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LatM - Jurassic Park Walkthrough

There are seven secrets to find.

Level One (Three secrets)

After the cutscene, the earthquake and the subsequent firefight as the raptors and the T Rex break free, step outside and head left into the first room. Remember the keys on the burner you just passed, as you will be back later to pick them up. Also make a mental note of the burner tile which isn’t yet lit.

This is the generator room and if you explore the ceiling you’ll find a trapdoor you can jump up to. Make a mental note of the second burner tile which isn’t lit then up you go through the trapdoor.

Collect the flares then check out the gratings on the walls. These are shootable with pistols if you don’t have any shotgun ammo. Stand in a corner of the crate in the next room and jump up and down while firing. There is a scatter with the pistol bullets and they will eventually take out the grate. Up you go, and crawl and shoot out the other two grates from a crouched position.

Careful as you shoot out the next grate and lower yourself into the next room as there is a raptor lurking. The timed door isn’t tight but it is awkward. The trick is to run round the box without bumping into anything and then sprint up the slope. There is a third burning tile here which is unlit, so make your mental note, then use the switch which opens a door to one of the offices and then head back out into the street.

Head north and shoot the compie before the cute little brute poisons you, then head right until you find a dead guard lying in the street. He’s lying on something you need, so pull him out of the way and pick up the computer disk.

Yep, there is a computer terminal in the office so off you go and try out your PC skills and you’ll find that the CD has the codes to open one of the raptor pens, back towards where the jeep is.

The door slams shut behind you and there is nowhere else to go but down into the flooded caves system. There are some annoying bats around so have your pistols ready. When you reach the area with two closed doors, check up on the shadowed wall on the left and hoist up into the crawlspace. There is a croc lurking in the water, so either avoid him or swim back to the ledge and shoot him from there. Either way, swim through the caves and climb out into the dry passage. At the end you will have to crawl out backwards and shimmy round to the rock ledge

Your first challenge. See the ledge slightly to the right on the other side of the pool? Yep, that’s where you have to jump to. It’s not as difficult as it looks, it’s more a case of finding the right spot and angle to jump from. Jumping slightly left and then curving right to avoid the overhang can help enormously. Make sure you save or you’ll have to swim round again.

When you land safely, up you go! There is another croc in the next room and you can either jump down and take him on or try to shoot him from the passage above. Up to you. He’s not so hard. A short swim in the pool will reveal an underwater switch which I’m sure you’ll figure out what you’re supposed to do with. It opens the other nearby door actually, which is dead handy! The other door opens conveniently for you as you approach so off you go into the next area.

Interesting pool this. Jump across to the other side and be careful you don’t get run over by the boulder. Actually, the boulder was kind of useful. If you check the bottom of the pool, you’ll find it cracked open a metal grille. Pull that underwater switch too and then head back up to the boulder room where the door is now open.

Another darned croc! Try to avoid him and shoot the bugger from the safety of a ledge in the next pool area. Then monkey swing over to the other side, then drop and grab the ledge and hoist up.

Before jumping up to the crawlspace, there is a small medipak tucked away in an alcove over by the fire pit. If you don’t need it, fine, up into the crawlspace you go! Ah, a nasty little fire pit with a ladder on the other side. Don’t try to jump from the edge of the fire pool, take a step back, then a jump back and do a running jump hugging the wall and grab the ladder. But your worries are not quite over yet. There is a raptor waiting for you up top. Try not to jump backwards in fright or you’ll plop down into the fire pool. Not very pleasant! You can avoid the raptor if you like by simply running past him and jumping into the pool below.

Ah, another croc! But there is an underwater lever you’ll need to pull in here. You can either swim right through the caves and emerge in the T Rex compound and take care of the two raptors there and then the croc, or if you’re feeling brave, you can pull the underwater switch first, entirely up to you. Thing is, if you don’t pull the switch at some point, you’re going to be stuck in the T Rex compound, as it opens the door out of the compound. Oh dear.

If you’re into collecting secrets head on over to the south west corner and jump up the mud slope to retrieve secret one – a small medipak. Then it’s up to the control tower on the other side of the T Rex compound. Pull the switch in there and it opens the door to another office back in the main streets.

Go left then right at the street corner, go then head up the steps into the building to your left. To your left? Didn’t the switch open the other office door? Er, yes it did. But what the security camera didn’t show you was that it actually opened two doors! And if you go to the other office first you’ll find you’re short of a computer security disk. Soooo, head up the steps into the office and pick up the second computer disk from the desk and then head on over to the other office

Head back past the jeep and make your way along the street to the end and into the newly opened storehouse area next to the raptor pen you saw in the opening cutscene. All three of these doors are timed. But don’t panic, they are more awkward than tight on timings. If you don’t run into walls, the timings are not too bad.

But first we need to get into the raptor pen outside. So climb up on the crate on the right and then jump and grab the alcove and pull the switch that opens the double doors outside. Then head into the raptor pen. Inside the cage is a shotgun. Don’t panic when the cage door slams shut, it’ll open again when you pick up the shotgun.

Now hoist up onto the pillar on the left of the main raptor pen doorway and then shimmy across to the pillar on the right hand side of the doors. From there you will be able to run and jump onto the top of the cage where you will find a third Computer Disk. Jump off the cage and pull the switch on the right pillar by the double doors which puts out the flame on the burner in the storeroom next door. Before heading out, take note of the stone statue on the far side of the raptor pen. We’ll be back later to collect a secret here.

Up onto the burner and make your way to the top. The switch is timed, but it’s easy if you get the technique right. Just pull the switch and jump backwards then sprint through the door. These timed runs are built more around technique than purely tight timings, so once you discover the right method, they’re quite achievable.

Inside the room there is an unlit burner. Be careful because when you step on it, the flames come on! However, you need to light the flames in order to open the door to get out again! So nip over a corner and open the door BEFORE trying the timed switch.

Take care of the compies in the next storeroom then repeat the process to get through the third timed door. When you shoot the raptor you can relax. To get out again, pull the switch in the corner. Yeah, I know, it didn’t do anything right? Okay, pull it again! Now why didn’t it work the first time? I’ve no idea. It did that when I built the game and thought, hey, that’s cute, I think I’ll leave it. And so I did!

There is also a ceiling trapdoor here so jump up and haul it down and up you go. In the burner room you will notice three of the burners have a red marking on them. These are your safe switched off burners. The trick here is not to jump from the edge of a tile. You need to jump about a step backwards from the edge. So angle run and jumps from a corner, aiming to jump between two burners and slightly curve to land on the safe tile is the method. Quite easy once you figure out the technique. Again, this is technique. The jumps are not impossible, in fact, they are relatively simple once you know the technique.

Once you grab the torch make your way back the same way. The final jump is quite difficult owing to the low doorway, but hey, this is Jurassic Park eh, not a stroll in the park! Right, back down the hatch and take the torch somewhere where you can light it and then head back into the raptor pen nearby. If you inadvertently closed the double doors, you will have to climb back up and pull the switch that opened them again.

Yep, you can light the statue. You’ll need to find the right spot, and when you do, it’ll open a cave in the corner of the pen. Down you go and find secret two – shotgun ammo and a large medipak.

Remember the three unlit burners you made a mental note of at the start of the level? Okay, grab your torch and off you go and light them! That starts up the generator and that opens up an office near the generator where you’ll find another switch. That puts out the flame on the burner where some sod chucked the gate key. Don’t burn your fingers picking them up!

Remember where you found your first computer disk under the dead guard? The nearby office is where you use the keys, so off you go. Use your disk in the computer terminal, take care of the two raptors, then head right until you find the crawlspace, then head down the jungle track taking care of any raptors that show up. Before leaving the level though, there is another secret close by. There are a couple of rock ledges on the right which you can jump up to which will allow you to hoist up into a dark cave. A door closes behind you so there is no going back. Avoid the rolling boulders (you can sprint straight through if you time it right) and collect secret three – the revolver.

Oops, something happened! Jump across the lava pit and then head down the jungle track to the main doors heading to the docks area and finish the level.


Level Two (Four secrets)

Enjoy the cutscene as the compies come running! But don’t hang around, the little brutes may be cute, but they’re also very deadly!

Your first task if to find the cave entrance down by the cliffs lining the shore. Use the black rocks straight ahead to shimmy your way over to the cave which is tucked away in the corner. There is a raptor prowling around the cave, so be prepared. If you hunt around you will find some shotgun ammo. When you find the level, use it and make careful note of the fire going out somewhere in the large dockside warehouse complex.

But before running off, find the moveable crate and push it once to reveal another computer disk. If you push the crate forward one more tile, the trapdoor in the roof of the cave clangs open allowing you access to a secret area. Climb up on the crate and up you go. But be careful! There is some hot lava around and a couple of nasty tinnos wasps which show up at most inconvenient times. When you’ve made your way to the far side pick up secret four – a large medipak and the revolver then make your way back down to the cave and head on over to the Warehouse complex.

As you reach the first buildings, check the grille up on your left. It’s shootable. If you use the grassy slopes opposite the grille by jumping backwards and then jumping high, you’ll find you can shoot out that grille using pistols. Once you’re inside check the bookcase in the office downstairs and use the switch to open a door across the road in the warehouse. While you’re there might as well pick up the flares.

Across in the warehouse you’ll find the short passage with the burners with the flame you recently put out. Somehow you have to get to the switch beyond. Again, this isn’t difficult if you learn the technique. This isn’t some mindless puzzle put there to annoy folks, it is a challenge which is very simple once you learn the technique. The trick is to take a running jump aiming to bounce off the wall either left or right of the first flame. Aim to take off a step or two away from the first burner. When you land on the other side, the far flame goes out. But don’t relax because it’s on a timer! So sprint to the switch, pull it and then immediately jump backwards before the flame reignites. Now you’re trapped between two flames. Again, find the technique and this is easy. It’s safe to stand on the corner of a burner with a single flame in the middle. So you can back onto the burner tile in the corner, which allows you the run up you need to jump back out again.

In the same part of the warehouse there is now an open office, so find the switch which opens another office at the far end of the docks. Oh, and forget about trying to swim in the sea – the currents are rather on the strong side! Using the computer disk in the terminal opens the large doors into the main warehouse. There is quite a bit to see in here but before doing that, check out the small office outside and pull the switch in that bookcase too. That will open a trapdoor in the main warehouse allowing you access to the second floor.

Now have a good wander around the warehouse. You will find a small medipak on the desk. You will be back here a couple of times so getting to know the layout won’t be a waste of time. On the far left is a grille up on the wall. You can either shoot it out using the shotgun trick, or you can go up the first floor, use the monkey swing to get to the catwalk, then jump over to the alcove near the burner and use the pistols to shoot the grate from there. Pick up the shotgun lying there too. After clambering through the grille, drop down and push the crate to open the double doors and also find another computer disk. There is also some shotgun ammo nearby in the other crawlspace on the wall.

Head back to the office outside the warehouse and use the disk in the computer terminal. This opens the heavy security doors leading out into the jungles surrounding the facility.

This is an extensive area, so you will need a plan to explore it properly without getting lost. The nearby switch reopens the door back to the dock area but you can leave that for now. Keep heading left until you reach the far end of that part of the jungle. There is a pillar nearby you can hoist up on leading to a passage to a secret area. Use the monkey swing to reach secret 5 – the revolver and a small medipak. Kill the tinnos wasp before he buzzes you off the ledge and down into the lava then monkey swing back and head back into the jungle.

You will need to do some careful exploration now, so keep to the left wall of the jungle and follow it until you find a ladder leading up to a small crawlspace. It’s tucked away out of sight, so you’ll have to search carefully. If you keep to the walls systematically you should eventually stumble across it. Climb the ladder, the hang and hoist up into the gap. On the other side you will have to shimmy a bit to avoid the fire below. You are now in another part of the jungle!

Head forward to the two statues and have fun with the raptors that come to play. Take note of that area they came from as you will be back later once you collect the blue Temple Stone back in the main warehouse. Continue on and take a couple of right turns to the far end of this part of the jungle. On your way keep an eye out on your right for a crawlspace you can hoist up to where you will find secret six – Uzies and lots of Uzi ammo.

When you reach the very far end of the jungle, use the block to jump to the pillar and them jump into the cave in the rock wall. When you jump down, use action so as not to bang your head on the rocky overhand and land in the lava.

In the pool you’ll find an underwater switch tucked away behind some vegetation which opens the underwater door. This next area is quite tricky. It’s not difficult, but you will have to think about what you’re doing. Again, this is about technique, NOT mindless trial and error and hoping for the best. Your first task is to run, jump and grab the crawlspace near the water surface. This requires a run and jump with a slight curve in mid air. Inside you’ll find a lever which opens a door on a higher back outside above the pool. Now it’s time to face the fire puzzle. The trick is to find the spot where you can do a standing jump to a corner of the safe tile and immediately jump up and hoist up to the floor above. Once you find that spot, this is a relatively easy task. When you’re up, monkey swing across the room to the other side and head through the door.

Slide backwards down the slope and shimmy to the other side. The wall behind you is higher here, so hoist up, jump backwards and twist in mid air and grab the other side. Shimmy right and hoist up onto the safe ledge. Now jump to the ivy clad wall above the chasm and traverse right until you can back flip and twist to grab the wall behind you again. Now you can make your way round the doorway and to safety.

There are two moveable blocks in here. Move the one on the right first by pushing it once. Now push the left block once. Now pull the right block out twice. Behind that you will find another block. Pushing it forwards once and then pulling it back will open the door for you.

In the next passage you will find the Gold Key and the door ahead will open for you. Before sliding down the grassy slope, turn to the right and jump into the shadowed area and crawl through the narrow cave into a small hidden temple.

Use your jumping skills to make your way up to secret seven – a large medipak.

With your prize Gold Key clutched tightly in your sweaty fist, head back to the warehouse, fighting off a couple of tinnos wasps on the way, where you will find it opens the door to the Temple Stone room. However, the darned thing is protected by fire so you can’t have it yet, so there. Hoist up into the room above, climb over the blocks and push the crate forward to reveal a switch which opens a door on the second level of the warehouse. Have back there and make your way up through the trapdoor and then jump through the newly opened doorway.

This next sequence is timed. Again, this is about good technique rather than hitting and hoping. First of all, save at the switch because you’re not going to make this on your first effort. When you use the switch, immediately roll and angle your run so you safely jump the gap, then curve and sprint through the door. When you make it, save again. Repeat the process, but take a couple of leisurely attempts at it first to discover the best way to tackle the runs and jumps. When you’re happy, reload your save and sprint and curve and jump and sprint your way into the next office.

The switch in here opens another door on the second floor back in the other part of the warehouse from whence you came. When you’ve made your way through there, you’ll notice a flame ahead of you which goes out as you approach the end of the walkway. Don’t be fooled, this one is on a timer as well. Jump to the extreme left of the ledge so you don’t waste any time shimmying on that side, then round you go and hoist up and roll into the passage before the flames come on again. Use the switch and enjoy the cutscene of the fire guarding the Temple Stone being extinguished. But how to get down there? Not so easy. You need to take a running jump between the two flames and down to the floor of the warehouse. Grab your Temple Stone and head off back to the jungle! If you remember where you were attacked by the two raptors earlier, you’ll know where to go.

This next shimmy is dead easy. Start on the far right and shimmy 4 times and stop. Do not shimmy while a flame is on or you will catch fire. When you are safely hanging and the flame isn’t setting you on fire, SAVE! Wait until the first two flames are off then shimmy 4 times and WAIT. When you’re safely hanging there, SAVE AGAIN. The last flame is on a very long timer, so judge it and do the last two flames in one go. Do NOT try to shimmy 4 times again and wait as the last two flames have to be done in one go. Easy huh!

Whack in the Temple Stone and woooooo . . . the door to the mysterious and unexplored Temple back in the first part of the jungle opens! Use the pool to clear the fires and head back to the jungle, climb the pillars and jump into the Temple.

Have a wander around and make a note of things. But for now head on over to the other end of the Temple area where you’ll find a door leading back down to the jungle. It’s closed and don’t waste any time trying to open it just yet. Instead, climb the block nearby and slide forwards and jump and grab the pillar ahead. Don’t hoist up because the flames are deadly. Shimmy round, the back flip and twist and grab the edge of the stone gazebo. Pick up the shotgun ammo and then jump to the other side and head left. Avoiding the flame, reach in a pull the lever then head to ground and wander in through the door that just opened.

You will have to jump to the slope on the right and shimmy over above the safe tile then drop and jump up into the passage. Those two boulders look dangerous, and they are, but they also activate triggers, so you do need to figure out a way to activate them while staying alive. Best way is to jump on the trigger blocks at an angle then immediately back jump off, out of the boulders’ paths. That opens a door but you also need to find the pushable stone and pull it once to open the other door outside leading into another part of the Temple.

Three nasty tinnos wasps show up so better shoot them with something powerful, like the shotgun or the revolver, so you don’t get pushed off the ledge. The ivy is again climbable, but you’ll have to do a couple of back flips with twists to get to the doorway. Jump to the long slope and shimmy to the far end, hoist up and jump. As you jump forward, do a slight curve to land on the safe tile and pick up the small medipak.

When you safely reach inside the fire hole and activate the switch, another door opens back in the Temple area. When you make it back outside, head over to the newly opened door where inside you will find The Torch and also some shotgun ammo in a corner.

Light the torch by the statue below (you will have to find the right spot to do the lighting) and then go and light the remaining statues. The cutscene shows you a door opening back in the jungle area at the start of the long monkey swing you may have noticed earlier. You may also catch a glimpse of the T Rex. The jungle is shaking under heavy footfalls and you’re going to have to head down and confront the beast.

Head back to the newly opened door, which isn’t far past the two dragon statues, and jump and grab and hoist up into the cave. There are some bats around, and the monkey swing can be dark to see if you’re playing in broad daylight with the curtains open. If you’re having problems with the monkey swing, save often. Once you swing through to the final jungle area you can’t fall off the monkey swing anymore so relax a bit. The door ahead is open so hang and drop and grab the ledge (when the bats are not biting at you or you’ll miss the ledge) and hoist up. Pull the dead guy and get the The Silver Key.

When you head down into the cave, take a short rest and save your game. Pick up the shotgun ammo and pick your weapon of choice. You have a bit of a fight on your hands here and the door is timed. Enjoy!

Did you have fun? Excellent! You’re back in the first cave area where you found your first computer disk. But now that you have the Silver Key, head on back to the warehouse. Make your way to the second floor up through the trapdoor, monkey swing to the catwalk, then

When you reach the other side where you shot out the grille, take a running jump to the burning pillar and hoist up on a corner. Then jump straight up and catch the monkey swing above you and shimmy over to the silver key hole. Use the key and hoist up into the top floor of the warehouse. The trapdoor closes ominously behind you.

Shoot the compies and carry on. When you find the grille, jump up and shoot it and crawl through. In this next area there are two fires on burners. One of them deactivates when you step on it, so be brave and get to the switch which opens one of the doors you just passed. A rather pissed off Raptor shows up, so have fun with him, and then head through the door. Crawl into the next area and shoot the compie and the bat. There are raptors prowling nearby.

Use the crowbar on the black iron gate and get ready for some jumping. First task is to shoot out the grille. Once you’ve done that you have to jump from the top slope and grab the monkey swing. This can be quite tricky. When you make it to the crawlspace, hoist up and make your way to the next room. Shoot the dinos, pick up the Revolver Ammo from the desk and find the wall switch which puts out the fire back beside the black iron door. Now head through the crawlspace to the burners room.

This is a pushable crates puzzle. If you take your time, you’ll soon figure it out. A couple of the fires go out as you jump over them allowing you space to push crates. The trapdoor on the right is where you need to push the rightmost crate onto in order to put out the fire covering the Computer Disk on the crate on the other side of the room.

Thanks to David J Howe for this sequence of events on how to accomplish your tasks:

Push the RHS Block in once
Push the LHS Block in once
Run around the LHS Block and Push it towards the wall once.
Run and Jump over all the flames to the end of the room
Turn, and push the Block here in once
Run and Jump back to the safe tile beside the original LHS Block
Pull the LHS Block once away from the wall again
Run around the LHS Block back towards the entrance
Pull the original RHS Block once back to its original square
Run around the LHS Block again and see that the tile you just pulled the RHS Block from is not lit
Go there and Push the RHS Block onto the tile marked with a metal door pattern.
This turns off the flames on the block at the end.
Now, go around the LHS block again and repush the LHS Block towards the wall

Head back over the floor in the safe places to retrieve the 3rd Computer Disk then nip back across the floor and leave via the crawl space.

Go through the east door and make you way through the passage. When you get to the next area head back to the black iron door and this time crawl up into the space and drop down the other side where the fire is now out. There is another higher crawlspace, so up you go and make your way along the passage until you drop down into a room where you will find The Revolver and The Gate Key.

Back up in the passage take the other route and drop down and find the long drop below the trapdoor which takes you back down to the main warehouse. There is a ladder there to save your health if you need to. Use the crow bar and then the Gate Key to open the black iron door in the warehouse, head inside and use the Computer Disk.

After the final cutscene, have your fun, head through the final door and end the level.

*Note* this walkthrough was not written after DOZYing through the game and guessing at some parts, as in a previous version.

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