LatM - Psycho
Walkthrough
Walkthrough by Dutchy and CC
(Turn off your Volumetric FX in the TR4 setup)
The Garage.
Go to the door to the Garage R and shoot the padlock, inside
is some Ammo to the R, nothing to do here for now, as
all doors are closed and the Bike is not starting up.
The Ravine.
Go out and down the hill, shoot the fences L and jmp/grab
the sloped pillar L when looking into the ravine, go R and
down to the end of the ladder, where you can backflip to a
platform, go jmp/grab around the platforms to pick up all
the Goodies on them and jmp/grab back to the ladder,
go down all the way this time, collect some more Goodies
on the ground and pull out a crate under the ladder, push it
aside and enter.
The Caves.
Shoot some Bats and at the pit you can runjmp/grab
the pole. Go up and backflip into the R hand alcove, pick up
the first pack of Ammo and throw a flare to the back
of the alcove, run into one of the corners and turn around
to shoot the Spider that came down, when you are back
in the corner it can’t harm you, pick up the other Ammo
and go down the pole to a platform you can backflip to,
throw the lever to open a door below, go further down the
pole and the ladder besides the next platform, drop at the
alcove and get the Goodies inside, then follow the
passage to the and runjmp onto the ledge at the open door.
Turn and shoot the Spider now if you like, but don’t
get off the ledge, cause the water in the next room is
deadly.
Look for the ledges you can jmp to get to the lever in the
back of the room, which will open the door in the Garage. Go
back to the ladder, climb to the pole and backflip to the
wooden platform at the lever, runjmp/grab past the pole to
the passage to the ravine, use the platforms where you
collected the Goodies to go back up to the last one, climb
the sloped pillar L, slide and jmp back to where the fences
were.
The Bike Ride.
Go to the Garage and go into the door in the back, there is
another Bike there in an elevator, this one isn’t
broken, take it out to the street and R when you reach the
Ravine. The Bumpy road will take you to over a hill, the
next slope has to be taken with some speed, there’s a pit
behind it, next a break wall/into the tunnel/2 fences/R up
the slope/2 fences/break wall with a breakledge behind it,
to be taken with speed/then the road goes up steep, on top
you can drive into a R hand cave, through the wall and go
behind a ridge to get a Secret, a pile of Goodies.
Back on the Bike and over the top of the steep hill, through
the next set of fences and with some speed through the L
side of the next break wall keep steering L and this will
break the fall onto the lower road. Go on, up L and over a
couple of hills, over a straight part of road (over a water
filled pit, there’s an UW door in the pool) and a jmp over a
pillar to finally arrive at Bates Motel.
Bates Motel.
Park the Bike and open the L most door, inside R is a crate
to pull out, throw the lever behind it and the centre room
of the Motel opens. Go into the room and open the door to
the bathroom, remember the curtain scene? Go into the shower
and Norman Bates shows up with the Bread knife. Stand
outside of the room and shoot him. Notice the trapdoor in
the room and get a ½ MP from the shower. Head out and
R, past the Motel to a storage area, there’s a MP on
one of the top crates. Go to the N side of the room and find
the 4 crates you can move onto the Tiled floor, do the one
on the dark spot last or the rest will not move anymore. The
crates raised 2 block in the back S room, go up to use the
Jmpswitch, which will open an UW door.
The Blade Piece.
Head over to the back of the Motel and dive into the famous
lake there where the car rests on the bottom, more victims
lying around here, swim into the open door N and follow the
cave, down into the bottom hole and up a bit further, chased
by Spirits. When you reach the hole up, pull the UW
lever (the trapdoor opens in the bathroom) and go up into a
basement, haunted by Spirits, at one try I hade
several, at an other go at it I didn’t see one. Get rid of
them in the water and head into the R passage of 3, R again
and follow to a room where you have to shoot a white vase in
an alcove. This will put out the flames under the Blade
Piece you have to pick up in another room. Go through the W
passage and in the next room you can get a ½ MP in
the alcove, Don’t shoot the vase, go back to the
water hole and take the centre passage to come to the room
with the Blade Piece. Climb the alcoves behind it for
Flares and MP and swim back to the lake.
Go to the Motel and into the bathroom, drop into the
trapdoor and get a ½ MP, go on and be sure to drop
near the corner when you go down the next part, stand back
in the corner and shoot the Spider that cannot harm
you this way. Follow the tunnel to a slide, go off backwards
and grab, shimmy R and backflip over the pit, hop back into
the corner one more time to kill a Spider, Look up here to
use a Jmpswitch (which will open the Bates House) and follow
to the water, swim through the tunnel to an UW lever at a
trapdoor, climb out near the House.
The Bates House.
Go around the L side to the back alley and push/pull 2
crates onto the Tiled squares in the corners of the alley.
Blocks will raise on the veranda. Go into the house at the
front and notice the trapdoor to the basement in the floor
to the L, the stairs with a door on the 1st landing, go on
into the room and on the L wall is a broken/flashing lamp,
use the switch in it to open the door to the veranda (don’t
shoot the vase on the table), go up the blocks and use the
MS to grab the Jmpswitch in the end. The door on the landing
opens, go into that bedroom. Another flashing lamp with a
hidden Jmpswitch, Norman Bates storms in again, hop back in
front of him and take him out. There’s some Ammo in
the vase here. Go to the top of the stairs, where a block
raised, first open the ceiling hatch next to it and
runjmp/grab from the block into the opening to the roof, go
R and shoot a vase for a MP.
Go to the rope hanging from a tree and swing in the
direction of the Jmpswitch on the other tree, grab the
ladder and go drop/grab the switch, runjmp back to the roof
where a door opened. Enter Mother’s Bedroom, the imprint of
the body still on the bed, open the door to the outside
veranda and go straight, jmp over the fence, go onto the
first branches L and to some Ammo there, return and go L,
shoot some Bats and get the Flares, turn L and
standjmp onto the sloped trunk, slide and grab the edge,
drop on the Jmpswitch, which will open that trapdoor to the
basement L of the house entrance.
The Basement/ Head Piece.
So go back inside and climb down, find the other hole down
and go down the first set of stairs, look R at the 1st
landing and do a runjmp/grab over the railing to the alcove
with the lever. Drop out and follow the stairs down to the
open door, run straight into the R hand corner at the door
and turn to shoot one more of those lovely Spiders,
go in and pull the L hand lantern onto the centre tile to
open the next door, go in and push in the R hand crate, but
not to the end, go in for a Secret, ½ MP and Ammo.
Now run over the moulded floor to the ledge with the corpse,
shoot the Skeleton into the pool and open the R hand
Timed door with the switch in the lamp. Runjmp /grab into
the room and grab the Head Piece quick (never mind
the MP, it is trapped), roll and jmp back. Now do the same
on the other side and grab the Murder Weapon, there’s
another trapped MP, just pull the lamp switch and roll,
runjmp back runjmp to the 1st raised pillar in the deadly
pool and standjmp to the next, take a step back and
runjmp/grab into the exit.
The Way Out.
Go back up to the roof of the house and into the bedroom, L
this time and around to the front of the house, when the
music starts, Norman will show up again, shoot him and
combine Blade and Head Piece to place them on the stand,
Gates open and 5 Crows take off, turn L and look
around L corner, on a small balcony is a Secret, a
½ MP. You can reach it by doing a runjmp sharp around
the corner, probably the Crows will attack now, stand in a
corner and shoot them with the pistols. Jmp grab up to the
roof over the window here and lure them all to you so they
won’t bother you anymore. Grab the edge of the high roof, go
L as far as possible, pull up/backflip/roll and steer R in
mid-air, to land exactly at the stand on the veranda. Head
back to the Motel.
Final Bike Rides.
Time for your last Secret, take the Bike and drive
back where you came from, park it on the side at the pit and
dive in on W side, there’s an UW lever on the pillar, it
will open an UW door E, get some air and swim in, no need to
look around, the MP is just in sight a bit further on
you way down the tunnel. Throw the UW lever in the end to
open the trapdoor which will lead you back to the Garage
area. Get some Ammo near the hole and follow the passage,
shoot the Padlock and go to the passage where you got the
first Bike, L is another door open where the 2nd Bike is
waiting for you. Take it to the Motel and up the ramp to the
Store room, L into the open gates and follow the route
through a gate, fences, break-wall and floor and stop there,
as you will have to go through the Flames one by one, time
the run and follow the tunnel, you will encounter Norman the
lest time, so enjoy, run over the Spiders too and at the
dead end is a Jmpswitch R to raise the block under the CS,
go through and into the blue rays, pry the Walk of Fame
Star from the wall and the door opens.
Back to Top