LatM - Pirates
of the Caribbean Walkthrough
Walkthrough by CC and edited by Dutchy
I forget where all the pirates and gunmen are and all the
pickups, but there pretty obviously in view as you go along.
The Black Island.
(In the crates are Goodies.)
I ran along the beach first to the very far right side and
found the entrance with a bush outside (where you go down to
a small beach at an inlet-D). Inside there's a medpack and a
fire on the wall (this is where the torch will be lit). Go
back to where you came from and to the L is a big opening in
the rocks to a jungle. There are two different ways into the
jungle, over slight rocky slopes. The one on the right
triggers two jaguars, so I suppose that's the best one to go
to first and get rid of the jaguars.
Then go to the one on the left and keep going through the
jungle until you drop down a dip on the left. There's a
'face' tile just there in the wall. Push it in. Inside are
shootable jars and bags. Shoot the jars and bags beside the
door first to get a key, a skull (1st secret), and other
pickups. Shoot the stuff over the crossbow last, a wraith is
released. The only water nearby I know of is the beach so
head there to put it out.
Back to where you got the crossbow, and continue through the
jungle here until you see a wonderful bridge crossing a
gorge. A beautiful blue macaw flies in, unfortunatly you'll
have to kill it. Cross the bridge quickly (take running
jumps to leave some of the tiles in tact if you like) and
continue forward up onto the rocky slopes until you see
water. Leave the water pool on the left for the moment and
go to the water pool on the right. Near there is another
hidden greenery entrance.
Inside are statues on each side and a spiked skellie ahead.
Use the key near the door and look behind the statute on the
far left. Run across the breakable tiles on either side,
that leaves the centre ones in tact so you can run out
again. Collect another skull (2nd secret).
Back outside to the other water pool and swim down. Find the
exit and swim up. Kill a jaguar, shoot everything and
collect pickup. Ahead are spikes and see a switch ahead.
Jump into the alcove on the left, stand on the skull tile,
and do a running jump around the corner to the switch. Take
the green mask and pull the switch (this opens the huge
gates outside in the jungle). Get back outside (the centre
Spike tile in the pit is harmless-D) and recross the bridge.
Keep going left through two different jungle areas until you
come to the gates you've just opened.
Go inside and trigger a flyby that shows two gunmen on the
left. Go there and kill them. Shoot crates and get pickups.
Get the torch near the gates and go back outside and along
the beach to light the torch. Back to where you found the
torch and light five sconces on the walls. This opens a face
tile and inside is a switch. Pull the switch and run back
outside quickly and jump onto the block because a huge snake
is after you. (Great Snake !-D) You're safe on the block to
watch it for a while. The switch has raised a block nearby
so you can get up to the next level of this temple.
Beside the hole you've come through there is a wall of skull
textures, climb this to the next level up. There's a switch
on the L wall (almost impossible to see), push it. (Runjmp
to a ledge on S wall outside to get some grenades). Get back
down the way you came and go back out to the jungle, almost
in a straight line ahead through the jungle, through the gap
between areas, until you come to a statue behind a bush.
Looking up and left of the statue and see a tree in the
corner above. You can get behind that tree. Go through the
gap and through the newly opened door.
Run quickly, beetles about, and through the crawlspace. (the
next part even the beetles find too scary -D) Run quickly
again as spikes come out sideways. Use ropes to get to the
other side. In a room with water below jump across to the
wooden ledge which will drop as you grab it and you land on
the ledge below. You can shoot the snake in the water from
here. Go into entrance and see a slope up.
This has two boulders, back up to trigger each and run and
jump over the spike pit at the bottom, the boulders will
roll into the spike pit. At the top wait and look. Two
switches on the side. Run quickly to each over breakable
tiles before the corkscrews come down, and run through the
open door opposite the entrance. Down the step and out to
another huge room with water below. Shimmy along the edge
ahead and pull the switch.
Drop into the water, I found nothing where the statues are.
Jump back across the water and climb the skull wall. Pull
the switch and the room outside has flooded. Swim down and
get out quickly onto one of the balconys as two snakes are
in the water. Try to kill them from the balconys. Inside the
W balcony beetles will come after you, if you shoot the
vase, just get the Ammo under the Darts and go over to the E
balcony. A door has opened in the room of the E balcony.
Run through towards the outside, mind the spike pit just
outside the door. Run through the jungle and go up the slope
to find the exit. The door opens as you approach and a
gunman shoots at you. Get rid of him and you see you are
above the falling wooden ledge you grabbed earlier. Shoot
the vase and get the second green mask. The ledge will stay
in place now for you to jump across, back the way you came.
Some gunmen on the way will shoot at you.
All the way back to the temple area with double door, climb
up the skull wall again, to the top balcony and find the
receptacle for the mask. Shoot a gunman guarding it. Place
it, jump across to the other receptacle and place the second
green mask, and the double doors below open. Drop down and
run through to . . .
The Black Pearl.
It's very dark here for a while, run forward and see a large
cave with water below, a waterfall and ledges, a ladder and
a gate below. Make your way around the ledges and find the
crawlspace with ammo pickup. Back to the side of the
waterfall.
Just underneath the waterfall is a crawlspace. I tried and
couldn't jump to it, or fall from above. The only way to get
in is to run off very near the left side of the waterfall
and Lara will grab the crawlspace on the way down. Crawl in.
Tip from Scottchu: I found a way to JUST JUMP in there,
I'll try to explain it here:
XXX===| B /water fall\
XXX===|
XXX===|
XXX===|
XXX===|
XXX===|
======|
==A==='
= is ledge
X is wall
(Step 1) Go to spot A (about center of bottom side of the
ledge there), stand near margin.
(STEP 2) Face to spot B (slightly right of center between
right side of the ledge and left margin of waterall)
(Step 3) run jump and grab in the mid air to make jump
shorter (adjust with a curve to the right in midair to the
center of the waterfall), then let go grab before Lara
reaches waterfall.
If you're lucky, Lara will safely land at the crawlspace.
However, you may need to try several times to succeed by
adjusting Lara's direction each time. Work hard on it.
DO NOT stop when the screen shakes and you hear a boulder,
keep crawling, because a boulder is falling, but it passes
Lara harmlessly. You crawl into a dark room, but as soon as
you move around the fire sconces light up and you can see
everything.
Climb the back wall and jump across the beams to the switch.
Pull it and see the gate outside open. Go back that way.
When you go across to the gate two gunmen fire at you from
the top of the waterfall, ignore them. Pick up the medpack
inside the gate and don't be scared of the spikes. Jump up
and grab the ledge above the spikes.
Keep going forward until you come out to what looks like a
tavern in a huge cave, the Pirate hideout. Run along the
steps on the left and get onto the balcony of the tavern and
around to the far side to a crawlspace. Drop from the
crawlspace and run to the left to trigger a well-dressed
mummy! Lure him away from the skeleton and go back to the
skeleton to pick up the grenade gun and skull (secret 3).
Blow him away and his friends on the other side of the room.
Pick up all the goodies. Back outside to the balcony of the
tavern.
Go through the large gap in the wall to the other area. Stay
on the right, or trigger the boulder on the left if you
like. Keep going around, over a spike pit and stop when you
see slopes to jump to. This is fairly easy, a single jump to
the first one and jump to grab the last ledge. The whole
floor has spikes. Run in a use the switch (this opens the
door of the tavern outside). Come out and deal with the
gunman, and go back to the tavern.
Inside is a ghost and a mummy, deal with them here or run
outside and get on a block for safety.
Inside on the right is a raised piece of floor with a
cabinet and treasure map on top. This is a timed run trigger
tile. Run upstairs and see the door that will open so you
know where to go. Back down and start by running over the
tile, sprint on the straights, or running jumps all the way,
through the door.
Climb the ladder for pick ups.
Run along the arched green corridor to a room for a pickup.
You could waste grenade ammo blowing up the chest if you
like. Open the nearby door and see a run across breakable
tiles, don’t touch them yet. There are no spikes so it's
safe to fall through. Ahead is a keyhole, so where's the
key.
Back where the large chest is there are
barrels. Some of them can be pushed, the key is under one of
them. Use it at the door.
In here climb up to the next level and climb
onto the beams (in the back and to the R is a place where
the beams are lower, so you can grab up), and then through
the opening up there. Outside trigger a flyby of a brilliant
pirate ship and docklands. Jump over the battlements to see
a closed trapdoor (for later).
Get down to the ground on the ladder here. Run all along the
quays to the NE where you see another door and keyhole. A
Ghost Pirate takes off to the lower quays N, follow him
shooting and crates will break on the way, get the goodies
and go back to that door. Climb the ladder R of there and
get a camera shot. Forward to a mine shaft. (Notice the Gate
and the keyhole in the passage here, we’ll get back here
later). Run off the edge to clear the spikes. Get the gem
and wait for the ball with spikes to drop. Go back to the
spikes and carefully run through the spikes and grab the
ladder to get out.
This is very, very difficult and you have to be very
precise. Even when I did it I was shocked when she finally
grabbed the ladder and climbed up. (Stand just in front of
the Spikes and run as soon as they are up, maybe even try a
bit sooner and DON’T use jmp, only “Ctrl” + Up keys. Lara
always goes higher with only “Ctrl” + Up. It will not be too
hard then. - D.) Go down to the water's edge and shoot the
shark, run along the quays to the S side, shoot all crates
on your way and use the rocks to get onto the ship. Go all
the way forward to the captain and shoot him and his mates.
Pull the switch behind the steering wheel (a camera shot of
a trapdoor falling). Go back to the other end of the ship
and down the stairs. Check all the canon rooms for pickups
and go forward to where you see a circular blade trap and
trigger a flyby. Go sidejmp through the blade and into the
right for pickups. Back outside and see spikes shooting out.
Use the monkeyswing and just keep moving forward, when you
drop run forward and place the gem, quickly jmp R as a ghost
is shooting you in the back. You are now in the captain's
quarters.
Pick up the Lasersight + Revolver and get another pair of
ghosts (very good!). Shoot the lamp above the table and a
door opens nearby. Go through and use the switch on the L
wall, in next room. Go through the traps S and back on deck.
Kill more ghosts outside. Climb the pole up the forward
mast, use the ropes and climb another pole up to the 'crow's
nest'. Get the key. This triggers a wraith. Do a running
jump and dive into the water below. Swim to an UW gate in
the S side of the harbour and open it, get a Key from inside
and get back on the quays, to the Mine NW and open that gate
with the key, go in for Secret 4, a Skull and a Shotgun. Go
out of the Mine and open the door in the building to the R
of you. Go inside and pull the switch. Immediately roll and
run towards the water outside, you've triggered at least
three wraiths.
Climb that ladder again to the battlements. The trapdoor is
open and there are spikes shooting out. Drop back and grab
the ladder at the appropriate time through the spikes and
climb to the bottom. Go into the corridor and trigger a
flyby. This is a terrible run across breakable tiles. At one
time at least you can grab (I think the fourth tile!), this
gives you time to save and reload to make it the rest of the
way. (Stand at the start, be sure to have full health and
look at the 2nd platform, back up to the wall, runjmp/roll
in the air over the corner of the 1st platform to the 2nd,
turn L and sidejmp L to the 3rd, hop back against the wall
and runjmp/grab the 4th, almost in the centre of it, pull
up, sidejmp R twice and land on the safe ledge. - D)
Open the door and go through numerous turns in a mine and
shoot everything, (generally going SE) until you come out to
another building. The entrance has spikes. A jump through
with action gets you in. You trigger ghosts. You could run
up the stairs and tackle these guys up on the wide balcony.
When done go down and get the gem. Go back up and jump off
the balcony and use the gem. The gate opens. Run through and
slide down, with boulders behind you to the treasure room,
and the level ends.
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