at the end, then go into the side hallway
and climb up - get on the bridge and then onto the rope in
the middle of the room. From there swing to the wall-switch
on the western wall. It
opens the wall on the other bridge, so return to the rope
the same way you did before and get on the other bridge.
Activate the lever in the new room and the sprinklers will
set off, making the deathly floor safe. Drop down on the
first level, and go where the door opened, shoot the glass
and get chevron 4 (26),
another alarm will start and the other door on the
warehouse’s bottom level will open setting free few more
guards. Return there and shoot the 2
guards (5, 6), pick up the
revolver (27) one of them
leaves.
Search the shelves in the room from where the guard came
from to get an access code disc
(28) and revolver ammo
(29). Return to the top floor of the warehouse and use the
disc by the laser control room door. Enter the control room
and approach the left row of bulbs. Use the knife to pry the
middle laser fuse (30) from
its resting place. The fuse is worthless as such, but it
deactivates all the lasers, so let’s get busy. Go into the
wider hallway of this floor - at the end and on the right
wall is a button that opens a door to the conference room
from which you can see the stargate - to see through
the windows it you have to press the button in here, which
also turns on the light in this room, but otherwise there’s
nothing to find here. In the middle of the left wall by a
double door is a button that opens it (the door).
As you enter, a guard dog
(7) will approach from behind. Go left and press a button to
open the door ahead of you. Enter the room with the Rosetta
stone and kill another guard dog
(8) that attacks Lara. Go by the controls here, and get
Daniel’s security card
(31), from one of the desks (near the shatterable computer).
Return to the previous room before the Rosetta stone and use
this card to open the door. In here, light a flare to spot a
pushable wall panel and push it as far as it goes - if you
were here before, you’ll know that there were lasers here,
but now they’re deactivated so you can go to the end of the
passageway and get - chevron 1
(32), kill the guard dog (9)
and guard (10) when leaving
back to the warehouse.
Activating the stargate.
Go to the 2nd floor now, where the ‘authorized personnel
only’ sign is. Kill the guard
(11) along the way and pass the passage that was guarded by
lasers before. Activate the lever at the end to open the
next door. Turn left (south)
and go down here. Kill another
guard (12) and enter the next room. Shoot all the
glass before the chevron symbols and place all 4 of your
chevrons in the receptacles. You’ll hear the stargate
activating so return to the higher floor and go through the
now open door into the stargate room itself. Jump through it
to end the first part of this adventure….
Beyond the Stargate.
Search both niches left and right for some
shotgun normal ammo (33,
34), the 2 hallways on the sides are for much later, so
ignore them currently and go up. Shoot the
3 alien scorpions (13, 14,
15) and explore the temple for some
shotgun normal ammo (35),
large medipack (36) and
flares (37), you will be
attacked by another alien scorpion
(16) as you do. Exit the temple for a most breathtaking view
- which reveals one alien wasp
(17).
As you go further on the desert planet
another one (18) will attack
from the dunes. First turn left and at the end of the small
valley climb up on top of the temple. Get the
small medipack (38) from
one of the grated windows, and some
shotgun normal ammo (39)
from the roof. Climb down on the other side to get a
large medipack (40) sitting
on a flat rock. Go further into the desert and turn left to
pick up some revolver ammo
(41) at the end of the valley. Go further into the desert,
and firstly ignore the big canyon on your left.
Go in the opposite direction (south)
and encounter 2 giant alien
scorpions (19, 20). Go further south into an opening
and kill 2 more alien scorpions
(21, 22). Jump over the pendulum blade pits, when it’s safe
and over the bigger gap to get the
Horus Talisman (42). 2 more
alien wasps (23, 24) will attack so dispose of them
and get out of this cave and move on to the canyon. Hang on
the ledge of the pit to spot the first sandy platform and
drop on it - use the other ones to get on the other side of
the canyon and kill the giant alien
scorpion (25) there.
Move on to the 2nd canyon. Jump to the first sandy platform,
turn around to spot that there are carvings onto the
southern wall; you can
use to get to the bottom of the canyon. Once down face the
western wall and grab the
crack - shimmy right and get into the crawlspace. At the end
there’s a crawlspace to get back into the canyon - opposite
it is a high one that leads further continue so till you get
to a big room, where you’ll find some
normal shotgun ammo (43), a
large medipack (44) and
flares (45) -
secret #4 - the only one
in this section.
Get back to the canyon - climb up the same wall, backflip
and grab the edge shimmy right and get on the sandy
platform. Now cross the canyon the same as you did with the
first one. An alien wasp
(26) will attack as you move on towards the end of this
valley. In the temple you can already place the Horus
talisman you got a bit earlier, but as you see the other
sitting statue is out of reach so you must look for other
ways there…
Quest for Anubis talisman.
Return outside before the entrance. Face
north and get on the
mound behind the pillar, look for a high crawlspace and get
within. Get into the cave, and get rid of the
alien wasp (27) jump into
the water and get the flares
(46), swim west till you get to a remote part of the temple.
Go through the passageway, avoiding the scissor-blades till
you get to checkered room where the key you need lies. Go in
the SE direction over the
black tiles and jump safely into the niche with the
guardian key (47), after
getting it, use the black tiles only again and get back to
where you swam here first. Use the key next to the Horus’
eye symbol door to open it.
In the next room you already see the desired talisman in the
distance, go into the adjacent section on the left, and
press the button at the end, this summons 2 translucent red
platforms which help you across the pit - get the
Anubis Talisman (48) and
return to the start of the cave where the wasp was. Climb
out on the lowest platform in the middle - use the other
rock pillars to get into a high opening in the
east wall - at the end of
it is the other sitting statue, use your talisman there and
the door to the temple will open (If you’ve placed both
talismans of course). Return to the temple through the same
route you got here.
The temple/ caves.
Slide down into the caves go further, ignore where you see
the temple bits as you can’t do anything there without
something, so go deeper into the caves. Shoot the 2
alien scorpions (28, 29) and
go where they come from, by a pit, jump up left before a
slope. Jump on the slope and bounce from one to the other
and then on the other side of the pit. Go further here and
drop out in another canyon. Jump over the canyon on the
west side. Explore the
passages here to find the starship
fuel (49), return to the canyon, jump
south.
Kill the wasp (30) there.
Now at the end of the passage you should reach the temple
bits I was talking about. Place the fuel into the round
opening to open the door - go there and pick up the
Goa’uld Chevron (50) to get
a fly-by. This suggests you to return to the start of the
level, where a door opened in one of the hallways by the
stargate so do so. Kill the first
demigod (31) by the temple. Enter the temple and meet
the second one (32). Go
where the door opened, press a button and continue up, till
you’re beamed into the spaceship.
Inside the Goa’uld Spacheship.
Go along the passageway and jump over the fire pit, a wall
panel will lower. Step on the next elevator - it’ll beam you
higher - kill the falcon demigod
(33), go into the adjacent room and drop into the water,
wade into the other room you saw through the room earlier
then and press the button to open the door, get there. Go up
and turn left (west) by
the flame. Now you’ve arrived at the 4 beetle pyramid and
have a choice between the
western and southern
route. Do whichever you prefer first.
Southern route.
Stop before the slide and time getting past them with the
burners intervals (you may also wait in the alcoves besides
the burners, you’re safe there). Kill the
demigod (34) and come to a
room with vertical burners on pillars. If you got the
crossbow secret in military installation, you might be
familiar with the technique how to get to the beetle, but
I’ll describe again. Grab onto the edge of the pillar shimmy
around till a corner, where it should be safe, from there on
jump on the next pillars and so on till you get till the
beetle. Pry the scarab (51)
from the wall and the burners will disappear. After this a
wall panel will have lowered in the previous room (south)
so go there.
Slide down and activate the 2 switches to open the
translucent door and get into a room below the deadly water,
avoid the shining tiles as they’re deadly. Slide down on the
right and get down into the big pyramid room. Go
south - where the
currently only open door is and pick up the
shotgun normal ammo (52)
from the pedestal. Jump on the higher block and swing past
the burner. Activate the button on the other side and swing
back. Go to the opposite side of the pyramid room where the
door opened. There’s a movable block puzzle here, before
taking any further actions look on the black line of each
planet - especially mark the symbols of each planet. Climb
up the ladder in the passage that’s in the corner of this
room and get into a crawlspace - at the other side press a
button, this enables you seeing hints where to move each
planet, so go to the top room and mark the spots, also
snatch the flares (53) -
return down and move each planet on where the corresponding
symbol was.
After moving all 3 planets in the correct spots (a shining
planet appears above them once they’re on the correct spot)
an earthquake occurs and you’ll see a fly-by of the top of
the pyramid. Look on the sides of the pyramid - some sectors
will be broken out and you’ll be able to maneuver on them to
the top of the pyramid. Pick up the
Ra’s key (54) on top of it
and slide down. Kill the falcon
demigod (35) at the bottom. Go past the
east door that is open
now. Go down and enter the next puzzle room.
5 pad and 4 column puzzle.
The goal is to raise each of the 4 columns here, and you do
so by stepping on the 5 tiles, which raise and lower certain
columns (there is also another pad a bit off the others that
resets the whole puzzle). By stepping on the tiles in the
right combination you can raise all 4 columns, if it is too
enigmatic, here comes a description of what each of the
tiles does:
First, let’s start with naming each of the columns - the
tallest = A; the 2nd tallest = B, the 3rd = C; and the 4th
(which you currently don’t even see, cause it isn’t risen) =
D.
Now what each of the tiles do:
Violet: B rises - A
lowers.
Green: C rises - D lowers
Red: C rises - B lowers
Yellow: D rises
Blue: A rises - C lowers
Just step on each tiles so that in the end all 4 would be
risen. If this is still too mind boggling - bellows a direct
combo, am not saying there aren’t other better ones - but
this works too, so don’t knock it if you couldn’t bother
figuring it out for yourself, lol. I do recommend to do that
as a last resort, thus I also made it a spoiler (i.e. -
select the brackets with your mouse to see solution)
SPOILER:
(Violet - Blue - Green - Yellow)
On the top floor explore the 4 side chambers for
2 shotgun normal ammos (55,
56) and a large medipack
(57), and most importantly a
scarab (58) from the
south wall. By one the eastern wall pickups areas,
near a pedestal light a flare to spot a movable block - push
it as far as it goes and get the
crossbow (59) and crossbow
explosive ammo (60) -
secret #5. As you get all the stuff a
falcon demigod (36) will
start roaming around the top floor and a
demigod (37) on the ground
floor. Return back to where you entered this area from the
pyramid room and go where the wall panel lowered, when you
got the scarab. Another elevator will take you up, where you
can use the Ra’s key to escape back to the previous area. Go
up and meet another falcon demigod
(38), then return to the 4 scarab pyramid area. Place the 2
scarabs if you wish, but you may conserve them till you’ve
got all 4.
Western route.
Get down by the toxic pool and maneuver around the safe
tiles, to the other side, to press the button there (the
jumping is pretty simple so I won’t go into detail). This
opens the door in the north,
so get there. Slide down the slope, but don’t drop in the
water - jump on the side and keep the jump button pressed
while holding the arrow key in the direction you want to go,
continue this way till Lara can stand safely on a tile. Once
done go where you see the scarab - on the sides are 2
burners, time the burn/not-burn intervals to activate the
switches. This starts some small trembling, and opens the
door to the scarab (61) -
this opens the southern
door in the toxic pool area, but before returning to there
drop in the water that is safe now.
Swim through the narrow opening in the
north and to the end -
get the torch and drop through the turquoise opening down
into the water room. Return to the toxic pool, and before
going into the south
area, return to the 4 scarab pyramid area and to the burning
vessel - light your torch and go downstairs, and use it on
the 2 vessels to open the rooms to one of the final secrets
in this movie - secret #6
- flares (62),
revolver ammo (63),
small medipack (64). Return
to the toxic pool area, you may drop your torch now, as you
don’t need it. Go south
now; you’ll come to an area where you see a pillar in the
middle and a toxic pool below you. Hang on the edge of this
opening, drop and grab the crack below, shimmy toll you can
climb up in this opening activate a lever. Continue up the
hallway and climb up, now the floor has crystallized and you
can right walk to the central pillar and get up on the
gratings.
Get the scarab (65) from
the eastern niche and
dispose of the falcon demigod
(39) that appears. Return to the 4 scarab pyramid area the
same way you got here.
Ra’s Throne.
Use the 4 scarabs on the pyramid and it’ll open up. Get the
2nd Ra’s key (66) and the
door before the northern passage will open - go there and
you’ll be taken up to Ra’s throne room. You’ll already see
Ra roaming - he’s
excited to meet you, as you see. Go to the
SW of the room first and
jump past the translucent wall - use the Ra’s key here. This
opens the door in the opposite chamber from here (SE
corner of the room) - get the
Ra’s Pendelum (67) - the ultimate prize in
Stargate and a door to the chevron will open from the other
side so go there (NE
corner), get the Earth’s Chevron
(68) and go to the only chamber left (NW
corner) and drop into the hole to escape this spaceship…
BUG ALERT! If for some reason you carried the torch this
far after getting one of the secrets, drop it before leaving
the level, or you might experience crashes when returning to
the earlier Stargate levels.
Beyond the Stargate.
Press the button to open the door, slide down. Cross to the
other passageway (east)
and into the new room place the 2 chevrons to re-activate
the stargate. Jump through it to return to the military
installation.
Military Installation.
A fly-by will show you the exit route; enter the next room
kill the guard (40), take
the shotgun normal ammo
(69) he leaves behind, also snatch the
shotgun normal ammo (70)
from behind a box by the steps and take the
large medipack (71) from on
top the boxes. Exit to the warehouse. Before going down, go
into the wider hallway again and turn west to enter the
canteen - jump by the fire and get the milk bottle and bread
- breakfast (72) -
secret #7 - this sure
might come in handy.
Go down on the middle level and kill the
guard (41), the other
guard (42) and his
dog (43) might have arrived
meanwhile too. Go where the exit sign is and you’ll find
yourself at the start again - behind the truck is the escape
route so go there - kill the guard
(44) at the end and step out to end the movie…
Movie summary:
Pickups: 72
Kills: 44
Secrets: 7
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