LatM - Indiana
Jones and the Temple of Doom Walkthrough
Walkthrough by CC and edited by Dutchy
Lara slides onto a Tinnos/catacomb-style room. Find the
bronze trapdoor beside the shotgun in the W. Drop down and
push the block all the way in. The screen shakes, something
has happened. Go back out and a landslide has covered the
skeleton.
Back up onto the landslide and run forward quickly as two
boulders come down. Back up the landslide, turn around,
climb the ladder and you are out on walkways. Shoot the
skeleton with the shotgun, and find the switch. See a flyby
of where to go. Go there.
Do runjumps over the breakable tiles so you
leave the 2nd one intact on every pit. Shoot two vases and
pick up the scroll and torch. We'll call this the Water
Room. Bring it back to the first room and leave on the
floor. Find the moveable block (near where you slide down at
the start). Pull it out and to the spot where one of the
boulders is, there’s a different textured floor tile, go
into the alcove the block came out of and pull the switch to
raise a pillar under the block, go up to the walkway at the
boulder-trap and pull the block on the grated floor Tile.
The other door NW opens, go there.
The Fire Room.
As you run across the tile a skeleton appears. You come into
what we'll call the Fire Room. Shoot the skeleton into the
lava on the floor. See that white sun tile, remember this.
There are three statues with fire on them. If you go near
them fire wraiths will chase you, and you you'll have to go
back to the Water Room to extinguish them.
Go back up on the walkway and pull that switch again up
there (this is the first of the 'double-action' switches you
come across). This opens a gate in the lava pit before the
Fire Room. Grab the torch and go back over what's left of
the breakable tiles to the Fire Room and leave the torch
there, drop back into the pit from the entrance of the Fire
room and grab the ladder, drop/grab down to an opening with
a switch. Pull the switch and see that tile in the Fire Room
burning (that's where you'll light the torch).
To get out again, jump and grab the breakable tile. Pull up,
roll and do a running jump back to grab the ladder above the
switch, and climb back up. Get the torch and light it on the
burning tile. Go back to the first room and light a similar
looking white sun tile in the SW. Go over to the switch that
raised the block and a hole has opened up, get the Secret
pickups.
Part of the floor drops near the central structure near the
water room. Throw down the torch and follow it down. Throw
the torch again in the crawlspace is it hasn't gone far
enough. Bring the torch with you (pick it up while crawling
and throw it again-D.) straight ahead into the green
corridor, to the end, and into the left. Stand on the
breakable tile facing the gate you just passed and fall down
to a room with swinging spike bags and lava. Turn R and walk
up to the pit, throw the torch into the passage beyond the
pit, jmp/grab over and use the torch again on that sun tile,
jump back across to the other side into the passage with the
switch. Leave the torch at the end of the corridor and use
the switch. This lowers the block beside you, throw the
torch onto the block and pull the switch again. This raises
the block with the torch on it so you can retrieve above
later on.
Before climbing back up the ladder find the movable green
wall block behind the swinging spike bag near the sun tile.
Use the pull down-switch, this raises a part of a floor for
later.
Back to the ladder and climb up. Backflip/roll from the top
of the ladder. Push the green block forward as far as it
will go. Now go into the right, see skeletons on the floor
and in the alcove is your torch on the raised block. Collect
the pickups get the torch, jmp back out.
Go back out through the green corridor, back
to where you came down through the crawlspace and continue
on to the R. See the spiked skeleton on the ground, that's
what remains of Indiana Jones, poor guy. Pick up his
Shankara stone.
You could blast that skeleton in the corner if you like too
while it's inactive. Go through the entrance beside India
and continue straight on. Do not go into the left yet, or
you'll be in big trouble. You are in a large room with two
giant heads either side. This is where you place your
stones.
Use the torch find the movable block in the wall, it's on
the left as you ran into this room, but before you reach the
big head on the left. Push it in as far as it will go. Bring
the torch down below the block and light the two sconces.
The gate rises. Go in and see a Pyramid key on fire, you
can't get it. Use the pull-down switch. Go back out and up
to the block. The floor has risen beside it. Use this new
piece of floor to pull the block aside and push it all the
way through the corridor onto a similar tile to the one it's
standing on. Go back down again and the fire is out, get the
pyramid key. Pull the block back out of the corridor and get
out.
Go back to where you fell through the breakable tile and see
the gate on the opposite side is open. Go through there and
keep going until you come to a slope where you see lava
below. Save before this.
The Break Tile Jmps.
Slide down onto a breakable tile. All the tiles in here are
breakable and I wasn't able to do a continuous run. The only
way I could do it was to try and grab each tile. It won't
break until Lara climbs up on it. This makes life easier,
but takes a long time to do. The last part is a particularly
awkward jump to a tile and immediately a running jump around
the corner to the left. (Slide down the L side of the slope,
turn L fast and standjmp/grab the next Tile, hang L side and
pull up, run with a sharp R curve and jmp/grab the next
Tile, hang R and pull up, runjmp/grab with a L curve and
grab next Tile, hang R and pull up, runjmp with a L curve to
the next Tile across the room. Go around the L corner and in
the centre of the Tile, pull up and runjmp/grabbing (short
jmp) to the lower Tile, turn R a bit and sidejmp to the Tile
there, turn R a bit and do a standjmp with a L curve around
the pillar in front of you, to land on solid ground-
Dutchy.)
This brings you to a room with a bridge. Go up and have a
look. There's another stone on fire and to the right of this
is an entrance you'll use later on. (I played this area a
lot and it was only at the last minute I found the moveable
block in the swinging spike bag room. Because you've done it
now you can see the yellow floor raised in that entrance, if
you hadn't the floor would be down). Go back down to the
bridge and down to the ledge below. Use the ladder on the
column and jumps to get to the switch on the far side. This
turns off the first and raises the gate behind the stone.
Get onto the bridge again and collect the Shankara Gem.
(shortcut: Just run with a R or L turn from the big centre
platform, near the bridge to the Stone to the lowest ledge
in the lava, then jmp to the switch. To get back up is the
long way using the ladder on the pillar -D.)
From the pedestal where you got the Shankara Gem, turn R and
and jump across into the passage, notice the grated Tile
inside and go L, pull the block in, it has to go onto the
Tile, so work your way around till you get a screenshot of
an open gate. Use this now open corridor to get back to the
dip in the floor. Turn left and stop when you reach the
slope you slid down earlier. On the right is another green
block in the wall, pull it all the way to the Shankara Gem
pedestal. Jump across again and get into the corridor. Go to
the top of the slope again and run in where you pulled the
last block out, and push the R hand block as far as it will
go. Come back out to the dip in the floor again and
pull/push the block as it will go onto the grated Tile where
the floor raised. You've seen the gates rise in the room I
told you not to go into up to now.
Well you have to now. Bring the torch with
you and leave it just outside before you run in. As you do
run in two fire wraith appear. Save! The only way I could
get rid of these was to go all the way back to the water
room, crawl through the crawlspace and climb the ladder,
into the water room and douse the wraiths. This, you can
believe, took a lot of reloading. Funnily enough they didn't
attack dangerously in the crawlspace, but when I got to the
top of the ladder and backflipped, they did attack
immediately. So if this happens to you, jump in any
direction after backflipping to give yourself another second
and escape.(Backflip from the ladder, sidejmp R and roll and
you’re straight in front of the passage to the water room
-D.) Running over the broken floor to the water room too was
hard as sometimes you've got to stop and hop back before
doing a running jump. (Or do diagonal jmps and runs over the
ledges, jmp from the L to the R, run diagonal to the L and
jmp to the R side of the next ledge, this way you can do
running jmps-D.) When you've finally put them out go back to
the room they appeared in first.
Pull the switch on the wall, this raised a block in front of
the diamond receptacle opposite, place your pyramid key
there. Now use the torch to light the sconces and the last
gate should rise. Go in a get the next Shakara Gem.
Put these Shankara gems into the big heads. Before going
through the newly opened gate, go back to where the movable
block is (where you got the pyramid key) and that gate is
now open to get the Secret beside the block. Now go
through the new gate.
Inside is a break tile in the floor, run over a corner to
open it, look down to see a break tile and an opening on the
side of the gate you just came from.
Face the scone on the wall and just run in, Torch in hand,
so you’ll land on the far side of the break tile, backflip
into the passage. This is a Secret room. Get all the
pickups.
Go have a look outside again, there's another breakable tile
below. You have to jmp into an opening to the R, stand L
facing the pit, at the edge of the floor, turn R, back to
the wall, take 2 sidesteps R and sidejmp L onto the
breaktile, standjmp forward into the opening. At the
entrance, drop the torch, you'll see a flyby of a door
opening and a native coming out. Weapons ready to go in and
tackle him. Go back and get the torch.
Run down to the ground level and behind the tall column and
find the wall switch. Come back out and get the torch. You
have to do a couple of those awkward running around those
big heads on the side ledges, either side is the same, and
get into the room underneath a high-pull down switch. Light
the torches in here and see a block rising outside. Go back
there with the torch, but drop it near the gate in the lower
part of the room.(You’ll come back for it later through the
gate-D)
This is a very difficult rope swing, it took me an awful lot
of goes to get it. (You really have to swing about 3-4
times, before you jump when her legs are at the highest
point-D.) Eventually, and it seemed like pure luck when it
happened, she will grab the switch and pull it down.
You don't need your torch this time so leave it here. Go
back out to the lava room and jump across to the now open
gate. Straight ahead is where you'll come later, but this
time turn right and drop down the ladder. Weapons ready for
bat(s) and a native in a long cave type room. Go forward and
find you come to a huge room. Kill the 2 Natives first
before looking around. This room is full of stuff to do so
have a good look.
Climb the ladder in the NW corner and go onto the bridge,
the camera changes, towards the switch. It's possible to
kill the skeleton on the far structure if you want from here
with the crossbow or possibly the grenade gun. But as you've
probably got more shotgun ammo wait a minute. Pull the
switch and get to the ground again. Go to the SE corner and
see a large green door (remember this) and climb the back of
the structure here. At the top wait for the skellie to jump
over to you and then shoot it with the shotgun.
Continue around to the right and find the big cog wheel.
This is a tight timed run. I don't know if it's possible to
do this any other way than the way I did it. So here goes:
Pull it at least 6/7 times, backflip to the ground behind
you, turn L quickly and do running jump around to the left
corner to that green door you saw earlier. When you get to
the green door turn R and drop backwards onto the slope and
grab the edge. (Like I said it may be possible to do this
running straight forward but I couldn't). Save here.
Pull up and jump/twist to grab a breakable tile behind you.
Wait and save here. Watch 'til the fire go out, then pull up
and jump to grab the next tile.(sometimes after you reload
the fire is out, so pull up as soon as the game reloads,
doesn’t work all the time, be patient-D.) Save.
Watch for the fires again, then pull and jump to the solid
structure ahead. On the left is a key. Before picking it up
make sure you have the shotgun ready. When you pick it up a
skeleton appears very near you, and it takes a bit of
manoeuvring to shoot it into the lava.
Now go to the side opposite the pedestal and look towards
the next lot of breakable tiles. I was not able to just
slide and jump to the tile across the room. I had to
position Lara in such a way that she did a single jump onto
the tile below and jump to grab the side of the tile ahead.
(Go to the opposite side of the pedestal where you see the
breaktile below and stand at the corner of the L pillar, at
the edge of the slope, take one step back, standjmp to the
far L corner of the Tile and standjmp/grab to the 2nd Tile,
go Around R and pull up, runjmp/grab to the opening-D.)
Again, it may be possible to jump to this second tile and
keep running but I wasn't able to do it. Once you've grabbed
this tile, shimmy around so Lara is facing the entrance.
Pull up, a running jump, and into the entrance. Climb the
ladder and the gate before you rises. Jmp over the sloped
block and you’re back at the switch on the bridge, pull the
switch there one more time to change the function of the cog
wheel so you can open the other green door with it.
Get back to the cog wheel again. Pull it about 6 times
again, and this time the gate straight ahead of you opens.
(I've never seen this before, where a switch/cog changed to
do a different task). Jump over the wheel, run of the
structure and run through this door.
Jump to the brown block thing ahead and climb onto the top.
Use the blocks to go to the right side, mind the fires, and
get into the alcoves and pull two switches. Get back to the
ledge with the ladder and head for the next switch on the
far L side (leave the switch on the ladder side until last).
To add insult to injury there are some bat(s) flying around
here too. When you've pull the last switch, turn to face the
peculiar shaped block almost beside the ledge with the
ladder. Save before doing this. Do an angled running jump to
hit the side of that block, twist in the jump and grab a
crawlspace. (Or roll in the air when you jmp to the sloped
side of the block and jmp/grab the CS -D.) Pull up into the
crawlspace and crawl to the left so Lara can stand up. It's
easy this time to jump to the same block and jump to the
ladder.
I've no idea the purpose of the first landing. See if you
can do anything there. Backflip onto the second ladder, turn
immediately and get the shotgun ready. Wait until the
skeleton comes near you to shoot it off the ledge, otherwise
you'll waste ammo. Change to pistols quickly and shoot a
bat.
Face the rope and swing across to the ledge with two vases.
Have the shotgun ready again and go in a deal with another
skeleton. Back to the vases and shoot them. Into the tunnel
again and to the end. Jump to the blue ladder on the left
and down to the ground. (I found nothing else to with this
ladder).
Go to the structure where the cog wheel is
and find the high ladder on the wall beside it. Opposite
this ladder the gate has opened under the structure, but
leave it for now. Climb this tall ladder to the top. At the
top get the shotgun ready. A skeleton rises. Get behind him
and shoot him off this floor over the edge.
Pull the switch and go through to the room you saw before
and get your torch. Throw it down to the ground. Climb back
down the tall ladder. Pick up the torch and thrown it into
that hole opposite the ladder. Go down and light the sconce.
That's about all you can do with the torch. Climb back up
and get back up to the cog wheel again.
You do the same as last time and run through the door ahead,
back into the lava room. This time just go straight ahead
and backflip at the top where you encountered the skeleton
before. This time the gate is open, so through and get the
key on the pedestal.
Turn around and climb the ladder over the pedestal for a
Secret. Jump to the ledge either side and shoot vases
for pickups. You can shoot the vases on the other side of
the room, but there's nothing else there. Go back down to
the pedestal, use the ropeswing again, and the blue ladder
and back down to the ground.
Climb that tall ladder again and get back to the room where
you just got the torch from and go R, jump back across the
lava pit. This time go straight ahead. Use your keys and go
through the door.
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