LatM - 12
Monkeys Walkthrough
Walkthrough by CC
There is no need to shoot the monkeys.
Level 1
After flyby of route through 'sewers' Lara stands in a
closed room. Use the slopes at the gate to get up to the
upper walkway. Shoot out the door ahead. Go through and to
the end where there's a hole. Jump over to the other hole,
go down and push floor lever. Climb back up and go down the
other hole. Push floor lever there. Climb back up and a
trapdoor has dropped over the trapdoor beside the hole. Drop
down and push the last floor lever.
Get back up into the first room and go through the open
door.
Move two crates onto the patterned floor tiles and the
trapdoor drops. Go down and crawl, shoot out the crate and
drop into the sewer. Run to the sidewalk and shoot two
crocodiles in the water.
Run along the sewers and to the left. In a corner is a brown
crate to push in, leave that for now. Go to the very end,
pull out a reddish crate (there's a trapdoor behind it), and
push it onto the patterned tile. This opens the gate beside
the pushable crate in the corner. Go back there now and
push/pull the crate onto the patterned tile outside. Kill a
few bats. This opens the trapdoor behind the reddish crate.
Drop in and swim until you see a long gate underwater,
beside this to the L is a lever to pull. Swim back a tiny
bit and get air (this is a different air hole to the one you
dropped down from). Climb up and up into a room where you'll
see a trapdoor in the ceiling. Pull it down.
Climb up into the vent, crawl along and find a trapdoor.
Drop down into another room. Shoot the crates in the centre
and see a hole with water below. Drop down into the water
and find another lever (W and L) to pull. Climb back up
again, and go through the vent again back to the previous
room. A block has moved and you see a ladder, climb it.
You are in a room with a red crate. Get onto the block at
the L back side and shoot out the crate, then pull the other
one out.
Go through where the crate was to a huge outdoor area. Now
we see monkeys. Drop down on the street, turn around and run
into the street with crates. The level changes to..
Level 2
Run over the crates here and up as far and the fence that
spans the street. The Shotgun is on the left.
Sideflip over the fence to the street ahead. Keep running
and shoot four Dogs. The camera changes look in one of the
alcoves on the right, (Lara’s L) where the camera changes
for a SECRET, some shotgun ammo. Run to the
next fence (notice the gates L and R there) and sideflip
over it.
Run towards the water and kill two large crows. Jump into
the pool and swim under the brown crate, get the Gate Key,
and swim back out. This is a little awkward.
See a gate in the wall SE of the pool and shoot it. Climb in
and climb on the red crate up to the corridor. The 2nd L
corridor has a moveable red crate. Run to the end of the
corridor and see a trapdoor on the floor, run around to the
right and see a floor lever. The idea is to push the crate
onto the trapdoor to get it down to the level below.
So, near the trapdoor shoot out the window and get onto the
snow roof. Shoot out the next L window, get in and push the
crate as far as it will go. Go back out the window and turn
left. Shoot out the next window and jump in that way, or
drop down to the ground again and go back in the way you did
before. Climb into the corridor again. Push the crate onto
the trapdoor. Pull the lever and the crate is now down
below.
Go back out the window and down to the ground. Shoot out the
window in the NE, and get in there, see the crate ahead of
you!
Down here look at the floor. There are three blood stained
squares. Push/pull the crate onto all three blood squares to
reveal different camera shots of 2 walls go down and a gate
opening up. Go back outside.
A door has opened in the centre of the building. Go in, kill
two dogs. Go around to the back, drop down the hole and get
a Yellow Fuse.
Back outside to the pool and a gate has opened underwater,
swim in and get a gem.
Now back to Level 1, side jmping over the fences.
Run to the right side and along the snowy ledge on the side
of this big pool. Do one curved running jump around the
pillar onto the next ledge, and another to the caged off
switch. Pull the switch and see the door behind glass open.
Another curved jump around the gate to the ledge ahead.
You're on the far side of the water from where you came into
this level. Drop into the water. Look over to where the Jeep
is and see 3 crates on the bottom at a pillar W, behind the
crates is the Revolver. There's another Yellow
Fuse next to the jeep.
Find the sharp pointed snow on a crate on the far W side,
climb up on it. Shoot the red crate in the corner on another
crate.
Jump over there and get the Lasersight. Combine
lasersight and revolver and shoot the grate in the water
that's under the high crate on the center ledges. (Very near
the jeep, you'll have to jump over near the cage and barrier
to see this.) Swim in there and pull the underwater lever.
This opens the trapdoor under the pointy crate on the floor
of the water area here. Swim through it and use another
underwater lever to open the next one.
But don't go back there yet. Swim back to that crate you got
up on before. Turn to face the barrier between the two water
areas. Do a running jump (another curved one) and grab the
barrier. (If you cannot do this, swim to the 1st pool and go
out on the center ledge, jmp to the entrance of the area and
go around the other side, where you went before, from the
last high ledge, where you got into the water, do a
runjmp/grab to the pillar on the barrier and one more around
the L side of high pillar W of it.) Climb onto the ledge
next to the crane and walk up to the tallest sharp
triangular piece of snow, facing the tall part of the crane
ahead, with a cage. You're aiming for that cage with a
running jump. Place the Yellow Fuse and a rope has dropped.
Turn around.
Use the rope to swing over to the floor switch, not the
above ledge. Push the floor switch and see gates opening.
Drop into the water and get back up to the rope again, this
time head for the top, over the floor lever. This is a tough
swing, and a little manipulating is caused for Lara to grab
that ledge. (Swing a couple of times and release the swing
button, wait for the moment Lara puts her feet back on the
rope and hit swing, jmp of and grab the edge at the first
swing. (Thanks for the tip, Magnus. -D) Turn around and do a
running jump to the top of the crane. Keep jumping over the
projections of the building on the left and get the next
blue key.
Drop down to the snow ledge below and run into the left and
along the 'road' to the now open gates. This brings you up
to the room you saw earlier through the window. Shoot the
crate and get the Blue key. Back outside this room is
a dip in the floor. Place the Yellow Fuse and the trapdoor
drops. Drop into the water and keep swimming until you find
a Blue Gem. Swim back from Gem, to get some air at
the air pocket and notice the closed gate there, turn around
to the W and swim to the gate at the pool, look L and swim
into an alcove where a block lowered, pull the UW lever to
open the gate to SECRET #2, Ammo. (Thanks, eTux and
Kristina)
Now go back to..
Level 2
Jump back over the fence again and go to the door of the
building on the left. Use your Gate Key and go in. Jump up
onto the crates and walkway above. Behind the crates at the
top is SECRET #3, a medipack. Get back onto the
walkway and use the Blue Fuses at the sliding gates.
Push the crate in the left corridor all the way forward,
pull the crate on the right once or twice. Now go back to
the walkway and go through the right door, out to another
big outdoor area. Stand on the red crate and do a running
jump down to the hanging crate. Jump to the next hanging
crate with a monkey on it, and a final jump to the alcove in
the wall with the shootable crate. There's a crow flying
about at this stage, be careful not to shoot the monkeys by
accident. Shoot the crate and get the key. Drop down to the
ground and use the crate to get up onto the ledge, jump to
the next ledge, and jump to the ledge with the wire stairs.
Go back the way you came, across the walkway, and use your
Key in the sliding door ahead.
Go into a room, shoot out the window and get out on the
ledge. Ignore the stuff on the other side for now and run
along on the right side, all the way around and find one
ledge with SECRET #4, a medipack on it. Go back the
way you came, back to the ledge with the Flares on
it, pick them up, and shoot out the windows beside it. Go in
there and shoot out another window. Jump from there to the
snow roof of the church. Go to the right and find the crate.
Pull the crate and push it to the side. Open the trapdoor.
Drop down into the church.
Three or four bats will come at you in different places
here. Go to the back of the seats L and use the two
pull-down switches. Go back to the altar, and jump up into
the left alcove. Run around 'til you come out on a walkway.
Jump over to the checkered platform and use another
pull-down switch. This opens the doors above the altar. Go
there and pick up two Blue Gems.
Behind the altar is another pull-down switch on ground
level; this opens the gate at the end of the walkway above,
to another pull-down switch. This switch opens the gate
above the altar on the right for SECRET #5, asmall
medipack.
Leave the church the way you came! And go back to the
building opposite the church, back to where the key was
after the hanging crates.
This time get up to the snow-covered roof underneath where
the key was. Grab the edge and shimmy R or L, pull up in a
corner. Shoot out the windows. Jump up the sloped roof and
run forward into a large room, run up any of the stairs and
find four receptacles for the gems. Place these and go back
to near where you shot out the windows. Turn left and down
more stairs to a newly opened gate. Go in and shoot a dog.
Find the floor lever behind some crates. This opens another
corridor behind the crates on the opposite side; pick up the
Nitrous Oxide Feeder just before you go into this
corridor. There's a ladder at the end. Climb up into a
crawlspace and drop into a control room. Pick up the [Bike
Room Key[/b] off the floor. There are two receptacles for
two more Fuses on the wall.
Now unfortunately we have to go aaaaaall the way to Level
1 again.
Use the key to get the bike (the door under the stairs
facing the first crane). Drive the bike up and over the
ramps of the cranes and through the barrier. Into a room
with crates.
Move two of the crates up on top to reveal a trapdoor in the
ceiling. If you go through the trapdoor now you'll come to a
room that's impossible to see what needs to be done. So
before getting up into the trapdoor, drive the bike around
to the tile behind the crate with the yellow stripes, this
shows a column lowering in the next room. Climb up through
the trapdoor and crawl to the next room.
Climb up to the next vent and crawl along straight ahead.
You drop into a room with huge pipes. You can see the room
where you have to place the 2 Blue Fuses later, from here,
why no shortcut? Shoot the crate and get the Uzi for
SECRET #6. Get back into the vent and take the first left.
You drop into another control room. Shoot the crate and get
the two Blue Fuses.
And now, guess what? Yep, you've guessed it, we go aaaaall
the way back to Level 2 again, go back through the vents,
drop into the water where the cranes are. Swim through the
trapdoors to the other side. Get out of the water and back
to Level 2.
Back to where you placed the four gems, and go down to where
you got the Nitrous Oxide Feeder and back into the room with
the two Fuse Key receptacles. Place them. The middle door
opens, go through to another room with pink glass and pipes.
Find the pull-down switch and see the door open beside you.
Go around and through the pink glass tunnel and end up in
Hounds of the Baskersville.
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