Hound
of the Baskervilles by Emoo (Szymon Cupryn)


Hound of
the Baskervilles
A fiendish
evil lurks beneath the mist-shrouded cliffs of England's
fabled moors in the form of hellish hounds, feeding upon the
trembling flesh of the heirs of Baskerville Hall. But before
those savage beasts can sink their teeth into the newest
lord of the manor, they must pit their vicious fangs against
the searing intellect of the most powerful foe they have
ever encountered - the incomparable Lara Croft.
***
This has to be one of the best psychological thrillers ever
produced using the Level Editor. The atmosphere, the
lighting, the texturing, the music and the placement of
those grisly dogs was outstanding. There was even blood
dripping from the ceilings!
The use of objects, including the strip lighting, was
stunning. Still not sure how he set up that electricity
shorting puzzle with the blue electric arcing, but it was
fabulously well thought out and put together.
I love attention to detail and this was one incredibly
detailed masterpiece. The atmosphere, sound and cameras was
faultless, and the whole level was rock solid in its
construction. The trigger arrangements must have taken a
genius to figure out.
This has to be one of the most brilliantly put together
levels I've ever played, despite a fair bit of running
around looking for elusive keys and their keyholes. If there
is a fault with this level, it is confusion over remembering
which key goes where. The second time I played through Lara
at the Movies, this was my favourite level. Emoo is a master
with the editor.




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